==Introduction==
 
==Introduction==
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Guie is one of the most difficult characters to bring to full potential in SFIV and requires a high level of dedication to learn. The bulk of his game involves careful use of normals and judicious use of specials.
    
==Move Analysis==
 
==Move Analysis==
 
===Normal Moves===
 
===Normal Moves===
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The following is a list of Guile's more interesting normals:
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====Middle Punch====
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Although this move has some range problems, it does have some interesting uses.
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=====Standing: Close Range=====
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Somewhat surprisingly, '''s.mp''' at close range is Guile's longer ranged "hook punch". Hits crouching and can be combo'd from '''lp''' (standing or crouching), but care must be taken to ensure that it will actually connect as it will change to his upper-cut (see below) if Guile isn't close enough - it is safer to use '''c.mp''' in combos.
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=====Standing: Far Range=====
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This move yields a small upper-cut which moves Guile forward a small distance - this can be used to kara, but is not as useful as other kara normals in the game. The upper-cut is useful as anti-air, but really only works consistently against Rufus. It can kara into:
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* throw
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* flash kick
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* focus attack
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Be aware that (as mentioned above) this move has less range than his close mp.
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=====Crouching=====
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A useful normal after a '''s.lp''' or '''c.lp''' or as a pressure tool. Its number of active frames (5) makes it useful as a meaty option or when used to cover retaliation normals. It has good horizontal range and should be used to cancel into '''sb''' or '''fk''' whenever appropriate. Guile's standard punish is '''c.mp > fk'''.
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=====Jumping=====
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Whether jumping forward, backward, or neutral, this move provides excellent horizontal coverage. Against Dictator, jumping-forward '''mp''' has very good priority. When used with neutral jump, this move is very useful for stopping jump-ins.
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====Heavy Punch====
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Definitely Guile's most useful normal move. Both close and far range '''hp''' moves can combo into themselves on counter-hit and in some edge cases.
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=====Standing: Close Range=====
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Guile's traditional upper-cut which hits crouching and can be cancelled into all specials, super, or FA. This move should be standard fare in combos (follow with '''sb''' or '''fk''') for the advanced player and it has a surprising vertical range if used as anti-air.
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=====Standing: Far Range=====
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A straight punch which hits crouching, does solid damage, and has great block and hit stun. It can be cancelled into super or FA. Good range and high priority make this a stock go-to for pressure. It is not possible to use this move too often.
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=====Crouching=====
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A good amount of Guile's anti-air can be had from '''c.hp''' due to great priority and vertical range. When combined with Guile's other anti-air normals, it can be very difficult for any character to reliably jump-in on Guile. It is not, however, god-like and any Guile apprentice must learn his other anti-air tools in order to effectively handle jump-ins or air-to-air tussles.
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=====Jumping: Neutral=====
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A great air move useful both on the way up or on the way down. Use on the way up as anti-air and on the way down for a high-pressure normal with strange priority. Very useful against Zangief on wake-up or when being "bull-dogged".
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=====Jumping: Forward/Backward=====
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Excellent priority as air-to-air when used early.
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====Heavy Kick====
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A versatile move with some niche applications.
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=====Standing: Close Range=====
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Guile's most damaging normal and hits crouching - a fantastic tool for a single-move punish option. More importantly though is that this is one of Guile's best anti-air moves for any time when Guile's opponent is directly above him (as with Honda's Sumo Smash) or for close jump-ins.
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=====Standing: Far Range=====
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This is Guile's hop-kick and is best used for horizontal pressure; can be used while holding charge (back) and hits crouching.
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=====Crouching=====
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Possibly the most dangerous (for Guile) normal in Guile's arsenal - should be used very sparingly and with much caution. Not recommended for beginners.
    
===Normal Throws===
 
===Normal Throws===
    
==Matchups==
 
==Matchups==
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===Matchup Videos===
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Find a great collection of matchup specific videos from top players at [http://streetfighterdojo.com/sf4/characters/guile.html streetfighterdojo.com] <br>
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''Contributor: zaspacer''
    
==Frame Data==
 
==Frame Data==
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