Difference between revisions of "The King of Fighters '98: The Slugfest"

From Shoryuken Wiki!
Jump to: navigation, search
(Characters: The art is ugly. At least keep consistency of using the art from the same damn game at least. Returned it back to old layout. Consult #SNKPlaymore on EFnet on IRC about adding art.)
(Notation)
Line 15: Line 15:
  
 
== Notation ==
 
== Notation ==
Controls and basic notation of KOF 98.
+
* Controls and basic notation of KOF 98.
  
 
=== Joystick Notation ===
 
=== Joystick Notation ===
Line 29: Line 29:
 
                     `- down (d)
 
                     `- down (d)
 
</pre>
 
</pre>
''Note: These numbers can be easily referenced by looking at your keyboard numpad. Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral".''
+
''Primary Note: These numbers can be easily referenced by looking at your keyboard numpad. Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral".
 +
 
 +
''Secondary Note: These notations are based on the assumption that the character is on the "Player 1" side of the playing field. These notations remain relative to the character based upon this assumption.''
  
 
=== Motion Abbreviations ===
 
=== Motion Abbreviations ===
qcf - 236 - Quarter circle forward/Hadouken/Fireball motion - In one smooth motion move to down -> down-forward -> forward.
+
* qcf - 236 - Quarter circle forward/Hadouken/Fireball motion - In one smooth motion move to down -> down-forward -> forward.
  
qcf - 214 - Quarter circle backward - In one smooth motion move to down -> down-back -> back.
+
* qcf - 214 - Quarter circle backward - In one smooth motion move to down -> down-back -> back.
  
hcf - 41236 - Half circle forward - In one smooth motion move to back -> down-back -> down -> down-forward -> forward.
+
* hcf - 41236 - Half circle forward - In one smooth motion move to back -> down-back -> down -> down-forward -> forward.
  
hcb - 63214 - Half circle backward - In one smooth motion move to forward -> down-forward -> down -> down-back -> back.
+
* hcb - 63214 - Half circle backward - In one smooth motion move to forward -> down-forward -> down -> down-back -> back.
  
dp - 623 - Dragon Punch motion - In one smooth motion move to forward -> down -> down-forward.
+
* dp - 623 - Dragon Punch motion - In one smooth motion move to forward -> down -> down-forward.
  
rdp - 421 - Reverse Dragon Punch motion - In one smooth motion move to back -> down -> down-back.
+
* rdp - 421 - Reverse Dragon Punch motion - In one smooth motion move to back -> down -> down-back.
  
Charge - Hold the given direction (usually back/down) for around 1 second, before moving to the next command (usually forward or up  a button).
+
* Charge - Hold the given direction (usually back/down) for around 1 second, before moving to the next command (usually forward or up  a button).
  
tk - 2369 - Tiger Knee Motion - qcf, then move to up-forward.
+
* tk - 2369 - Tiger Knee Motion - qcf, then move to up-forward.
  
 
=== Attack Notation ===
 
=== Attack Notation ===
A - LP - Light Punch
+
* A - LP - Light Punch
  
B - LK - Light Kick
+
* B - LK - Light Kick
  
C - HP - Hard Punch
+
* C - HP - Hard Punch
  
D - HK - Hard Kick
+
* D - HK - Hard Kick
  
CD - Blow back attack, press C and D simultaneously.
+
* CD - Blow back attack, press C and D simultaneously.
  
P - Any punch
+
* P - Any punch
  
K - Any kick
+
* K - Any kick
  
 
=== Other common abbreviations ===
 
=== Other common abbreviations ===
j. - Jump/jumping - Press up-back, up, or up-forward.
+
* j. - Jump/jumping - Press up-back, up, or up-forward.
 
+
nj. - Neutral jump - Referencing specifically for directly upward jump, especially for specific attacks that only occur in this state.
+
  
sj. - Super jump - Tap down, down-back, or down-forward, then quickly press up-back or up-forward.
+
* nj. - Neutral jump - Referencing specifically for directly upward jump, especially for specific attacks that only occur in this state.
  
sh. - Short hop - Lightly tap up-back, up, or up-forward.
+
* sj. - Super jump - Tap down, down-back, or down-forward, then quickly press up-back or up-forward.
  
hh. - Hyper hop - Tap down, down-back, or down-forward, then quickly and lightly tap up-back or up-forward.
+
* sh. - Short hop - Lightly tap up-back, up, or up-forward.
  
cl. - Close, as in a close normal attack.
+
* hh. - Hyper hop - Tap down, down-back, or down-forward, then quickly and lightly tap up-back or up-forward.
  
cr. - Crouching, as in a crouching normal attack.
+
* cl. - Close, as in a close normal attack.
  
st. - Standing, as in a far standing normal attack.
+
* cr. - Crouching, as in a crouching normal attack.
  
f. - Forward, and relative to the direction the character is facing.
+
* st. - Standing, as in a far standing normal attack.
  
b. - Back, and relative to the direction the character is facing.
+
* f. - Forward, and relative to the direction the character is facing.
  
 +
* b. - Back, and relative to the direction the character is facing.
  
 
== Characters ==
 
== Characters ==

Revision as of 23:30, 16 April 2013

The King of Fighters '98: The SlugfestKOF98Logo.png



Introduction

Following the conclusion of the "Orochi" saga (marked by the '97 tournament), SNK decided to release a new "dream match" (meaning the characters in the game are not bound by a storyline; evidenced by the fact that the Orochi team was still alive for this tournament). The gameplay featured the same selectable super meter system as KoF '97. In addition, SNK added the "Advantage" system that allowed the losing team to earn an advantage each round (extra stocks for Advanced mode or a shorter charge bar for Extra mode). Many consider The King of Fighters '98 to be their favorite KoF game due to its play mechanics and large roster. A remake of '98, dubbed "The King of Fighters '98: Ultimate Match", was released for the Playstation 2 in 2008. It added a new Ultimate style, new stages, and many new characters that were missing in the orignal '98. For all of this extra stuff, check below under the "Game Versions" section and click "Playstation 2".

Gameplay Overview

Gameplay Overview of KOF 98.


Mechanics and Notes

Mechanics of KOF 98.


Notation

  • Controls and basic notation of KOF 98.

Joystick Notation

                    .- up (u)
                    |
  up-back (u/b) - 7 8 9 - up-forward (u/f)

       back (b) - 4 5 6 - forward (f)

down-back (d/b) - 1 2 3 - down-forward (d/f)
                    |
                    `- down (d)

Primary Note: These numbers can be easily referenced by looking at your keyboard numpad. Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral".

Secondary Note: These notations are based on the assumption that the character is on the "Player 1" side of the playing field. These notations remain relative to the character based upon this assumption.

Motion Abbreviations

  • qcf - 236 - Quarter circle forward/Hadouken/Fireball motion - In one smooth motion move to down -> down-forward -> forward.
  • qcf - 214 - Quarter circle backward - In one smooth motion move to down -> down-back -> back.
  • hcf - 41236 - Half circle forward - In one smooth motion move to back -> down-back -> down -> down-forward -> forward.
  • hcb - 63214 - Half circle backward - In one smooth motion move to forward -> down-forward -> down -> down-back -> back.
  • dp - 623 - Dragon Punch motion - In one smooth motion move to forward -> down -> down-forward.
  • rdp - 421 - Reverse Dragon Punch motion - In one smooth motion move to back -> down -> down-back.
  • Charge - Hold the given direction (usually back/down) for around 1 second, before moving to the next command (usually forward or up a button).
  • tk - 2369 - Tiger Knee Motion - qcf, then move to up-forward.

Attack Notation

  • A - LP - Light Punch
  • B - LK - Light Kick
  • C - HP - Hard Punch
  • D - HK - Hard Kick
  • CD - Blow back attack, press C and D simultaneously.
  • P - Any punch
  • K - Any kick

Other common abbreviations

  • j. - Jump/jumping - Press up-back, up, or up-forward.
  • nj. - Neutral jump - Referencing specifically for directly upward jump, especially for specific attacks that only occur in this state.
  • sj. - Super jump - Tap down, down-back, or down-forward, then quickly press up-back or up-forward.
  • sh. - Short hop - Lightly tap up-back, up, or up-forward.
  • hh. - Hyper hop - Tap down, down-back, or down-forward, then quickly and lightly tap up-back or up-forward.
  • cl. - Close, as in a close normal attack.
  • cr. - Crouching, as in a crouching normal attack.
  • st. - Standing, as in a far standing normal attack.
  • f. - Forward, and relative to the direction the character is facing.
  • b. - Back, and relative to the direction the character is facing.

Characters

The selection of characters by team formation

Japan Team

Fatal Fury Team

Art of Fighting Team

Ikari Warriors Team

Psycho Soldiers Team

Women Fighters Team

Korean Team

New Faces Team

'97 Special Team Team

Yagami Team

Fathers/Masters Team

American Sports Team

Orochi Team

Single Entries

EX Characters

Game Versions

Additional Information

Dune's hitbox data - Not complete, but most of the popular characters are there. The first link for each character is the hitbox data (scroll down in the right frame), then movelist, then additional information.

YouTube - Yes, YouTube! Never forget this as a great resource to see many matches and learn from them.

MoFile - This is the Chinese YouTube basically. You might get a rough connection to there, so try to access during the day when it is late/early night in China. Here are some good accounts for videos to browse: Dove 三台野 鸿牛

Credits and Disclaimers

Extra things.

Tiers

[KoF 98 tiers] (taken from the latest Tougeki-Special Issue # 4)


A: Kyo, Daimon, Chizuru, Iori

B: Benimaru, Robert, Ralf, Chang, EX Yashiro, Chris, EX Chris

C: EX Kyo, Terry, Joe, Yashiro, Takuma

D: Ryo, Clark, Kensou, Yamazaki, Mary, Mature

E: EX Terry, EX Ryo, Leona, Athena, Chin, Mai , EX Mai, King, Choi, Kim, Shermie, Vice, Shingo, Saishu

F: EX Robert, Yuri, Heavy D

G: Andy, EX Yuri, Billy, Heidern, Brian, Rugal

H: EX Andy, EX Joe, EX Billy, EX Shermie, Lucky