Super Street Fighter IV AE/Hakan

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Super Street Fighter IV AE#CharactersSuper Street Fighter IV AE/Controls and TerminologySuper Street Fighter IV AE/Basic ElementsSuper Street Fighter IV AE/Universal AbilitiesSuper Street Fighter IV AE/Game SystemsSSFIVAEHeaderButtons.png


Hakan

SSFIV-Hakan Face.jpg

Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud.


In a nutshell

Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but his gimmick is that he requires being in Oil Mode to make good use of his grapples. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode, the latter of which being how you start the round. When not oiled, your main objective with Hakan is getting the opponent in a position where you can enter Oil Mode. To that end, he has several excellent non-grapple related tools to knock your opponent down or otherwise incapacitate them. Upon entering Oil Mode, the fun really begins. Hakan gets a major boost in mobility and power, which is actually the main reason his grapples are not so good when not oiled. During Oil Mode, he is also the only character who can move during his Focus Attack, which is another very useful and deadly tool of his. Hakan's gimmicky playstyle is also, sadly, his weakness. The problem with Hakan does not lie with himself, but rather every other character just outshines him in almost every way. Like Dan, however, Hakan is a character full of surprises, and that element is always an advantage in the world of Street Fighter.


Moves

Unique Attacks

Name
Command
Notes
Guard Position
D.png + 3p.png
Continue holding D.png to crouch longer
Hakan Smash
F.png + Lp.png
Hakan Tackle
F.png + Mp.png
Hakan Spear
F.png + Hp.png
Step Low
F.png + Lk.png
Front Kick
F.png + Mk.png
Step Knee
F.png + Hk.png
Low.png

Throws

Name
Command
Notes
Hakan Throw
F.png or N.png + Lp.png + Lk.png
Throw.png
Hakan Reverse
B.png + Lp.png + Lk.png
Throw.png
Hakan Stomp
(in air) Lp.png + Lk.png
Airthrow.png

Special Moves

Name
Command
Notes
Oil Shower
Dp.png + K.png
Changes certain move properties and increases defense; Ex.png
Oil Slide
Qcf.png + P.png
Ex.png Armorbreak.png
   Body Press
press P.png immediately after starting Oil Slide
Perform after Oil Slide
Oil Rocket
360.png + P.png
Throw.png Ex.png
Oil Dive
360.png + K.png
Hold K.png to delay throw; Will miss against crouching opponents; Throw.png Ex.png

Super Combo

Name
Command
Notes
Flying Oil Spin
Qcf.png Qcf.png + K.png
Hold K.png to delay throw; Will miss against crouching opponents

Ultra Combos

Name
Command
Notes
Oil Coaster
360.png 360.png + 3p.png
Throw.png
Oil Combination Hold
D.png D.png D.png + 3k.png
Catches any airborne opponent


AE ver. 2012 Changes

Applying Oil

Made it possible to get oiled from start of round. Effect lasts approximately 10 seconds.


Vertical Jumping Light Punch

Changed hitbox active period from 3F to 8F.


Vertical Jumping Medium Punch

Changed hitbox active period from 2F to 4F.


Vertical Jumping Light Kick

Changed hitbox active period from 7F to 11F. Expanded hitbox and moved it upward.


Angled Jumping Light Punch

Changed hitbox active period from 6F to 8F.


Oil Dive

Adjusted trajectory and reach of hitbox to bolster heavy and EX versions. Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range. Changed light version’s startup from 14F to 9F, EX version’s startup from 22F to 19F, and reduced max. power stun. Expanded hitbox downward for all versions.


Crouching Heavy Punch

Changed to a 2-hit attack. Also altered the total frame count, leaving the attacker with a -3F (dis)advantage on a hit, and a -6F (dis)advantage when blocked.


Standing Light Punch

Changed to a +4F advantage when blocked.


Flying Oil Spin

Adjusted light version’s startup from 18F to 9F, and medium version’s startup from 18F to 12F. Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range. Removed hurtbox around arm at startup.


Hakan Tackle

Contracted upper hurtbox downward at start of hit detection to match the rest of the active period. Contracted active period front hurtbox backward to match the situation immediately after detection starts.


Oil Slide

Changed to do 100 points of stun when the slide originates from an Oil Shower move. Made Super Meter bonus 30 when the slide originates from an Oil Shower move. Made effect of oil when the slide originates from an Oil Shower move last for 450F (approx. 7.5 seconds).


AE Changes

  • Standing Hard Punch's hittable box around his arm got smaller, so it's easier to use as an anti air attack or a poke.
  • When Oiled, normal moves buffered after a forward dash now have sliding property.
  • Step Low (F + Light Kick) is now cancelable, has a faster startup, can link from Close Standing Medium Punch and other attacks.
  • For Oil Shower, the duration of the oil will be stacked now. The maximum duration is 30 seconds. Also, the Medium, Hard and EX versions of the Oil Shower have 5 frames less recovery time, and the EX version can be canceled into Guard Position.
  • Oil Shower is one of Hakan's follow ups after an Oil Slide. The effect is the same as Light Kick Oil Shower, and he will be in advantage nevertheless.
  • Light Punch Oil Slide has a faster startup, and can be connected from Crouching Light Punch or Step Low (F + Light Kick).
  • Oil Dive, including the EX version, while holding button, can be canceled into Guard Position (Coward Crouch), you can now use it as a feint and to build meter.
  • Oil Rocket and Oil Dive's input property is adjusted, so the feeling will be same with that of Zangief's Spinning Piledriver.


The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Stand Jab.gif HL 40 50 20 - 4 3 6 +2 +5
Stand Strong.gif HL 80 100 40 - 5 3 10 +1 +4
Stand Fierce.gif HL 80*40 100*100 60*20 - 8 3*2 17 -1 +3
Stand Short.gif HL 40 50 20 - 4 3 6 +2 +5
Stand Forward.gif HL 60 100 40 - 6 3 12 -1 +2
Stand Roundhouse.gif HL 120 200 60 - 12 4 17 -3 0
crouch Jab.gif HL 30 50 20 sp/su 4 3 8 0 +3
crouch Strong.gif HL 80 100 40 - 6 3 12 -1 +2
crouch Fierce.gif HL 100 150 60 - 14 2 21 -5 -1
crouch Short.gif L 30 50 20 - 4 3 9 0 +3
crouch Forward.gif L 70 100 40 sp/su 7 3 17 -6 -3
crouch Roundhouse.gif L 110 200 60 - 7 3 26 -11 -
Jump up Jab.gif H 50 50 20 - 4 3 - - -
Jump up Strong.gif H 80 100 40 - 6 2 - - -
Jump up Fierce.gif H 100 200 60 - 8 6 - - -
Jump up Short.gif H 50 50 20 - 5 7 - - -
Jump up Forward.gif H 90 100 40 - 7 5 - - -
Jump up Roundhouse.gif H 110 200 60 - 9 5 - - -
Jump forward Jab.gif H 50 50 20 - 5 6 - - -
Jump forward Strong.gif H 50 100 40 - 8 6 - - -
Jump forward Fierce.gif H 100 200 60 - 8 11 - - -
Jump forward Short.gif H 50 50 20 - 6 11 - - -
Jump forward Forward.gif H 80 100 40 - 7 8 - - -
Jump forward Roundhouse.gif H 110 200 60 - 9 7 - - -
Guard Position (Down.gif+Punch.gifPunch.gifPunch.gif) - - - - - - - 30 - -
Hakan Smash (Right.gif+Jab.gif) HL 40 50 20 - 4 3 13 -2 +1
Hakan Tackle (Right.gif+Strong.gif) HL 90 100 40 sp/su 10 7 14 -5 -2
Hakan Spear (Right.gif+Fierce.gif) HL 150 200 60 - 12 6 16 -4 0
Step Low (Right.gif+Short.gif) HL 40 50 20 sp/su 4 4 10 0 +3
Front Kick (Right.gif+Forward.gif) HL 80 100 40 - 7 4 13 -3 0
Step Knee (Right.gif+Roundhouse.gif) L 120 200 60 - 10 3 20 -5 -1
Focus Attack LVL1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack LVL2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack LVL3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.93 130 100 40 - 3 2 20 - -
Back Throw 0.93 140 100 40 - 3 2 20 - -
Air Throw 1.10 140 150 40 - 2 2 - - -
Oil Shower Short.gif - - - 20/- - - - 53 - -
Oil Shower Forward.gif - - - 30/- - - - 69 - -
Oil Shower Roundhouse.gif - - - 40/- - - - 83 - -
Oil Shower EX.gif - - - -250/- - - - 83 - -
Oil Slide L ??? 100 30/30 su 9 21 17 -17 -
Oil Slide EX.gif L 80 100 -250/0 su 14 21 17 -17 -
Oil Slide Body Press - 80 100 0/20 - - - - - -
Oil Rocket Jab.gif 0.97 ??? 100 40/100 - 3 2 56 - -
Oil Rocket EX.gif 0.97 210[230] 160 -250/0 - 3 2 56 - -
Oil Dive Short.gif 2.43 150[180] 100 40/60 - 14 4 14+52 - -
Oil Dive Forward.gif 2.66 180[200] 150 40/60 - 20 4 14+52 - -
Oil Dive Roundhouse.gif 2.80 210[220] 200 40/60 - 22 4 14+52 - -
Oil Dive EX.gif 2.93 240[250] 150 -250/0 - 22 4 14+52 - -
Oil Dive (charge) L2.71/M3.30/H3.73 - - - - 98 4 14+52 - -
Super Combo 3.51 400[450] 0 -1000/0 - 1+18 3 17+51 - -
Ultra Combo 1 1.52 480[530] 0 0/0 - 1+0 3 51 - -
Ultra Combo 2 - 401[450] 0 0/0 - 0+1 30 42 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: