The King of Fighters XIII/Dark Ash

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The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Dark Ash

KOFXIII-Dark Ash Face.png

In a nutshell

Dark Ash is an unplayable boss character.


Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
Kof.lp.png
15
Chaincancel.png Cancel.png
Standing Light Kick
Kof.lk.png
18
Low.png Cancel.png
Standing Heavy Punch
Kof.sp.png
42
Cancel.png
Close Heavy Punch
Kof.sp.png
42
Cancel.png
Standing Heavy Kick
Kof.sk.png
48
Close Heavy Kick
Kof.sk.png
42
Low.png Cancel.png
Crouching Light Punch
D.png + Kof.lp.png
15
Chaincancel.png Cancel.png
Crouching Light Kick
D.png + Kof.lk.png
18
Low.png Chaincancel.png Cancel.png
Crouching Heavy Punch
D.png + Kof.sp.png
42
Cancel.png
Crouching Heavy Kick
D.png + Kof.sk.png
48
Low.png Softknockdown.png Cancel.png
Blowback Attack
Kof.sp.png + Kof.sk.png
45
Softknockdown.png Specialcancel.png
Jumping Light Punch
air Kof.lp.png
Jump: 27
Hop: 24
High.png
Jumping Light Kick
air Kof.lk.png
Jump: 27
Hop: 24
High.png
Jumping Heavy Punch
air Kof.sp.png
Jump: 43
Hop: 42
High.png
Jumping Heavy Kick
air Kof.sk.png
Jump: 42
Hop: 42
High.png
Jumping Blowback Attack
air Kof.sp.png + Kof.sk.png
Jump: 54
Hop: 48
Softknockdown.png

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Floréal
B.png + Kof.lk.png
30
Specialcancel.png
Floréal (backward)
B.png + Kof.sk.png
30
Specialcancel.png

Throw

Name
Command
Damage
Special Properties (glossary)
Récompenses
F.png or B.png + Kof.sp.png or Kof.sk.png (while close)
100
Throw.png Hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Ventôse
B.png F.png + P.png
Kof.lp.png : 36
Kof.sp.png : 13+34+24+35
Ex.png : 48+45+43+40
Supercancel.png
Ex.png : Softknockdown.png
Nivôse
D.png U.png + K.png
Kof.lk.png : 30+18
Kof.sk.png : 39+18x2
Ex.png : 48+24x3
Startupinv.png Softknockdown.png Drivecancel.png
Germinal Caprice
B.png F.png + K.png
Kof.lk.png : 36
Kof.sk.png : 45
Ex.png : 12x3+48
Softknockdown.png Drivecancel.png
Génie
Qcb.png + P.png or K.png
P.png / K.png : 18
Ex.png : 24x2+30
Supercancel.png

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Thermidor
Qcf.png Qcf.png + P.png
12x7+24
Softknockdown.png
Pluviôse
Qcf.png Qcf.png + K.png
K.png : 12x6+18x3
Ex.png : 12x9+24x3
Softknockdown.png Maxcancel.png
Germinal
Qcb.png Hcf.png + Kof.lp.png + Kof.sp.png
15x8
Softknockdown.png
Fructidor
Hcb.png Hcb.png + Kof.lk.png + Kof.sk.png
288
Throw.png Hardknockdown.png

Strategy

Kopipe the following skeleton to save time on other characters.

Move Analysis

Normal Moves

  • Standing Light Punch (Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Close Heavy Punch (Close Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Close Heavy Kick (Close Snkd.gif) -
  • Crouching Light Punch (Down.gif + Snka.gif) -
  • Crouching Light Kick (Down.gif + Snkb.gif) -
  • Crouching Heavy Punch (Down.gif + Snkc.gif) -
  • Crouching Heavy Kick (Down.gif + Snkd.gif) -
  • Blowback Attack (Down.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

  • Grand Upper (Downforward.gif + Snkc.gif ) -

Throw

  • AHEHEH (Left.gif or Right.gif + Snkc.gif or Snkd.gif [While Close]) -

Special Moves

  • Swag (Hcf.gif + Punch.gif) -
    • Ex.png Swag (Hcf.gif + Snka.gif + Snkc.gif) -

Desperation Moves

  • Super Saiyan Swag (Hcf.gif + Punch.gif) -
    • Ex.png Super Saiyan Swag (Hcf.gif + Snka.gif + Snkc.gif) -

Combos

0 Bar, 0% Drive

  • cr.B cr.A df+D (1 hit) xx hcb+K - (213)
    • This is Kyo's combo

0 Bar, 50% Drive

0 Bar, 100% Drive

1 Bar, 0% Drive

1 Bar 50% Drive

1 Bar 100% Drive

2 Bar 0% Drive

2 Bar 50% Drive

2 Bar 100% Drive

3 Bar 0% Drive

3 Bar 50% Drive

3 Bar 100% Drive

4 Bar 0% Drive

4 Bar 50% Drive

4 Bar 100% Drive

5 Bar 0% Drive

5 Bar 50% Drive

5 Bar 100% Drive

Basic Strategy

Offense

  • Sirlin Wall of Normals

Defense

  • Sirlin Wall of Normals

Advanced Strategy

  • Use Polnareff's Stand

Frame Data