Difference between revisions of "Street Fighter X Tekken/M Bison"

From Shoryuken Wiki!
Jump to: navigation, search
 
Line 8: Line 8:
  
 
== Moves ==
 
== Moves ==
 +
 +
==== Normal Attacks ====
 +
 +
{{SFxTMoveListHeader}}
 +
{{SFxTMoveListRow | Standing Light Punch | lp | rpdfire speccancel}}
 +
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }}
 +
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel }}
 +
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }}
 +
{{SFxTMoveListRow | Standing Medium Kick | mk |  }}
 +
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
 +
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel <br> rpdfire }}
 +
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }}
 +
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }}
 +
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | }}
 +
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | }}
 +
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }}
 +
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
 +
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | }}
 +
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }}
 +
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }}
 +
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown  }}
 +
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }}
 +
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }}
 +
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }}
 +
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }}
 +
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }}
 +
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }}
 +
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }}
 +
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high <br> knockdown vs airborne }}
 +
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }}
 +
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high }}
 +
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }}
 +
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }}
 +
{{MoveListFooter}}
 +
  
 
==== Unique Attacks ====
 
==== Unique Attacks ====
  
 
{{SFxTMoveListHeader}}
 
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Hell Attack | (during angled jump) mp --- mp | }}
+
{{SFxTMoveListRow | Hell Attack | (during angled jump) mp --- mp | knockdown vs airborne }}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
  
Line 25: Line 60:
  
 
{{SFxTMoveListHeader}}
 
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Psycho Crusher | b (charge) f + p | ex }}
+
{{SFxTMoveListRow | Psycho Crusher | b (charge) f + p | ex <br> knockdown <br> proj armor on ex }}
{{SFxTMoveListRow | Head Press <br> "Head Stomp" | d (charge) u + k | ex }}
+
{{SFxTMoveListRow | Head Press <br> "Head Stomp" | d (charge) u + k | ex <br> knockdown vs airborne <br> hardknockdown on ex }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Somersault Skull Diver | Head Press ---  p | high }}
+
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Somersault Skull Diver | Head Press ---  p | high ex }}
{{SFxTMoveListRow | Devil Reverse | d (charge) u + p --- p | ex }}
+
{{SFxTMoveListRow | Devil Reverse | d (charge) u + p --- p | ex <br> knockdown }}
 
{{SFxTMoveListRow | Bison Warp | dp or rdp + 3p or 3k | }}
 
{{SFxTMoveListRow | Bison Warp | dp or rdp + 3p or 3k | }}
{{SFxTMoveListRow | Double Knee Press | b (charge) f + k | ex chrg }}
+
{{SFxTMoveListRow | Double Knee Press | b (charge) f + k | ex chrg <br> knockdown on 2nd hit <br> low on 5th hit on ex <br> hardknockdown on 5th hit on ex }}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
  

Latest revision as of 03:39, 16 March 2012

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

M. Bison

Sfxt mbison face.jpg

TBW


In a nutshell


Bison remains similar to his SF4 counterpart - he is a well-rounded character with safe approaches, good footsies, and powerful offensive tools. The new systems implemented in Street Fighter X Tekken arguably make him stronger, allowing him to turn an ordinary Scissor Kick combo into a juggle, which can lead into potentially large damage via a Super, a Cross Art, or even Launching/Tag Canceling with your partner to continue. Bison can fit both the point and anchor role on a team quite well, but keep in mind that this is a tag team game. While it is possible for Bison to OCV, it is not recommended, and at some point you will need to switch out. This actually adds to the list of Bison's weaknesses because you are abruptly stopping your offense, which could lead to a serious mistake.


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Rpdfire.png Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Speccancel.png
Standing Light Kick
Lk.png
Speccancel.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Close Light Punch
(near opponent) Lp.png
Speccancel.png
Rpdfire.png
Close Medium Punch
(near opponent) Mp.png
Speccancel.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Close Medium Kick
(near opponent) Mk.png
Close Hard Kick
(near opponent) Hk.png
Crouching Light Punch
D.png + Lp.png
Rpdfire.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Crouching Light Kick
D.png + Lk.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Low.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Neutral Jump Light Punch
U.png + Lp.png
High.png
Neutral Jump Medium Punch
U.png + Mp.png
High.png
Neutral Jump Hard Punch
U.png + Hp.png
High.png
Neutral Jump Light Kick
U.png + Lk.png
High.png
Neutral Jump Medium Kick
U.png + Mk.png
High.png
Neutral Jump Hard Kick
U.png + Hk.png
High.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
High.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
High.png
Knockdown.png vs airborne
Angled Jump Hard Punch
Ub.png / Uf.png + Hp.png
High.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
High.png
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
High.png
crossup
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png
High.png


Unique Attacks

Name
Command
Notes
Hell Attack
(during angled jump) Mp.png ---.png Mp.png
Knockdown.png vs airborne

Throws

Name
Command
Notes
Deadly Throw
F.png or N.png + Lp.png + Lk.png
Throw.png
Death Tower
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Psycho Crusher
B.png (charge) F.png + P.png
Ex.png
Knockdown.png
Proj.png armor on Ex.png
Head Press
"Head Stomp"
D.png (charge) U.png + K.png
Ex.png
Knockdown.png vs airborne
Hardknockdown.png on Ex.png
   Somersault Skull Diver
Head Press ---.png P.png
High.png Ex.png
Devil Reverse
D.png (charge) U.png + P.png ---.png P.png
Ex.png
Knockdown.png
Bison Warp
Dp.png or Rdp.png + 3p.png or 3k.png
Double Knee Press
B.png (charge) F.png + K.png
Ex.png Chrg.png
Knockdown.png on 2nd hit
Low.png on 5th hit on Ex.png
Hardknockdown.png on 5th hit on Ex.png

Super Combo

Name
Command
Notes
Knee Press Nightmare
B.png (charge) F.png + 3k.png


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A