The King of Fighters XIII/EX Iori

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The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Iori with the Power of Flames

KOFXIII-EX Iori Face.png

In a nutshell

Ever since Iori's moveset was changed in XII, fans have cried out for their old Iori back. And in XIII their wish was granted in the form of Classic Iori as DLC. For those unfamiliar with the original Iori, he is infamous for dominating the metagame of the most common tournament-played versions of KOF ('98, 2002, and their updated rereleases Ultimate and Unlimited Match) before this game, and for good reason. Iori's mixup game ws absolutely amazing, and XIII succeeds in recreating the feel of his classic self. While easy to use, EX Iori has loads and loads of potential.


Video Walkthrough

http://www.youtube.com/watch?v=fhTVUVQ3F-I

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
Kof.lp.png
30
Close Light Punch
Close Kof.lp.png
25
Chaincancel.png Cancel.png
Standing Light Kick
Kof.lk.png
30
Close Light Kick
Close Kof.lk.png
30
Cancel.png
Standing Heavy Punch
Kof.sp.png
70
Specialcancel.png
Close Heavy Punch
Close Kof.sp.png
70
Cancel.png
Standing Heavy Kick
Kof.sk.png
80
Close Heavy Kick
Close Kof.sk.png
70
Crouching Light Punch
D.png + Kof.lp.png
25
Chaincancel.png Cancel.png
Crouching Light Kick
D.png + Kof.lk.png
30
Low.png Chaincancel.png
Crouching Heavy Punch
D.png + Kof.sp.png
70
Cancel.png
Crouching Heavy Kick
D.png + Kof.sk.png
80
Low.png Softknockdown.png
Blowback Attack
Kof.sp.png + Kof.sk.png
75
Softknockdown.png Specialcancel.png
Jumping Light Punch
Air Kof.lp.png
Jump: 45
Hop: 40
High.png
Jumping Light Kick
Air Kof.lk.png
Jump: 45
Hop: 40
High.png
Jumping Heavy Punch
Air Kof.sp.png
Jump: 72
Hop: 70
High.png
Jumping Heavy Kick
Air Kof.sk.png
Jump: 70
Hop: 68
High.png
Jumping Blowback Attack
Air Kof.sp.png + Kof.sk.png
Jump: 90
Hop: 80
Softknockdown.png

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Gaishiki: Yumebiki
F.png + Kof.lp.png , Kof.lp.png
40+60
1st and 2nd hit: Specialcancel.png
Gaishiki: Yuriori
B.png + Kof.lk.png
55
Aironly.png
 ???
F.png + Kof.lk.png
???
High.png Supercancel.png

Throw

Name
Command
Damage
Special Properties (glossary)
Sakahagi
F.png or B.png + Kof.sp.png or Kof.sk.png (while close)
100
Throw.png Softknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
100 Shiki: Oniyaki
Dp.png + P.png
Kof.lp.png : ???
Kof.sp.png : 50×2+25
Ex.png : ???
Softknockdown.png Drivecancel.png
212 Shiki: Kototsuki In
Hcb.png + K.png
K.png : 30+4+125
Ex.png : 4+130
Hardknockdown.png Drivecancel.png
Ex.png : Otg.png
217 Shiki: Aoihana
Qcb.png + P.png ×3
Kof.lp.png : ???
Kof.sp.png : 30+45+90
Ex.png : ???
Drivecancel.png
2nd hit: Softknockdown.png
3rd hit: High.png Hardknockdown.png
Kuzukaze
Hcb.png F.png + P.png
0
Throw.png
108 Shiki: Yamibarai
Qcf.png + P.png
P.png : 70
Ex.png : 50+4×n

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Kin 1211 Shiki: Yaotome
Qcf.png Hcb.png + P.png
P.png : 0+10×2+15×4+20+100
Ex.png : 0+20×2+40×4+20 +25×4+50
P.png : Softknockdown.png
Ex.png : Hardknockdown.png
Ura 316 Shiki: Saika
Yaotome, then Qcf.png Qcf.png Qcf.png Qcf.png + Kof.lp.png + Kof.sp.png
0+10×5+40
Hardknockdown.png
Ura 1207 Shiki: Yamisogi
Qcf.png Qcf.png + P.png
60×2+100
Hardknockdown.png
Ura 1029 Shiki: Homurabotogi
Qcb.png Hcf.png + Kof.lp.png + Kof.sp.png
480
Hardknockdown.png

Apprentice Combos

Strategy

Move Analysis

Normal Moves

  • Standing Light Punch (Snka.gif) -
  • Close Light Punch (Close Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Close Light Kick (Close Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Close Heavy Punch (Close Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Close Heavy Kick (Close Snkd.gif) -
  • Crouching Light Punch (Down.gif + Snka.gif) -
  • Crouching Light Kick (Down.gif + Snkb.gif) -
  • Crouching Heavy Punch (Down.gif + Snkc.gif) -
  • Crouching Heavy Kick (Down.gif + Snkd.gif) -
  • Blowback Attack (Snkc.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

Throw

  • ??? (Right.gif or Left.gif + Snkc.gif or Snkd.gif [While Close]) -

Special Moves

  • 100 Shiki: Oniyaki (Dp.gif + Punch.gif) -
  • 212 Shiki: Kototsuki In (Hcb.gif + Kick.gif) -
  • 217 Shiki: Aoihana (Qcb.gif + Punch.gif ×3) -
  • Kuzukaze (Hcb.gifRight.gif + Punch.gif) -
  • 108 Shiki: Yamibarai (Qcf.gif + Punch.gif) -

Desperation Moves

  • Kin 1211 Shiki: Yaotome (Down.gifDownright.gifHcb.gif + Punch.gif) -
    • Ura 316 Shiki: Saika (Yaotome, then Qcf.gif×4 + Snka.gif + Snkc.gif) -
  • Ura 1207 Shiki: Yamisogi (Qcf.gif×2 + Punch.gif) -
  • Ura 1029 Shiki: Homurabotogi (Down.gifDownleft.gifHcf.gif + Snka.gif + Snkc.gif) -

Tips and Tricks

Combos

0% Drive

0 Bar

Basic Strategy

Offense

Neutral/Defense

Advanced Strategy

do some rekkas

Frame Data