Difference between revisions of "Super Smash Bros. Melee/Peach"

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("A" Moves Analysis)
("B" Moves List)
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=="B" Moves List==
 
=="B" Moves List==
===Move Analysis===
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===Neutral B===
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Peach pulls '''Toad''' out of hammerspace, and holds him out in front of her. This can be used as a shield that cancels (but not reflects) projectiles, or a multi-hit attack. Upon being hit, Toad will emit a shower of spores to do damage. Unlike Marth or Ike's Counter which does more damage when damaged while using counter move, Peach's Toad move does the same damage (18%) and knockback no matter how much damage or knockback the attack would have dealt to Peach. Some gameplay videos seem to indicate that Toad's Brawl incarnation has much more knockback and range with his counter-attack. The move can be bit difficult to use, as there is quite a bit of delay before Peach can block attacks.
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===Side B===
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'''Peach Bomber''': She lunges her hip towards her opponents and blasts them with a powerful explosion. Using the Peach Bomber on most walls in the game will cause Peach to rise upward a tad. This can help with recovery on stages with vertical walls, such as Yoshi's Story and Fourside. The technique can also be used to stall a match, as Peach can continue to bomb the walls, keeping her alive and out of range from most other characters who would be KO'd if they were to try to go and attack her. Use of the technique in this fashion is banned in most tournaments.
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===Up B===
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Peach leaps up into the air, holding her '''Parasol''' above her. At the apex of her jump, she will open the parasol and float down gently. The parasol does damage at all times of the animation. Once in the air floating, control is similar to using the Parasol item. If Peach has the Parasol item, she will use that item for the attack rather than her own. While floating, it is possible to move left or right via directional influence. If down is pressed, Peach will close her umbrella, fall at normal speed, and become helpless. Pressing up again will open her umbrella and allow her to float again, although altitude cannot be regained.
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===Down B===
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It involves her picking large turnips from the ground. These turnips function similarly to items, though they disappear if they touch the ground. The faces on the Vegetables depict the damage and knockback that will be given, and are picked randomly, though better faces are, of course, rarer. Sometimes Peach will pull different items from the ground, including Beam Swords, Bob-ombs and Mr. Saturns, however, the chances are very low (1/300). Vegetables fall very slowly, and as such, it is very easy to grab one after having been hit by one. As such, turnips will disappear in mid-air after a certain amount of time.
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Peach has a combined 1/58 chance of not pulling up a regular Vegetable, but instead get an item such as a Beam Sword, Bob-omb, Mr. Saturn, or the "Stitchface" Vegetable. The turnip with the "stitch face" or "dot-shaped eyes" is Peach's strongest attack, the "stitch face" doing 36% damage and the "dot-shaped eyes" doing 16% damage with high knockback, and can still be grabbed in the air and thrown again. The "stitchface" Vegetable is strong enough to KO opponents above 72%. The Bob-omb is also Peach's strongest attack. Bob-Omb are quite dangerous item as it does 25-38% damage.
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==Combos==
 
==Combos==
 
==Frame Data==
 
==Frame Data==

Revision as of 00:02, 15 October 2011

Introduction

Peach (Mario bros.) is a character with a very distinct playstyle; if one plans on using her well, one must thus prepare to practice often with her character-specific techniques, most notably the Float cancel and her Vegetable (Turnip) attack. Both make her formidable and unique and both are also necessary for high-level play. Currently, Peach is 6th in the A tier. Her float cancel gives her a fantastic aerial game, and she can play mindgames by using Toad. Peach also is a good chaingrabber, which is particularly useful for higher tiered characters. She is also owner of one of the best projectiles in the game. Additionally, Peach's recovery is among the best in the game, with many options available to her, allowing her to recover at almost any angle. Peach's primary flaw is her light weight and floatiness, which makes her more susceptible to KOs, especially on the upper blast lines. Additionally, her slow dash and weak ground attacks, save for her down smash, impairs her approach while on the ground.

"A" Moves Analysis

Ground attacks

Normal

  • Neutral attack- Slaps the opponent twice, though the first hit is usually used to start combos. 1-3% first hit, 1-2% second hit.
  • Dash attack- Lunges forward and splits her hands apart. Good for juggling opponents at low damage percentages. 3-12%
  • Forward tilt- Does an 180 degree kick. Capable of seriously juggling heavies at low percentages if they lose their second jump. Can KO opponents above 120%. 3-13%
  • Up tilt- Bashes her crown upwards. 6-12%
  • Down tilt- Sweeps the ground with her arm and hand. It meteor smashes if the opponent hits her forearm and not her hand. Use the meteor smash over the ledge against aerial or recovering opponents. The meteor can KO grounded opponents above 130%. 6-12%

Smash attacks

  • Forward smash: "Peach Swing", swings the following. Damage and knockback vary with each weapon, though all three possess very low knockback
    • Frying pan 17-23% - Strongest of three hits, KOing at about 120%
    • Tennis racket 12-16% - Weakest of three hits, uncharged hit not KOing until ridiculously high percentages
    • Golf club 13-17% - Sweetspot at tip is somewhat powerful, KOing at 130% if fully charged. Sourspot, however, will not KO until over 200% regardless of charge.
  • Up smash- Quick upwards slap. If sweetspotted (located her palm and her hand), the attack send opponent upward with high vertical knockback. If sourspotted (located her shoulders and her finger), the move has weak vertical knockback. When sweetspotted, this move can KO opponents at around 73% when fully charged. 8-25%
  • Down smash- Spins around to the ground, multiple hits. This move has extremely high horizontal knockback if it is fully charged and multiple hits land. If the opponent is above 100% it has moderate horizontal knockback scailing since, it deals only one hit on opponent, but it can KO at high percentage if first hit landed. Deals more damage, if the opponent attempts to crouch cancel or two metal opponents is very close to Peach. Multiple hits has a semi-spike. Most damaging move in Melee. Can be use to shield stab opponents. When fully charged and multiple hits land, this move can KO opponents at low percentage under 20% due to very powerful semi-spike. Multiple hits cannot hit opponents above 100%. 6-95%

Aerial attacks

  • Neutral aerial- Twirls in the air. Can KO at high percentage. 4-14%
  • Forward aerial- Bashes her crown in front of her for huge knockback. Can KO opponents at high percentage. 8-15%
  • Back aerial- Bashes her hip backwards for good knockback. Has passable power for it to be a finisher. 5-14%
  • Up aerial- A quick kick at an upwards angle. Can KO opponents at above 110%. 7-14%
  • Down aerial- Kicks downward four times. Good combo starter but deals low damage and produces barely any knockback. 1-11%

Other attacks

  • Ledge attack- Launches herself off the ledge to a short distance on the stage, rear first. 6% damage
  • 100% ledge attack- Somewhat slowly gets up and swirls her foot in a 360° motion in front of herself, similar to Mario's down smash, only much weaker and less range. 10% damage
  • Floor attack- Swirls herself around in a similar fashion to Mario's down smash. 6% damage

Grab and throws

  • Pummel- Stomps opponent with foot. 1-3%
  • Forward throw- Throws her foe in front of her for big knockback. Strongest forward throw in the game. 1-10%
  • Back throw- Puts opponent behind her and hits them with her hip. The back throw can KO opponent above 170% if used near the edge very close to the side blast line. 6-11%
  • Up throw- Punches foe in the gut, forcing them up. Can chain grab any characters except fast fallers at 0%. Fast faller must be around 40% damage in order to chain grab this way. She can finish with sweetspotted up smash, or up aerial on everyone at above 100%. 4-9%
  • Down throw- Puts opponent down and sits on them. Can chain grab floaty characters, heavyweights and fast fallers at high percentage. 3-7%

Vegetable

  • Normal 6%
  • Circle Eyes 6%
  • Line Eyes 6%
  • Carrot Eyes 6%
  • Eyebrow Eyes 6%
  • Wink 10%
  • Dot Eyes 16%
  • Stitch Face ("Gaddish") 34%
  • Peach can also pull out a Bob-omb, Beam Sword or Mr. Saturn, although the odds of doing so are 1:300.

"B" Moves List

Neutral B

Peach pulls Toad out of hammerspace, and holds him out in front of her. This can be used as a shield that cancels (but not reflects) projectiles, or a multi-hit attack. Upon being hit, Toad will emit a shower of spores to do damage. Unlike Marth or Ike's Counter which does more damage when damaged while using counter move, Peach's Toad move does the same damage (18%) and knockback no matter how much damage or knockback the attack would have dealt to Peach. Some gameplay videos seem to indicate that Toad's Brawl incarnation has much more knockback and range with his counter-attack. The move can be bit difficult to use, as there is quite a bit of delay before Peach can block attacks.

Side B

Peach Bomber: She lunges her hip towards her opponents and blasts them with a powerful explosion. Using the Peach Bomber on most walls in the game will cause Peach to rise upward a tad. This can help with recovery on stages with vertical walls, such as Yoshi's Story and Fourside. The technique can also be used to stall a match, as Peach can continue to bomb the walls, keeping her alive and out of range from most other characters who would be KO'd if they were to try to go and attack her. Use of the technique in this fashion is banned in most tournaments.

Up B

Peach leaps up into the air, holding her Parasol above her. At the apex of her jump, she will open the parasol and float down gently. The parasol does damage at all times of the animation. Once in the air floating, control is similar to using the Parasol item. If Peach has the Parasol item, she will use that item for the attack rather than her own. While floating, it is possible to move left or right via directional influence. If down is pressed, Peach will close her umbrella, fall at normal speed, and become helpless. Pressing up again will open her umbrella and allow her to float again, although altitude cannot be regained.

Down B

It involves her picking large turnips from the ground. These turnips function similarly to items, though they disappear if they touch the ground. The faces on the Vegetables depict the damage and knockback that will be given, and are picked randomly, though better faces are, of course, rarer. Sometimes Peach will pull different items from the ground, including Beam Swords, Bob-ombs and Mr. Saturns, however, the chances are very low (1/300). Vegetables fall very slowly, and as such, it is very easy to grab one after having been hit by one. As such, turnips will disappear in mid-air after a certain amount of time.

Peach has a combined 1/58 chance of not pulling up a regular Vegetable, but instead get an item such as a Beam Sword, Bob-omb, Mr. Saturn, or the "Stitchface" Vegetable. The turnip with the "stitch face" or "dot-shaped eyes" is Peach's strongest attack, the "stitch face" doing 36% damage and the "dot-shaped eyes" doing 16% damage with high knockback, and can still be grabbed in the air and thrown again. The "stitchface" Vegetable is strong enough to KO opponents above 72%. The Bob-omb is also Peach's strongest attack. Bob-Omb are quite dangerous item as it does 25-38% damage.

Combos

Frame Data

Strategies

Overview

Zoning

Character Specific

Additional Note

Match-ups

Serious Advantage Match-ups

IC, Roy, Mew2, Yoshi, Bowser, Pichu

Advantage Match-ups

Doc, Pikachu, Mario, Luigi, DK, Zelda, G&W, Ness, Kirby

Fair Match-ups

Falco, Ganon, Samus, Link, Y.Link

Disadvantage Match-ups

Fox, Puff, Sheik, Marth, C.Falcon

Serious Disadvantage Match-ups

None