Difference between revisions of "Terry 02"

From Shoryuken Wiki!
Jump to: navigation, search
Line 1: Line 1:
 
'''Anywhere:'''<br>
 
'''Anywhere:'''<br>
1. Close C/D, df+C, qcb+A/qcf+A - 30%/25%<br>
+
1. Close C(2), df+C, qcb+A/qcf+A - 30%/25%<br>
 
2. Crouch B, Crouch A, df+C, qcb+A - 30%<br>
 
2. Crouch B, Crouch A, df+C, qcb+A - 30%<br>
3. Close C/D, df+C, qcb hcf+P - 50%
+
3. Close C(2), df+C, qcb hcf+P - 50%
 +
 
 +
'''Corner:'''<br>
 +
1. qcf+C, qcb+B, df+C - 33%
  
 
'''Maxmode:'''<br>
 
'''Maxmode:'''<br>
1. Close C, BC, run Close C, df+C, qcb hcf+AC - 55-60%<br>
+
1. Close C(2), BC, run Close C(2), df+C, qcb hcf+AC - 55-60%
2. Close C, BC, run Close C(1), dp+K(1), qcf+C, (S)qcb hcf+P - 55%
+
2. Close C(2), BC, run Close C(1), dp+K(1), (C)qcf+C, (S)qcb hcf+P - 55% (Corner)<br>
 +
3. Close C(2), BC, run Close C(1), dp+K(1), (C)qcf+C, qcb+B, df+C - 45% (Corner)
  
 
'''Attack Strings:'''<br>
 
'''Attack Strings:'''<br>
1. Crouch D, qcf+C, qcb+A<br>
+
1. Close C/Crouch D, qcf+C, qcb+A<br>
2. Close C/Crouch B, df+C, qcb+A
+
2. Close C(1)/Crouch B, df+C, qcb+A
  
 
'''Move Properties:'''<br>
 
'''Move Properties:'''<br>

Revision as of 12:57, 22 June 2006

Anywhere:
1. Close C(2), df+C, qcb+A/qcf+A - 30%/25%
2. Crouch B, Crouch A, df+C, qcb+A - 30%
3. Close C(2), df+C, qcb hcf+P - 50%

Corner:
1. qcf+C, qcb+B, df+C - 33%

Maxmode:
1. Close C(2), BC, run Close C(2), df+C, qcb hcf+AC - 55-60% 2. Close C(2), BC, run Close C(1), dp+K(1), (C)qcf+C, (S)qcb hcf+P - 55% (Corner)
3. Close C(2), BC, run Close C(1), dp+K(1), (C)qcf+C, qcb+B, df+C - 45% (Corner)

Attack Strings:
1. Close C/Crouch D, qcf+C, qcb+A
2. Close C(1)/Crouch B, df+C, qcb+A

Move Properties:
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D
-CD is cancellable into specials and DMs
-free cancellable into moves are qcb+P, qcf+C, qcb+K and dp+K
-free cancellable out-of moves are _d u+P on the first hit and dp+K on the first hit
-df+C is cancellable
-qcf+C and _d u+P on the first hit, are supercancellable
-dp+K is a hard knockdown on the second hit, if the opponent was in the air
-CD evades low attacks

Strategies: