Super Smash Bros. Melee/Link

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Hailing from the very popular Legend of Zelda series, Link is a low tier character that is very popular among newer players of the game, and non-tournament players. While low tier, Link can be used very well in tournaments, providing a threat to the top tier players

Popular Link players are The Germ and Aniki

"B" Moves List

  • Up B - Link does a spinning attack, where his sword takes up a huge area around him
  • Forward/Back B - Link tosses his boomerang in the direction selected
  • Down B - Link pulls a bomb out of his backpack
  • Neutral B - Link shoots an arrow out of his bow, B can be held to charge the shot, making it head in a much straighter angle

Move Analysis

  • Up B

- This move has a great amount of knock back

- If you are shielding an attack, you can preform an Up B right out of the shield to punish

- If a recovering opponent hits the bottom or tip of the Up B, they will be knocked back farther, and sent downward, most of this time they will not be able to recover from this, especially if after you edgehog (grab onto the edge of the map so your opponent cannot)

- When using this move to recover, it does not matter what direction you are looking, you will grab the edge if you sweet spot

- If missed, you will create a huge amount of lag that will be easily punished

- If your opponent shields once at any time against any hit in the attack, it will no longer damage them for the rest of the attack

- Best used when comboed into, to punish, from shield or to finish a recovering opponent

  • Forward/Backward B

- The boomerang will almost always return, use this to your advantage

- The move has a bit of a wind up time before Link throws his boomerang, during this time you can press a direction such as up or down to angle your boomerang in a significantly different angle

- A very spammable move, use it to tack on damage, stun your opponent or force them to dodge

  • Down B

- After a bomb is in your hands you can toss it by pressing A and a direction. To give the bomb length press the direction you'd like to throw the bomb in and A at the same time. To drop the bomb in air, press Z without moving

- If an opponent shield a boomerang, or is hit by one, you normally have enough time to pull a bomb

- Bombs can be used to Bomb Tech for extra recovery, more on that later

  • Neutral B

- Not a very useful move, only for hampering the recovery of an opponent, and then only at the tap of the B button, nothing more


Note: A Fast Faller would be Fox, Falco, Captain Falcon, Ganondorf

While there are barely any guaranteed combos in Melee, one of the biggest ones belongs to Link. Link is very grab oriented for his combos, they perfectly set him up for high damage, high knock back attacks. Still, some characters recover very quickly from the throw part of the combos (Marth, Samus, others), use caution against them as they can counter with their own air attacks

Bold means required, Italic means optional

  • Grab -> A (while opponent is grabbed) -> Down Throw -> Up B
  • Grab -> A (while opponent is grabbed) -> Down Throw (on lower percent opponents) -> Down Smash -> Down Air(Recommended)/Neutral Air(Recommended)/Back Air/Up Air/Forward Air(Recommended)
  • Grab -> A (while opponent is grabbed) -> Down Throw (on lighter characters)/Up Throw (on Fast Fallers) -> Up Tilt (slightly tilt the analog stick up without jumping and hit A) -> Down Air(Recommended)/Neutral Air(Recommended)/Back Air/Up Air/Forward Air(Recommended)

Link is also able to combo well with his Neutral Air and Back Air SHFFL. The Neutral Air SHFFL will knock characters back past the point of comboing at higher percents. His Up Tilt can juggle Fast Fallers very well. Once your opponent is at a high percent, Dash Attack is a great combo extender

Frame Data




Character Specific

Additional Note


Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups