The King of Fighters XIII/Elisabeth

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The King of Fighters XIIIKOFXIIILogo.png
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Elisabeth

KOFXIII-Elisabeth Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
Kof.lp.png
25
Chaincancel.png Cancel.png
Standing Light Kick
Kof.lk.png
30
Low.png
Standing Heavy Punch
Kof.sp.png
80
Cancel.png
Close Heavy Punch
Close Kof.sp.png
70
Cancel.png
Standing Heavy Kick
Kof.sk.png
80
Close Heavy Kick
Close Kof.sk.png
70
Cancel.png
Crouching Light Punch
D.png + Kof.lp.png
25
Chaincancel.png Cancel.png
Crouching Light Kick
D.png + Kof.lk.png
30
Low.png Chaincancel.png
Crouching Heavy Punch
D.png + Kof.sp.png
75
Cancel.png
Crouching Heavy Kick
D.png + Kof.sk.png
80
Low.png Softknockdown.png Cancel.png
Blowback Attack
Kof.sp.png + Kof.sk.png
75
Softknockdown.png Specialcancel.png
Jumping Light Punch
Air Kof.lp.png
Jump: 45
Hop: 40
High.png
Jumping Light Kick
Air Kof.lk.png
Jump: 45
Hop: 40
High.png
Jumping Heavy Punch
Air Kof.sp.png
Jump: 72
Hop: 70
High.png
Jumping Heavy Kick
Air Kof.sk.png
Jump: 70
Hop: 68
High.png
Jumping Blowback Attack
Air Kof.sp.png + Kof.sk.png
Jump: 90
Hop: 80
Softknockdown.png

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Un Coup du Pied
F.png + Kof.lk.png
50
Specialcancel.png

Throw

Name
Command
Damage
Special Properties (glossary)
Manier
F.png or B.png + Kof.sp.png or Kof.sk.png (while close)
100
Throw.png Softknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Étincelle
Qcf.png + P.png
Kof.lp.png : 70
Kof.sp.png : 55×2
Ex.png : 60×3
Softknockdown.png Projectileabsorb.png
Coup de Vent
Dp.png + P.png
P.png : 60
Ex.png : 80
Softknockdown.png Drivecancel.png
Ex.png : Startupinv.png
Rêverie-Prier
Qcf.png + K.png
-
Upperbodyinv.png
Rêverie-Souhaiter
Qcb.png + K.png
-
Lowerbodyinv.png
Rêverie-Geler
Qcb.png + P.png
-
Kof.lp.png : Counter.png (High and Certain Mid Attacks)
Kof.sp.png : Counter.png (Low and Certain Mid Attacks)
Ex.png : Counter.png
Mistral
Hcb.png F.png + P.png
P.png : 150
Ex.png : 100
Throw.png

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Noble Blanc
Qcf.png Qcf.png + P.png
P.png : 18×10
Ex.png : 20×14+60
Grand Rafale
Qcf.png Hcb.png + P.png
40+10×13+30
Anywherejuggle.png Maxcancel.png
Etoile Filant
Qcb.png Hcf.png + Kof.lk.png + Kof.sk.png
25×19
Counter.png

Apprentice Combos

Strategy

Move Analysis

Normal Moves

  • Standing Light Punch (Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Close Heavy Punch (Close Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Close Heavy Kick (Close Snkd.gif) -
  • Crouching Light Punch (Down.gif + Snka.gif) -
  • Crouching Light Kick (Down.gif + Snkb.gif) -
  • Crouching Heavy Punch (Down.gif + Snkc.gif) -
  • Crouching Heavy Kick (Down.gif + Snkd.gif) -
  • Blowback Attack (Snkc.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

  • Un Coup du Pied (Right.gif + Snkb.gif) -

Throw

  • Manier (Right.gif or Left.gif + Snkc.gif or Snkd.gif [while close]) -

Special Moves

  • Étincelle (Qcf.gif + Punch.gif) -
    • Ex.png Étincelle (Qcf.gif + Snka.gif + Snkc.gif) -
  • Coup de Vent (Dp.gif + Punch.gif) -
    • Ex.png Coup de Vent (Dp.gif + Snka.gif + Snkc.gif) -
  • Rêverie-Prier (Qcf.gif + Kick.gif) -
  • Rêverie-Souhaiter (Qcb.gif + Kick.gif) -
  • Rêverie-Geler (Qcb.gif + Punch.gif) -
    • Ex.png Rêverie-Geler (Qcb.gif + Snka.gif + Snkc.gif) -
  • Mistral (Hcb.gifRight.gif + Punch.gif) -
    • Ex.png Mistral (Hcb.gifRight.gif + Snka.gif + Snkc.gif) -

Desperation Moves

  • Noble Blanc (Qcf.gifQcf.gif + Punch.gif) -
    • Ex.png Noble Blanc (Qcf.gifQcf.gif + Snka.gif + Snkc.gif) -
  • Grand Rafale (Down.gifDownright.gifHcb.gif + Punch.gif) -
  • Etoile Filant (Down.gifDownleft.gifHcf.gif + Snkb.gif + Snkd.gif) -

Tips and Tricks

  • To get the timing of the first dp+A right in the combo cl.C f+B dp+C, dp+A, dp+A, vj.D qcf hcb+P, it is best to whiff cancel st.B after dp+C into the first dp+A
  • Due to the anywhere juggle property on here qcf hcb + P, Elisabeth can connect it after just about anything. Any air-to-air at the right range pretty much gives a guaranteed super. Normals used as anti-air cancelled or simply juggled into the same super works as well.

Combos

0% Drive

0 Bar

  • cr.B cr.A dp+Ax2 vj.D
  • cl.C f+B xx dp+C, dp+A vj.D
  • cl.C f+B xx dp+C, dp+A, dp+A vj.D

1 Bar

  • cr.B cr.A dp+Ax2 vj.D, qcf hcb+P
  • cl.C f+B xx dp+C, dp+A, vj.D, qcf hcb+P
  • cl.C f+B xx dp+C, dp+A, dp+A, vj.D qcf hcb+P

50% Drive

100% Drive

4 Bar

  • [cr.BB] or [cl.C f+B] (HD) cl.C f+B xx dp+C, dp+A, dp+A vj.D qcf hcb+P (MC) qcb hcf+BD

Basic Strategy

Advanced Strategy

  • Instill fear in the opponent.

Frame Data