Difference between revisions of "The King of Fighters 2006"

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Wiki for The King of Fighters 2006
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Wiki for The King of Fighters: Maximum Impact 2
  
 
== Introduction ==
 
== Introduction ==
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d+LP+LK = Sidestep (into the foreground)
 
d+LP+LK = Sidestep (into the foreground)
  
[LP+LK] or d+[LP+LK] = Sidestep into Sidewalk*
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[LP+LK] or b+[LP+LK] = Sidestep into Sidewalk*
 
*As long as you are holding LP+LK you will continue to sidewalk in the initial direction.
 
*As long as you are holding LP+LK you will continue to sidewalk in the initial direction.
  
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There are 3 meters: Health, Guard, and Super.
 
There are 3 meters: Health, Guard, and Super.
  
Super meter can be filled up 3 times during round one (unless options have been changed). However, if a player loses the first round, they will be able to build up 5 supers in the next round. So, if both characters lose a round, in the third round they will both be able to build up 5 meters.
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Super meter can be filled up 3 times during round one (unless options have been changed). However, if a player loses the first round, they will be able to build up 5 supers in the next round. So, if both characters lose a round, in the third round they will both be able to build up 5 meters.  In team matches, however, loss of one round would only allow you to go up to 4 super bars and losing two rounds would allow you to go up to 5 bars.
  
 
Super Cancels are done by doing a SC-able move into a super. A SC costs an additional meter on top of the normal super cost. For example: Terrys QCB,DB,F+P takes 1 meter, but canceling Burn Knuckle into it will cost 2 total (QCB+LP -> SC QCB,DB,F+P).
 
Super Cancels are done by doing a SC-able move into a super. A SC costs an additional meter on top of the normal super cost. For example: Terrys QCB,DB,F+P takes 1 meter, but canceling Burn Knuckle into it will cost 2 total (QCB+LP -> SC QCB,DB,F+P).
  
 
If you guard, your guard meter goes down. Pretty straightforward. However, from what I've seen so far, it doesn't ever go back up (for that round) until you've been guard-broken. When you run out of guard meter, the meter begins filling back up but it's red (instead of green). During this time, you can be constantly guard-broken. Ow.
 
If you guard, your guard meter goes down. Pretty straightforward. However, from what I've seen so far, it doesn't ever go back up (for that round) until you've been guard-broken. When you run out of guard meter, the meter begins filling back up but it's red (instead of green). During this time, you can be constantly guard-broken. Ow.
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== Tier List ==
 
== Tier List ==
  
 
== Characters ==
 
== Characters ==
[[Alba Meira]], [[Athena Asamiya]], [[Ash Crimson]], [[Billy Kane]], [[Blue Mary]], [[B. Jenet]], [[Chae Lim]], [[Clark Still]], [[Duke]], [[Fio Germi]], [[Hyena]], [[Iori Yagami]], [[Jivatma]], [[K']], [[Kim Kap Hwan]], [[Kula Diamond]], [[Kyo Kusanagi/Kyo-Classic]], [[Leona]], [[Lien Neville]], [[Lilly Kane]], [[Luise Meyrink]], [[Mai Shinranui]], [[Makoto Mizoguchi]], [[Maxima]], [[Mignon Beart]], [[Nagase]], [[Nightmare Geese]], [[Ninon Beart]], [[Ralf Jones]], [[Rock Howard]], [[Ryo Sakazaki/Mr. Karate]][[Seth]], [[Soiree Meira]], [[Terry Bogard/Wild Wolf]], [[Yuri Sakazaki]], [[Xiao Lon]]
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*[[Alba Meira]]
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*[[Athena Asamiya]]
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*[[Billy Kane]]
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*[[B. Jenet]]
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*[[Chae Lim]]
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*[[Clark Still]]
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*[[Duke]]
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*[[Fio Germi]]
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*[[Hyena]]
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*[[Iori Yagami]]
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*[[Jivatma]]
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*[[K']]
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*[[Kim Kap Hwan]]
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*[[Kula Diamond]]
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*[[Kyo Kusanagi/Kyo-Classic]]
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*[[Leona]]
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*[[Lien Neville]]
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*[[Lilly Kane]]
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*[[Luise Meyrink]]
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*[[Mai Shinranui]]
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*[[Maxima]]
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*[[Mignon Beart]]
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*[[Nagase]]
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*[[Nightmare Geese]]
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*[[Ninon Beart]]
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*[[Ralf Jones]]
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*[[Rock Howard]]
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*[[Ryo Sakazaki/Mr. Karate]]
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*[[Seth]]
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*[[Soiree Meira]]
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*[[Terry Bogard/Wild Wolf]]
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*[[Yuri Sakazaki]]
  
[[Category:SNK Fighting Game]]
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[[Category:The King of Fighters 2006]]

Latest revision as of 15:30, 5 May 2019

Wiki for The King of Fighters: Maximum Impact 2

Introduction

Game Mechanics

Basically it's a 4-button game: LP, HP, LK, HK. Pressing buttons in different combinations will result in additional techniques. Here a list of stuff:

f+HP = Throw f+HK = Throw

LP+LK = Sidestep (into the background) d+LP+LK = Sidestep (into the foreground)

[LP+LK] or b+[LP+LK] = Sidestep into Sidewalk*

  • As long as you are holding LP+LK you will continue to sidewalk in the initial direction.

b+LP+LK = Roll Back f+LP+LK = Roll Forward

b+LP+LK or f+LP+LK (During Guard) = Counter Roll*

  • Costs 1 meter
  • Can also be done after being Sabaki'ed (still costs 1 meter)

HP+HK = Power Attack*

  • Can also be done in air.
  • Can also be done after being Sabaki'ed (still costs 1 meter)

HP+HK (During Guard) = Guard Break* (actually it's an Alpha Counter)

  • Costs 1 meter.

b+LK+HP = High/Mid Sabaki (Parry basically) db+LK+HP = Low Sabaki

LP+LK (when hitting ground) = Break Fall (basically backwards tech roll) LP or HK (when on ground) = Quick Getup HP (when on ground) = Quick Getup (into the background) LK (when on ground) = Quick Getup (into the foreground)

In addition to all that stuff, there are also numerous command normals for each character. You'll have to learn those on your own.


Meters:

There are 3 meters: Health, Guard, and Super.

Super meter can be filled up 3 times during round one (unless options have been changed). However, if a player loses the first round, they will be able to build up 5 supers in the next round. So, if both characters lose a round, in the third round they will both be able to build up 5 meters. In team matches, however, loss of one round would only allow you to go up to 4 super bars and losing two rounds would allow you to go up to 5 bars.

Super Cancels are done by doing a SC-able move into a super. A SC costs an additional meter on top of the normal super cost. For example: Terrys QCB,DB,F+P takes 1 meter, but canceling Burn Knuckle into it will cost 2 total (QCB+LP -> SC QCB,DB,F+P).

If you guard, your guard meter goes down. Pretty straightforward. However, from what I've seen so far, it doesn't ever go back up (for that round) until you've been guard-broken. When you run out of guard meter, the meter begins filling back up but it's red (instead of green). During this time, you can be constantly guard-broken. Ow.


Tier List

Characters