Difference between revisions of "Terry 02"

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(Movelist)
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== Movelist ==
 
== Movelist ==
 +
===[[The_King_of_Fighters_2002/Normals_Guide|Normals]]===
 +
{|border="1"
 +
!
 +
! Frames
 +
! Advantage
 +
! Cancel
 +
! Block
 +
!colspan="2"| Hitbox
 +
! Notes
 +
|-
 +
|colspan="8" align="center"| '''Standing Close'''
 +
|-
 +
! [[image:snka.gif]]
 +
|align="center"| 3/4/4
 +
|align="center"| +4/+2
 +
|align="center"| R,C,S,Su
 +
|align="center"| HL
 +
|colspan="2" | [[image:Yashiro02_clA.png|center]]
 +
|
 +
|-
 +
! [[image:snkb.gif]]
 +
|align="center"| 5/2/9
 +
|align="center"| +1/-1
 +
|align="center"| C,S,Su
 +
|align="center"| HL
 +
|colspan="2" | [[image:Yashiro02_clB.png|center]]
 +
|
 +
|-
 +
! [[image:snkc.gif]]
 +
|align="center"| 4/3+4/18
 +
|align="center"| -5/-7
 +
|align="center"| C,S,Su
 +
|align="center"| HL
 +
|valign="bottom" style="border-right:0px;"| [[image:Yashiro02_clC1.png|center]]
 +
|valign="bottom" style="border-left:0px;"| [[image:Yashiro02_clC2.png|center]]
 +
|
 +
|-
 +
! [[image:snkd.gif]]
 +
|align="center"| 3/5/21
 +
|align="center"| -6/-8
 +
|align="center"| C,S,Su
 +
|align="center"| HL
 +
|colspan="2"| [[image:Yashiro02_clD.png|center]]
 +
|
 +
|-
 +
|colspan="8" align="center"| '''Standing Far'''
 +
|-
 +
! [[image:snka.gif]]
 +
|align="center"| 4/3/8
 +
|align="center"| +1/-1
 +
|align="center"| R,C,S,Su
 +
|align="center"| HL
 +
|colspan="2" | [[image:Yashiro02_stA.png|center]]
 +
|
 +
|-
 +
! [[image:snkb.gif]]
 +
|align="center"| 7/3/17
 +
|align="center"| -8/-10
 +
|
 +
|align="center"| HL
 +
|colspan="2" | [[image:Yashiro02_stB.png|center]]
 +
|
 +
|-
 +
! [[image:snkc.gif]]
 +
|align="center"| 8/4/17
 +
|align="center"| -1/-3
 +
|
 +
|align="center"| HL
 +
|colspan="2" | [[image:Yashiro02_stC.png|center]]
 +
|
 +
|-
 +
! [[image:snkd.gif]]
 +
|align="center"| 12/2/20
 +
|align="center"| -2/-4
 +
|
 +
|align="center"| HL
 +
|colspan="2"| [[image:Yashiro02_stD.png|center]]
 +
|
 +
|-
 +
! [[image:snkc.gif]]+[[image:snkd.gif]]
 +
|align="center"| 15/5/24
 +
|align="center"| KD/-7
 +
|align="center"| S,Su
 +
|align="center"| HL
 +
|colspan="2"| [[image:Yashiro02_stCD.png|center]]
 +
|
 +
|-
 +
|colspan="8" align="center"| '''Crouching'''
 +
|-
 +
! [[image:snka.gif]]
 +
|align="center"| 4/3/7
 +
|align="center"| +2/0
 +
|align="center"| R,C,S,Su
 +
|align="center"| HL
 +
|colspan="2" | [[image:Yashiro02_crA.png|center]]
 +
|
 +
|-
 +
! [[image:snkb.gif]]
 +
|align="center"| 6/3/10
 +
|align="center"| -1/-3
 +
|align="center"| R
 +
|align="center"| L
 +
|colspan="2" | [[image:Yashiro02_crB.png|center]]
 +
|
 +
|-
 +
! [[image:snkc.gif]]
 +
|align="center"| 5/2+3/28
 +
|align="center"| -13/-15
 +
|align="center"| C,S,Su
 +
|align="center"| HL
 +
|valign="bottom" style="border-right:0px;"| [[image:Yashiro02_crC1.png|center]]
 +
|valign="bottom" style="border-left:0px;"| [[image:Yashiro02_crC2.png|center]]
 +
|
 +
|-
 +
! [[image:snkd.gif]]
 +
|align="center"| 9/3(5)5/22
 +
|align="center"| -7/-9
 +
|align="center"| C,S,Su
 +
|align="center"| L
 +
|valign="bottom" style="border-right:0px;"| [[image:Yashiro02_crD1.png|center]]
 +
|valign="bottom" style="border-left:0px;"| [[image:Yashiro02_crD2.png|center]]
 +
|
 +
|-
 +
|colspan="8" align="center"| '''Jump'''
 +
|-
 +
! [[image:snka.gif]]
 +
|align="center"| 5/9/-
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2" | [[image:Yashiro02_jA.png|center]]
 +
|
 +
|-
 +
! [[image:snkb.gif]]
 +
|align="center"| 6/9/-
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2" | [[image:Yashiro02_jB.png|center]]
 +
|
 +
|-
 +
! [[image:snkc.gif]]
 +
|align="center"| 7/2/-
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2" | [[image:Yashiro02_jC.png|center]]
 +
|
 +
|-
 +
! [[image:snkd.gif]]
 +
|align="center"| 7/7/-
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2" | [[image:Yashiro02_jD.png|center]]
 +
|
 +
|-
 +
! [[image:snkc.gif]]+[[image:snkd.gif]]
 +
|align="center"| 10/4/-
 +
|align="center"| KD/-
 +
|
 +
|align="center"| HL
 +
|colspan="2"| [[image:Yashiro02_jCD.png|center]]
 +
|
 +
|-
 +
|colspan="8" align="center"| '''Neutral Jump'''
 +
|-
 +
! [[image:snka.gif]]
 +
|align="center"| 5/9/-
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2" | [[image:Yashiro02_juA.png|center]]
 +
|
 +
|-
 +
! [[image:snkb.gif]]
 +
|align="center"| 6/9/-
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2" | [[image:Yashiro02_jB.png|center]]
 +
|
 +
|-
 +
! [[image:snkc.gif]]
 +
|align="center"| 7/2/-
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2" | [[image:Yashiro02_jC.png|center]]
 +
|
 +
|-
 +
! [[image:snkd.gif]]
 +
|align="center"| 7/4/-
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2" | [[image:Yashiro02_jD.png|center]]
 +
|
 +
|-
 +
|colspan="8" align="center"| '''Hop'''
 +
|-
 +
! [[image:snka.gif]]
 +
|align="center"| 5/9/-
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2" | [[image:Yashiro02_juA.png|center]]
 +
|
 +
|-
 +
! [[image:snkb.gif]]
 +
|align="center"| 6/9/-
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2" | [[image:Yashiro02_jB.png|center]]
 +
|
 +
|-
 +
! [[image:snkc.gif]]
 +
|align="center"| 7/2/-
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2" | [[image:Yashiro02_jC.png|center]]
 +
|
 +
|-
 +
! [[image:snkd.gif]]
 +
|align="center"| 7/5/-
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2" | [[image:Yashiro02_jD.png|center]]
 +
|
 +
|-
 +
|colspan="8" align="center"| '''Command Normals'''
 +
|-
 +
! f+[[image:snka.gif]]
 +
|align="center"| 22/3/24
 +
|align="center"| KD/-7
 +
|
 +
|align="center"| H
 +
|rowspan="2" colspan="2" | [[image:Yashiro02_fA.png|center]]
 +
|align="center"| Hard knockdown
 +
|-
 +
! f+[[image:snka.gif]] (cancel)
 +
|align="center"| 12/3/24
 +
|align="center"| -9/-7
 +
|align="center"| S,Su
 +
|align="center"| HL
 +
|align="center"|
 +
|-
 +
! f+[[image:snkb.gif]]
 +
|align="center"| 11/5/28
 +
|align="center"| -13/-15
 +
|align="center"| S,Su
 +
|align="center"| HL
 +
|colspan="2" | [[image:Yashiro02_fB.png|center]]
 +
|align="center"|
 +
|}
  
 
===Command Normals===
 
===Command Normals===
Line 71: Line 329:
 
-CD evades low attacks<br>
 
-CD evades low attacks<br>
 
-for the counterhit combo in the corner, jump CD, qcf+C, qcb+B, df+C, the df+C will have to be done as db+C, since the game thinks Terry has switched sides, even though it doesn't look like he has)
 
-for the counterhit combo in the corner, jump CD, qcf+C, qcb+B, df+C, the df+C will have to be done as db+C, since the game thinks Terry has switched sides, even though it doesn't look like he has)
 
  
 
== Combos ==
 
== Combos ==

Revision as of 22:34, 13 July 2013

Terry stance.gif

General Info

Crouch height: Medium
Colors:

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Terry02 colorA.png Terry02 colorB.png Terry02 colorC.png Terry02 colorD.png

Movelist

Normals

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 3/4/4 +4/+2 R,C,S,Su HL
Yashiro02 clA.png
Snkb.gif 5/2/9 +1/-1 C,S,Su HL
Yashiro02 clB.png
Snkc.gif 4/3+4/18 -5/-7 C,S,Su HL
Yashiro02 clC1.png
Yashiro02 clC2.png
Snkd.gif 3/5/21 -6/-8 C,S,Su HL
Yashiro02 clD.png
Standing Far
Snka.gif 4/3/8 +1/-1 R,C,S,Su HL
Yashiro02 stA.png
Snkb.gif 7/3/17 -8/-10 HL
Yashiro02 stB.png
Snkc.gif 8/4/17 -1/-3 HL
Yashiro02 stC.png
Snkd.gif 12/2/20 -2/-4 HL
Yashiro02 stD.png
Snkc.gif+Snkd.gif 15/5/24 KD/-7 S,Su HL
Yashiro02 stCD.png
Crouching
Snka.gif 4/3/7 +2/0 R,C,S,Su HL
Yashiro02 crA.png
Snkb.gif 6/3/10 -1/-3 R L
Yashiro02 crB.png
Snkc.gif 5/2+3/28 -13/-15 C,S,Su HL
Yashiro02 crC1.png
Yashiro02 crC2.png
Snkd.gif 9/3(5)5/22 -7/-9 C,S,Su L
Yashiro02 crD1.png
Yashiro02 crD2.png
Jump
Snka.gif 5/9/- -/- H
Yashiro02 jA.png
Snkb.gif 6/9/- -/- H
Yashiro02 jB.png
Snkc.gif 7/2/- -/- H
Yashiro02 jC.png
Snkd.gif 7/7/- -/- H
Yashiro02 jD.png
Snkc.gif+Snkd.gif 10/4/- KD/- HL
Yashiro02 jCD.png
Neutral Jump
Snka.gif 5/9/- -/- H
Yashiro02 juA.png
Snkb.gif 6/9/- -/- H
Yashiro02 jB.png
Snkc.gif 7/2/- -/- H
Yashiro02 jC.png
Snkd.gif 7/4/- -/- H
Yashiro02 jD.png
Hop
Snka.gif 5/9/- -/- H
Yashiro02 juA.png
Snkb.gif 6/9/- -/- H
Yashiro02 jB.png
Snkc.gif 7/2/- -/- H
Yashiro02 jC.png
Snkd.gif 7/5/- -/- H
Yashiro02 jD.png
Command Normals
f+Snka.gif 22/3/24 KD/-7 H
Yashiro02 fA.png
Hard knockdown
f+Snka.gif (cancel) 12/3/24 -9/-7 S,Su HL
f+Snkb.gif 11/5/28 -13/-15 S,Su HL
Yashiro02 fB.png

Command Normals

1. Rising Upper - df+C
- a very fast uppercut that works great as an anti-air
- cancellable

Special Moves

1. Power Wave - qcf+A
- Terry pounds the ground, sending a ground projectile across the screen

2. Round Wave - qcf+C
- Terry pounds the ground, creating a wave in front of him that doesn't travel forward and comes out slower than Power Wave qcf+A
- cancellable into other special moves except Power Wave qcf+A or Round Wave qcf+C
- free cancellable into
- supercancellable

3. Burn Knuckle - qcb+P
- Terry dashes quickly across the screen with a high priority attack with his knuckle
- qcb+C goes a full screen length while qcb+A will only go about about a third of a screen. Thus, qcb+A is extremely safe, except maybe if you cancelled into it deep when the opponent was in the corner
- free cancellable into

4. Crack Shoot - qcb+K
- Terry does a forward flip kick in the air
- qcb+D travels further and higher than qcb+B, but is far too slow and has a bad hitbox, whiffing against crouching opponents
- qcb+B works fairly well as an anti-air to stop early jumpins in progress, although may be a bit too slow to stop any jump attacks on reaction
- free cancellable into

5. Power Dunk - dp+K
- Terry jumps into the air, the first hit coming out fast and on the ground, and the second one hitting as Terry falls to the ground
- hard knockdown on the second hit if it hits an opponent in the air
- free cancellable into
- free cancellable out of on the first hit

6. Rising Tackle - _d u+P
- supercancellable on the first hit
- free cancellable out of on the first hit

DMs

1. High Angle Geyser - qcfx2+K

2. Power Geyser - qcb hcf+P
- Terry powers up and pounds the ground, creating a geyser of flame in front of him
- large startup invincibility

SDMs

1. Power Geyser - qcb hcf+AC

HSDM

1. Rising Force - qcfx2+AC
- starts up fairly slow but can travel across the screen incredibly fast

Notes

-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D
-CD is cancellable into command moves, specials and DMs
-CD evades low attacks
-for the counterhit combo in the corner, jump CD, qcf+C, qcb+B, df+C, the df+C will have to be done as db+C, since the game thinks Terry has switched sides, even though it doesn't look like he has)

Combos

Anywhere

1. cl.C(2), df+C, qcb+A/qcb hcf+P - 30%/50%
2. cr.B, cr.A, df+C, qcb+A/qcb hcf+P - 30%/50%

Corner

1. qcf+C, qcb+B, j.C - 33%

Counterhit

1. j.CD(counterhit), qcb hcf+P - 40%
2. j.CD(counterhit), qcf+C, qcb+C/(qcb+B, j.C)/(S)qcb hcf+P - 45%/50%/55% (Corner)

Maxmode

1. cl.C(2), BC, run cl.C(2), df+C, qcb hcf+AC - 55-60%
2. cl.C(2), BC, run cl.C(1), dp+K(1), (C)qcf+C, (S)qcb hcf+P - 55% (Corner)
3. cl.C(2), BC, run cl.C(1), dp+K(1), (C)qcf+C, qcb+B, df+C - 45% (Corner)

Attack Strings

1. cl.C(1)/cr.D, ~qcf+C, qcb+A
2. cl.C(1)/cr.B, df+C, qcb+A

Strategies