Super Street Fighter IV AE/Fei Long
Fei Long is known internationally as one of the greatest Hong Kong martial arts action movie stars. As a promotional stunt and a means by which Fei Long could hone his skills even further, he entered the world Street Fighting circuit. However, the more he fought, the more Fei Long realized his true calling: fighting, not acting. Quitting the movie industry, Fei Long went on to start his own school, garnering a huge number of students. Fei Long now, rather than lights, camera, action, prefers fights, camera, action!
In a nutshell
Fei Long is a solid character who can play both sides of the offense/defense spectrum incredibly well. On one hand, his Rekkakens are an excellent poking tool and can deal very good damage if used correctly. He has excellent normals, potential for strong combos, and astounding distance control with his Rekkukyaku, more commonly known as the Chicken Wing Kick. On the other hand, his defensive game is quite strong as well. His Shienkyaku is an excellent wakeup move as well as an excellent anti-air. Many Fei players can win matches simply by using a "bob and weave" strategy, waiting for an opponent to foolishly strike and going in for the kill. The only true weakness to Fei Long depends on the person using him. It is because of this solidarity that Fei Long is one of the best characters in the game.
AE ver. 2012 Changes
Set chip damage from first and second hits to 6 for light version. Set chip damage from first and second hits to 7 for medium version. Decreased distance of block push for second light/medium/heavy hit. Reduced block stun for second light/medium/heavy hit, giving the attacker a frame (dis)advantage of -8F for light, -10F for medium, and -12F for heavy hits.
Changed light version deep hit damage from 120 to 110. Changed medium version deep hit damage from 140 to 120. Changed heavy version damage from 100 + 60 (160 total) to 100 + 50 (150 total). Changed EX version damage from 100 + 50 + 50 (200 total) to 100 + 50 + 40 (190 total). Shortened first hit block stun by 1F for all versions.
Changed heavy version damage from 40 + 40 + 60 (140 total) to 35 + 35 + 30 (100 total). Stopped hit connecting after cross up for all versions.
Crouching Medium Punch
Changed damage from 65 to 55.
Near Standing Medium Punch
Prevented first (Heavy/EX) Rekkukyaku canceled from near standing medium punch from hitting.
Near Standing Light Punch
Far Standing Light Punch Shortened hit stun by 1F, giving the attacker a possible +5F advantage on a hit.
Changed damage from 60 to 70.
Changed damage from 90 + 60 (150 total) to 80 + 50 (130 total). Made second hit super-cancelable.
- Close and Far stand jab are have an extra frame of advantage (now +6).
- Close MK has a 4-frame startup.
- Additional frame advantage on many moves.
- Less recovery on EX Rekka on hit and on block.
- No invincibility with HK Chicken Wing.
- Is considered to be mid-air right after the invincibility frames of his backdash ends.