Difference between revisions of "The King of Fighters 2006"

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== Characters ==
== Characters ==
[[Alba Meira]], [[Athena Asamiya]], [[Ash Crimson]], [[Billy Kane]], [[Blue Mary]], [[B. Jenet]], [[Chae Lim]], [[Clark Still]], [[Duke]], [[Fio Germi]], [[Hyena]], [[Iori Yagami]], [[Jivatma]], [[K']], [[Kim Kap Hwan]], [[Kula Diamond]], [[Kyo Kusanagi/Kyo-Classic]], [[Leona]], [[Lien Neville]], [[Lilly Kane]], [[Luise Meyrink]], [[Mai Shinranui]], [[Makoto Mizoguchi]], [[Maxima]], [[Mignon Beart]], [[Nagase]], [[Nightmare Geese]], [[Ninon Beart]], [[Ralf Jones]], [[Rock Howard]], [[Ryo Sakazaki/Mr. Karate]],  [[Seth]], [[Soiree Meira]], [[Terry Bogard/Wild Wolf]], [[Yuri Sakazaki]], [[Xiao Lon]]
[[Category:SNK Fighting Game]]
[[Category:SNK Fighting Game]]

Revision as of 03:17, 31 July 2007

Wiki for The King of Fighters 2006


Game Mechanics

Basically it's a 4-button game: LP, HP, LK, HK. Pressing buttons in different combinations will result in additional techniques. Here a list of stuff:

f+HP = Throw f+HK = Throw

LP+LK = Sidestep (into the background) d+LP+LK = Sidestep (into the foreground)

[LP+LK] or d+[LP+LK] = Sidestep into Sidewalk*

  • As long as you are holding LP+LK you will continue to sidewalk in the initial direction.

b+LP+LK = Roll Back f+LP+LK = Roll Forward

b+LP+LK or f+LP+LK (During Guard) = Counter Roll*

  • Costs 1 meter
  • Can also be done after being Sabaki'ed (still costs 1 meter)

HP+HK = Power Attack*

  • Can also be done in air.
  • Can also be done after being Sabaki'ed (still costs 1 meter)

HP+HK (During Guard) = Guard Break* (actually it's an Alpha Counter)

  • Costs 1 meter.

b+LK+HP = High/Mid Sabaki (Parry basically) db+LK+HP = Low Sabaki

LP+LK (when hitting ground) = Break Fall (basically backwards tech roll) LP or HK (when on ground) = Quick Getup HP (when on ground) = Quick Getup (into the background) LK (when on ground) = Quick Getup (into the foreground)

In addition to all that stuff, there are also numerous command normals for each character. You'll have to learn those on your own.


There are 3 meters: Health, Guard, and Super.

Super meter can be filled up 3 times during round one (unless options have been changed). However, if a player loses the first round, they will be able to build up 5 supers in the next round. So, if both characters lose a round, in the third round they will both be able to build up 5 meters.

Super Cancels are done by doing a SC-able move into a super. A SC costs an additional meter on top of the normal super cost. For example: Terrys QCB,DB,F+P takes 1 meter, but canceling Burn Knuckle into it will cost 2 total (QCB+LP -> SC QCB,DB,F+P).

If you guard, your guard meter goes down. Pretty straightforward. However, from what I've seen so far, it doesn't ever go back up (for that round) until you've been guard-broken. When you run out of guard meter, the meter begins filling back up but it's red (instead of green). During this time, you can be constantly guard-broken. Ow.

Tier List


Alba Meira, Athena Asamiya, Ash Crimson, Billy Kane, Blue Mary, B. Jenet, Chae Lim, Clark Still, Duke, Fio Germi, Hyena, Iori Yagami, Jivatma, K', Kim Kap Hwan, Kula Diamond, Kyo Kusanagi/Kyo-Classic, Leona, Lien Neville, Lilly Kane, Luise Meyrink, Mai Shinranui, Makoto Mizoguchi, Maxima, Mignon Beart, Nagase, Nightmare Geese, Ninon Beart, Ralf Jones, Rock Howard, Ryo Sakazaki/Mr. Karate, Seth, Soiree Meira, Terry Bogard/Wild Wolf, Yuri Sakazaki, Xiao Lon