Super Street Fighter IV AE/Vega

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Super Street Fighter IV AESSFIVAE.png
Super Street Fighter IV AE#CharactersSuper Street Fighter IV AE/Controls and TerminologySuper Street Fighter IV AE/Basic ElementsSuper Street Fighter IV AE/Universal AbilitiesSuper Street Fighter IV AE/Game SystemsSSFIVAEHeaderButtons.png


Vega

SSFIV-Vega Face.jpg

As Shadaloo's #1 assassin, Vega relishes in taking out Shadaloo's enemies one by one with his signature claws. Equally ruthless as he is vain, Vega obsesses over things that he considers beautiful. His passion for beauty, particularly his own, causes him only to desire to kill those he deems ugly all the more. And thanks to his high standards, there is almost no one that he does not consider hideous in appearance. And thanks to his effectiveness at what he does best, M. Bison trusts no one more than Vega to accomplish the most difficult assignments.


In a nutshell

Speed and range. These two assets are a deadly combination, and both are exactly what Vega is. Vega specializes in playing patiently while using his mobility and excellent pokes to scare and enrage the opponent into making fatal mistakes, then punishing them for their insolence. His assortment of high-flying, off-the-wall moves can confuse even the most skilled players. Vega's main weakness is that because of his excellent speed, his defense suffers the most. Once his claw is knocked off, that range he has gets thrown out the window, and once his mask is knocked off he can get dizzied with fewer hits. In addition, his only non-meter consuming anti-air option, the Scarlet Terror, is not that good at doing its intended job.


Moves

Unique Attacks

Name
Command
Notes
Piece of Mercury
Df.png + Mk.png
High.png
Cosmic Heel
Df.png + Hk.png
Wall Jump
(in air, near wall) Uf.png

Throws

Name
Command
Notes
Rainbow Suplex
F.png or N.png + Lp.png + Lk.png
Throw.png
Crescent Line
B.png + Lp.png + Lk.png
Throw.png
Stardust Drop
(in air) Lp.png + Lk.png
Airthrow.png

Special Moves

Name
Command
Notes
Rolling Crystal Flash
B.png (charge) F.png + P.png
Ex.png
Scarlet Terror
Db.png (charge) F.png + K.png
Ex.png Armorbreak.png
Sky High Claw
D.png (charge) U.png + P.png
Armorbreak.png only during ex; Ex.png
Flying Barcelona Attack
D.png (charge) U.png + K.png
Controllable with F.png or B.png after coming off wall; Ex.png
   Claw Attack
F.png or B.png + P.png
Perform after Flying Barcelona Attack; High.png
   Izuna Drop
Any direction + P.png (near opponent)
Perform after Flying Barcelona Attack; Throw.png Airthrow.png
Back Slash
3p.png
Cannot be used as a Reversal
Short Back Slash
3k.png
Cannot be used as a Reversal
Remove Claw
Dp.png + P.png
Ex.png version removes mask; Cannot be used as a Reversal; Ex.png

Super Combo

Name
Command
Notes
Flying Barcelona Special
Db.png (charge) Df.png Db.png U.png + K.png
Controllable with F.png or B.png after coming off wall
   Claw Attack Special
P.png
Perform after Flying Barcelona Special; High.png
   Rolling Izuna Drop
Any direction + P.png (near opponent)
Perform after Flying Barcelona Special; Throw.png Airthrow.png

Ultra Combos

Name
Command
Notes
Bloody High Claw
Db.png (charge) Df.png Db.png U.png + 3k.png
Armorbreak.png
Splendid Claw
Db.png (charge) F.png B.png F.png + 3k.png
Low.png Armorbreak.png


AEv2012 Changes

(changes include ALL final changes from Super to AEv2012)

  • Crouching MK start up is now 6 frames (2 frames faster)
  • EX Flying Barcelona Attack damage reduced from 200 to 180
  • Rolling Izuna Drop (Super) damage reduced to 400
  • Crouching MP damage reduced from 70 to 60
  • 2 frames less recovery on EX roll(+4 on hit)
  • You can now combo Crouching MP, Crouching LP and Standing HK from EX RCF
  • Is considered to be airborne right after the invincibility frames of his backdash ends.
  • Sweep (crouching HK) damage increased from 90 to 110
  • Cosmic Heel (down forward + HK) can now combo into U1
  • Cosmic Heel (down forward + HK) is now -3 on block at point blank range or +2 at max range
  • Ultra 2 startup increased from 7 frames to 8 frames
  • Sky High Claw now knocks down on hit
  • EX Sky High Claw now hits all crouching opponents except when they are in the corner
  • Ultra 1's hitbox on the first hit after animation has been increased, will miss less
  • EX Sky High Claw now lands at the same distance from the opponent regardless of the distance from the opponent when you input the move


The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30[20] 50 20 sp/su 4 2 10 -1 +2
Close Strong.gif HL 70[60] 100 40 sp/su 7 2 13 -1 +3
Close Fierce.gif HL 50[40]x2 50*50 60*20 sp/su 9 3(7)3 14 +1 +5
Close Short.gif HL 30 50 20 - 4 2 10 -1 +2
Close Forward.gif HL 70 100 40 sp/su 6 2 13 -1 +2
Close Roundhouse.gif HL 40*70 125*75 60*20 su 4 2*2 23 -7 -2
Far Jab.gif HL 30[20] 50 20 sp/su 4 2 10 -1 +2
Far Strong.gif HL 90[80] 100 40 su 7 2 14 -2 +1
Far Fierce.gif HL 120[110] 200 60 - 8 3 23 -8 -4
Far Short.gif HL 40 50 20 - 5 2 7 +2 +5
Far Forward.gif HL 70 100 40 - 8 2 15 -3 0
Far Roundhouse.gif HL 40*70 125*75 60*20 su 4 2*2 23 -7 -2
crouch Jab.gif HL 30[20] 50 20 sp/su 4 2 8 +1 +4
crouch Strong.gif HL 60[50] 100 40 sp/su 4 2 16 -4 -1
crouch Fierce.gif HL 110[100] 200 60 - 5 2 27 -11 -6
crouch Short.gif L 20 50 20 sp/su 4 2 9 0 +3
crouch Forward.gif L 70 100 40 sp/su 6 3 9 +2 +5
crouch Roundhouse.gif L 110 200 60 - 8 13 17 -12 -
Jump up Jab.gif H 50[40] 50 20 - 6 5 - - -
Jump up Strong.gif H 80[70] 100 40 - 5 3 - - -
Jump up Fierce.gif H 100[90] 200 60 - 6 2 - - -
Jump up Short.gif H 40 50 20 - 6 9 - - -
Jump up Forward.gif H 80 100 40 - 6 7 - - -
Jump up Roundhouse.gif H 100 200 60 - 4 5 - - -
Jump forward Jab.gif H 50[40] 50 20 - 5 5 - - -
Jump forward Strong.gif H 80[70] 100 40 - 5 5 - - -
Jump forward Fierce.gif H 100[90] 200 60 - 5 4 - - -
Jump forward Short.gif H 40 50 20 - 6 7 - - -
Jump forward Forward.gif H 70 100 40 - 6 6 - - -
Jump forward Roundhouse.gif H 100 200 60 - 6 6 - - -
Downright.gif+Forward.gif H 60 100 40 - 20 3 13 -4 0
Downright.gif+Roundhouse.gif HL 80 100 60 - 14 5 10+4 -3 -
Triangle Jump - - - - - - - - - -
Backflip Punch.gifPunch.gifPunch.gif - - - - - - - 65 - -
Backflip Kick.gifKick.gifKick.gif - - - - - - - 42 - -
Focus Attack LVL 1 HL 60[50] 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80[70] 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 140[130] 200 60 - 65 2 35 - -
Forward Throw 1.07 120 120 40 - 3 2 20 - -
Back Throw 1.07 120 120 40 - 3 2 20 - -
Air Throw 1.20 150 130 40 - 3 2 - - -
Rolling Crystal Flash Jab.gif HL 20*90[80] 20*100 20/10*30 su 9 9(7)4 22 -2 +2
Rolling Crystal Flash Strong.gif HL 20x3*90[80] 20x3*100 20/10x3*30 su 16 9(5)8(5)8(6)4 22 -2 +2
Rolling Crystal Flash Fierce.gif HL 20x4*90[80] 20x4*100 20/10x4*30 su 20 9(5)8(5)9(5)8(6)4 22 -2 +2
Rolling Crystal Flash EX.gif HL 20x4*90[80] 20x4*100 -250/0 su 20 9(5)8(5)9(5)8(6)4 20 0 +4
Scarlet Terror Short.gif HL 100 150 30/30 - 7 10 15+8 -12 -
Scarlet Terror Forward.gif HL 80*60 100*100 30/20*20 - 7 5*5 14+9 -12 -
Scarlet Terror Roundhouse.gif HL 100*60 100*100 30/20*20 - 4 8*5 14+9 -15 -
Scarlet Terror EX.gif HL 110*70 150*100 -250/0 - 4 8*5 14+9 -15 -
Sky High Claw HL 110[100] 200 30/40 - ???15 ??? ???17 -20 -
Sky High Claw EX.gif HL 60[50]x2 100 -250/0 - ???10 ??? ???17 -18 -
Flying Barcelona Attack - - - 20/- - - - 31 - -
Flying Barcelona Attack Punch.gif H 90[80] 100 0/40 - 3 11 31 - -
Flying Barcelona Attack EX.gif HL 30 50 -250/- - 9 until ground 31 - -
Flying Barcelona Attack EX.gif Punch.gif H 50*90[40*80] 50*100 0/0 - 2 1(1)11 31 - -
Izuna Drop 0.77*H 150 150 80 - 2 1(1)11 31 - -
Claw Throw - - - - - - - 40 - -
Mask Throw - - - -250/- - - - 40 - -
Flying Barcelona Special - - - -1000/0 - - - 31 - -
Flying Barcelona Special Punch.gif H 60[50]x3*100[90] 0 0/0 - 2 11(2)10 31 - -
Rolling Izuna Drop 0.91*H 400 0 0/0 - 2 11(2)10 31 - -
Ultra Combo 1 (1st hit) HL 30 0 0/0 - 8 until ground - - -
Ultra Combo 1 (2nd hit) HL 450[375] 0 0/0 - ???1 9 20+31 - -
Ultra Combo 2 L 150*300[285] 0 0/0 - 0+8 15 39 -36 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: