Difference between revisions of "The King of Fighters XIII/Clark"

From Shoryuken Wiki!
Jump to: navigation, search
m
m
Line 31: Line 31:
 
{{MoveListRow | Jumping Heavy Punch |  air hp | Jump: 72<br>Hop: 70 | high}}
 
{{MoveListRow | Jumping Heavy Punch |  air hp | Jump: 72<br>Hop: 70 | high}}
 
{{MoveListRow | Jumping Heavy Kick  | air hk  | Jump: 70<br>Hop: 68 | high}}
 
{{MoveListRow | Jumping Heavy Kick  | air hk  | Jump: 70<br>Hop: 68 | high}}
{{MoveListRow | Jumping Blowback Attack | air hp + hk | Jump: 90<br> Hop: 80 | softknockdown}}
+
{{MoveListRow | Jumping Blowback Attack | air hp + hk | Jump: 90<br>Hop: 80 | softknockdown}}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
  

Revision as of 13:00, 19 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Clark

KOFXIII-Clark Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
Lp.png
25
Standing Light Kick
Lk.png
30
Standing Heavy Punch
Hp.png
80
Nocancel.png
Close Heavy Punch
Hp.png
1st and 2nd hit: 40x2
Standing Heavy Kick
Hk.png
80
Nocancel.png
Close Heavy Kick
Hk.png
70
Crouching Light Punch
D.png + Lp.png
25
Crouching Light Kick
D.png + Lk.png
30
Low.png Nocancel.png rapidfire
Crouching Heavy Punch
D.png + Hp.png
70
Crouching Heavy Kick
D.png + Hk.png
80
Low.png Softknockdown.png
Blowback Attack
Hp.png + Hk.png
75
Softknockdown.png
Jumping Light Punch
air Lp.png
Jump: 45
Hop: 40
High.png
Jumping Light Kick
air Lk.png
Jump: 45
Hop: 40
High.png
Jumping Heavy Punch
air Hp.png
Jump: 72
Hop: 70
High.png
Jumping Heavy Kick
air Hk.png
Jump: 70
Hop: 68
High.png
Jumping Blowback Attack
air Hp.png + Hk.png
Jump: 90
Hop: 80
Softknockdown.png

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Jet Upper
Df.png + Lp.png
65
Step
F.png + Lk.png Hk.png
0
Nocancel.png

Throw

Name
Command
Damage
Special Properties (glossary)
Death Mountain Buster
F.png or B.png + Hp.png or Hk.png (while close)
100
Throw.png Softknockdown.png
Death Lake Drive
air F.png or B.png + Hp.png or Hk.png (while close)
135
Airthrow.png Softknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Super Argentine Backbreaker
Hcf.png + K.png
P.png 1st hit: 42
2nd hit: 90
Ex.png 1st hit: 80
2nd hit: 90
Throw.png Hardknockdown.png
    Flashing Elbow
Super Argentine Backbreaker, then Qcf.png + P.png
Lp.png : 35
Hp.png : 80
Hardknockdown.png
Vulcan Punch
press P.png repeatedly
P.png 1st till 4th hit : 30x4
Ex.png 1st till 4th hit: 40x4
Drivecancel.png
Gatling Attack
B.png (charge) F.png + P.png
Lp.png 1st and 2nd hit: 40x2
Hp.png 1st and 2nd hit: 30x2
3rd hit: 40
Ex.png 1st till 3rd hit: 60x3
Drivecancel.png
    Death Lake Drive
Hp.png or Ex.png Gatling Attack, then Dp.png + P.png
135
Hardknockdown.png

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Ultra Argentine Backbreaker
Hcb.png Hcb.png + P.png
P.png 1st till 3rd hit: 42x3
4th hit: 120
Ex.png 1st till 3rd hit: 70x3
4th hit: 140
Maxcancel.png Hardknockdown.png
Ultra Clark Buster
Hcb.png Hcb.png + Lk.png + Hk.png
1st hit: 0
2nd hit: 450
Hardknockdown.png

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data