The King of Fighters XIII/Elisabeth

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Elisabeth

KOFXIII-Elisabeth Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
Lp.png
25
rapidfire
Standing Light Kick
Lk.png
30
Low.png Nocancel.png
Standing Heavy Punch
Hp.png
80
Close Heavy Punch
Hp.png
70
Standing Heavy Kick
Hk.png
80
Nocancel.png
Close Heavy Kick
Hk.png
70
Crouching Light Punch
D.png + Lp.png
25
rapidfire
Crouching Light Kick
D.png + Lk.png
30
Low.png rapidfire Nocancel.png
Crouching Heavy Punch
D.png + Hp.png
75
Crouching Heavy Kick
D.png + Hk.png
80
Low.png Softknockdown.png
Blowback Attack
Hp.png + Hk.png
75
Softknockdown.png
Jumping Light Punch
air Lp.png
Jump: 45
Hop: 40
High.png
Jumping Light Kick
air Lk.png
Jump: 45
Hop: 40
High.png
Jumping Hard Punch
air Hp.png
Jump: 72
Hop: 70
High.png
Jumping Hard Kick
air Hk.png
Jump: 70
Hop: 68
High.png
Jumping Blowback Attack
air Hp.png + Hk.png
Jump: 90
Hop: 80
Softknockdown.png

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Un Coup du Pied
F.png + Lk.png
50

Throw

Name
Command
Damage
Special Properties (glossary)
Manier
F.png or B.png + Hp.png or Hk.png (while close)
100
Throw.png Softknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Étincelle
Qcf.png + P.png
Lp.png : 70
Hp.png 1st till 2nd hit: 55x2
Ex.png 1st till 3rd hit: 60x3
Softknockdown.png Projectileabsorb.png
Coup de Vent
Dp.png + P.png
P.png : 60
Ex.png : 80
juggle Softknockdown.png
Ex.png : Startupinv.png
Rêverie-Prier
Qcf.png + K.png
-
Upperbodyinv.png
Rêverie-Souhaiter
Qcb.png + K.png
-
Lowerbodyinv.png
Rêverie-Geler
Qcb.png + P.png
-
Lp.png : Counter.png (high)
Hp.png : Counter.png (low and mid)
Ex.png : Counter.png
Mistral
Hcb.png F.png + P.png
P.png : 150
Ex.png : 100
Throw.png
Ex.png : juggle

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Noble Blanc
Qcf.png Qcf.png + P.png
P.png 1st till 10th hit : 18x10
Ex.png 1st till 14th hit: 20x14
15th hit: 60
Grand Rafale
Qcf.png Hcb.png + P.png
1st hit: 40
2nd till 14th hit: 10x13
14th hit: 30
Anywherejuggle.png Maxcancel.png
Etoile Filant
Qcb.png Hcf.png + Lk.png + Hk.png
1st till 19th hit: 25x19
Counter.png

Apprentice Combos

Strategy

Tips and Tricks

  • To get the timing of the first dp+A right in the combo cl.C f+B dp+C, dp+A, dp+A, vj.D qcf hcb+P, it is best to whiff cancel st.B after dp+C into the first dp+A
  • Due to the anywhere juggle property on here qcf hcb + P, Elisabeth can connect it after just about anything. Any air-to-air at the right range pretty much gives a guaranteed super. Normals used as anti-air cancelled or simply juggled into the same super works as well.

Combos

0 Bar, 0% Drive

  • cr.B cr.A dp+Ax2 vj.D
  • cl.C f+B xx dp+C, dp+A vj.D
  • cl.C f+B xx dp+C, dp+A, dp+A vj.D

1 Bar, 0% Drive

  • cr.B cr.A dp+Ax2 vj.D, qcf hcb+P
  • cl.C f+B xx dp+C, dp+A, vj.D, qcf hcb+P
  • cl.C f+B xx dp+C, dp+A, dp+A, vj.D qcf hcb+P

1 Bar 50% Drive

2 Bar 100% Drive

HD Combos

  • [cr.BB] or [cl.C f+B] (HD-Activate) cl.C f+B xx dp+C, dp+A, dp+A vj.D qcf hcb+P (Neomax cancel) qcb hcf+BD

Basic Strategy

Advanced Strategy

Frame Data