Difference between revisions of "Terry 02"

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(Normals)
(Normals)
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|-
 
|-
 
! [[image:snka.gif]]
 
! [[image:snka.gif]]
|align="center"| 3/4/4
+
|align="center"| 3/5/5
|align="center"| +4/+2
+
|align="center"| +2/0
 
|align="center"| R,C,S,Su
 
|align="center"| R,C,S,Su
 
|align="center"| HL
 
|align="center"| HL
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|-
 
|-
 
! [[image:snkb.gif]]
 
! [[image:snkb.gif]]
|align="center"| 5/2/9
+
|align="center"| 4/5/7
|align="center"| +1/-1
+
|align="center"| 0/-2
 
|align="center"| C,S,Su
 
|align="center"| C,S,Su
 
|align="center"| HL
 
|align="center"| HL
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|-
 
|-
 
! [[image:snkc.gif]]
 
! [[image:snkc.gif]]
|align="center"| 4/3+4/18
+
|align="center"| 3/3*7/15
|align="center"| -5/-7
+
|align="center"| -2/-4
 
|align="center"| C,S,Su
 
|align="center"| C,S,Su
 
|align="center"| HL
 
|align="center"| HL
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|-
 
|-
 
! [[image:snkd.gif]]
 
! [[image:snkd.gif]]
|align="center"| 3/5/21
+
|align="center"| 4/4/22
 
|align="center"| -6/-8
 
|align="center"| -6/-8
 
|align="center"| C,S,Su
 
|align="center"| C,S,Su
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|-
 
|-
 
! [[image:snka.gif]]
 
! [[image:snka.gif]]
|align="center"| 4/3/8
+
|align="center"| 3/4/5
|align="center"| +1/-1
+
|align="center"| +3/+1
 
|align="center"| R,C,S,Su
 
|align="center"| R,C,S,Su
 
|align="center"| HL
 
|align="center"| HL
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|-
 
|-
 
! [[image:snkb.gif]]
 
! [[image:snkb.gif]]
|align="center"| 7/3/17
+
|align="center"| 7/4/9
|align="center"| -8/-10
+
|align="center"| -1/-3
 
|
 
|
 
|align="center"| HL
 
|align="center"| HL
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|-
 
|-
 
! [[image:snkc.gif]]
 
! [[image:snkc.gif]]
|align="center"| 8/4/17
+
|align="center"| 5/7/16
|align="center"| -1/-3
+
|align="center"| -3/-5
 
|
 
|
 
|align="center"| HL
 
|align="center"| HL
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|-
 
|-
 
! [[image:snkd.gif]]
 
! [[image:snkd.gif]]
|align="center"| 12/2/20
+
|align="center"| 19/4/15
|align="center"| -2/-4
+
|align="center"| +1/-1
 
|
 
|
 
|align="center"| HL
 
|align="center"| HL
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|-
 
|-
 
! [[image:snkc.gif]]+[[image:snkd.gif]]
 
! [[image:snkc.gif]]+[[image:snkd.gif]]
|align="center"| 15/5/24
+
|align="center"| 19/3/21
|align="center"| KD/-7
+
|align="center"| KD/-2
|align="center"| S,Su
+
|align="center"| C,S,Su
 
|align="center"| HL
 
|align="center"| HL
 
|colspan="2"| [[image:Terry02_stCD.png|center]]
 
|colspan="2"| [[image:Terry02_stCD.png|center]]
|
+
|align="center"| Goes over lows
 
|-
 
|-
 
|colspan="8" align="center"| '''Crouching'''
 
|colspan="8" align="center"| '''Crouching'''
 
|-
 
|-
 
! [[image:snka.gif]]
 
! [[image:snka.gif]]
|align="center"| 4/3/7
+
|align="center"| 3/4/6
 
|align="center"| +2/0
 
|align="center"| +2/0
 
|align="center"| R,C,S,Su
 
|align="center"| R,C,S,Su
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|-
 
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! [[image:snkb.gif]]
 
! [[image:snkb.gif]]
|align="center"| 6/3/10
+
|align="center"| 3/3/8
|align="center"| -1/-3
+
|align="center"| +1/-1
 
|align="center"| R
 
|align="center"| R
 
|align="center"| L
 
|align="center"| L
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|-
 
|-
 
! [[image:snkc.gif]]
 
! [[image:snkc.gif]]
|align="center"| 5/2+3/28
+
|align="center"| 6/5/19
|align="center"| -13/-15
+
|align="center"| -4/-6
 
|align="center"| C,S,Su
 
|align="center"| C,S,Su
 
|align="center"| HL
 
|align="center"| HL
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! [[image:snkd.gif]]
 
! [[image:snkd.gif]]
|align="center"| 9/3(5)5/22
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|align="center"| 10/8/22
|align="center"| -7/-9
+
|align="center"| KD/-12
 
|align="center"| C,S,Su
 
|align="center"| C,S,Su
 
|align="center"| L
 
|align="center"| L
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! [[image:snka.gif]]
 
! [[image:snka.gif]]
|align="center"| 5/9/-
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|align="center"| 3/7/-
 
|align="center"| -/-
 
|align="center"| -/-
 
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|align="center"| 6/9/-
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|align="center"| 2/2+6/-
 
|align="center"| -/-
 
|align="center"| -/-
 
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|align="center"| 7/2/-
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|align="center"| -/-
 
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|align="center"| 13/6/-
 
|align="center"| KD/-
 
|align="center"| KD/-
 
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Revision as of 22:49, 13 July 2013

Terry stance.gif

General Info

Crouch height: Medium
Colors:

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Terry02 colorA.png Terry02 colorB.png Terry02 colorC.png Terry02 colorD.png

Movelist

Normals

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 3/5/5 +2/0 R,C,S,Su HL
Terry02 clA.png
Snkb.gif 4/5/7 0/-2 C,S,Su HL
Terry02 clB.png
Snkc.gif 3/3*7/15 -2/-4 C,S,Su HL
Terry02 clC1.png
Terry02 clC2.png
Snkd.gif 4/4/22 -6/-8 C,S,Su HL
Terry02 clD.png
Standing Far
Snka.gif 3/4/5 +3/+1 R,C,S,Su HL
Terry02 stA.png
Snkb.gif 7/4/9 -1/-3 HL
Terry02 stB.png
Snkc.gif 5/7/16 -3/-5 HL
Terry02 stC.png
Snkd.gif 19/4/15 +1/-1 HL
Terry02 stD.png
Snkc.gif+Snkd.gif 19/3/21 KD/-2 C,S,Su HL
Terry02 stCD.png
Goes over lows
Crouching
Snka.gif 3/4/6 +2/0 R,C,S,Su HL
Terry02 crA.png
Snkb.gif 3/3/8 +1/-1 R L
Terry02 crB.png
Snkc.gif 6/5/19 -4/-6 C,S,Su HL
Terry02 crC.png
Snkd.gif 10/8/22 KD/-12 C,S,Su L
Terry02 crD.png
Jump
Snka.gif 3/7/- -/- H
Terry02 jA.png
Snkb.gif 2/2+6/- -/- H
Terry02 jB1.png
Terry02 jB2.png
Snkc.gif 4/5/- -/- H
Terry02 jC.png
Snkd.gif 8/7/- -/- H
Terry02 jD.png
Snkc.gif+Snkd.gif 13/6/- KD/- HL
Terry02 jCD.png
Neutral Jump
Snka.gif 3/7/- -/- H
Terry02 juA.png
Snkb.gif 2/8/- -/- H
Terry02 jB2.png
Snkc.gif 3/7/- -/- H
Terry02 jC.png
Snkd.gif 6/7/- -/- H
Terry02 juD.png
Hop
Snka.gif 3/7/- -/- H
Terry02 hA.png
Snkb.gif 2/8/- -/- H
Terry02 jB2.png
Snkc.gif 3/9/- -/- H
Terry02 hC.png
Snkd.gif 8/7/- -/- H
Terry02 jD.png
Command Normals
df+Snkc.gif 3/3+3/19 -5/-7 S,Su HL
Terry02 dfC1.png
Terry02 dfC2.png

Command Normals

1. Rising Upper - df+C
- a very fast uppercut that works great as an anti-air
- cancellable

Special Moves

1. Power Wave - qcf+A
- Terry pounds the ground, sending a ground projectile across the screen

2. Round Wave - qcf+C
- Terry pounds the ground, creating a wave in front of him that doesn't travel forward and comes out slower than Power Wave qcf+A
- cancellable into other special moves except Power Wave qcf+A or Round Wave qcf+C
- free cancellable into
- supercancellable

3. Burn Knuckle - qcb+P
- Terry dashes quickly across the screen with a high priority attack with his knuckle
- qcb+C goes a full screen length while qcb+A will only go about about a third of a screen. Thus, qcb+A is extremely safe, except maybe if you cancelled into it deep when the opponent was in the corner
- free cancellable into

4. Crack Shoot - qcb+K
- Terry does a forward flip kick in the air
- qcb+D travels further and higher than qcb+B, but is far too slow and has a bad hitbox, whiffing against crouching opponents
- qcb+B works fairly well as an anti-air to stop early jumpins in progress, although may be a bit too slow to stop any jump attacks on reaction
- free cancellable into

5. Power Dunk - dp+K
- Terry jumps into the air, the first hit coming out fast and on the ground, and the second one hitting as Terry falls to the ground
- hard knockdown on the second hit if it hits an opponent in the air
- free cancellable into
- free cancellable out of on the first hit

6. Rising Tackle - _d u+P
- supercancellable on the first hit
- free cancellable out of on the first hit

DMs

1. High Angle Geyser - qcfx2+K

2. Power Geyser - qcb hcf+P
- Terry powers up and pounds the ground, creating a geyser of flame in front of him
- large startup invincibility

SDMs

1. Power Geyser - qcb hcf+AC

HSDM

1. Rising Force - qcfx2+AC
- starts up fairly slow but can travel across the screen incredibly fast

Notes

-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D
-CD is cancellable into command moves, specials and DMs
-CD evades low attacks
-for the counterhit combo in the corner, jump CD, qcf+C, qcb+B, df+C, the df+C will have to be done as db+C, since the game thinks Terry has switched sides, even though it doesn't look like he has)

Combos

Anywhere

1. cl.C(2), df+C, qcb+A/qcb hcf+P - 30%/50%
2. cr.B, cr.A, df+C, qcb+A/qcb hcf+P - 30%/50%

Corner

1. qcf+C, qcb+B, j.C - 33%

Counterhit

1. j.CD(counterhit), qcb hcf+P - 40%
2. j.CD(counterhit), qcf+C, qcb+C/(qcb+B, j.C)/(S)qcb hcf+P - 45%/50%/55% (Corner)

Maxmode

1. cl.C(2), BC, run cl.C(2), df+C, qcb hcf+AC - 55-60%
2. cl.C(2), BC, run cl.C(1), dp+K(1), (C)qcf+C, (S)qcb hcf+P - 55% (Corner)
3. cl.C(2), BC, run cl.C(1), dp+K(1), (C)qcf+C, qcb+B, df+C - 45% (Corner)

Attack Strings

1. cl.C(1)/cr.D, ~qcf+C, qcb+A
2. cl.C(1)/cr.B, df+C, qcb+A

Strategies