Difference between revisions of "The King of Fighters XIII/Game Elements/Character Select Screen"

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Before allowing character selection, KOF XIII offers players two options of button layout.
 
Before allowing character selection, KOF XIII offers players two options of button layout.
  
*The first layout is box-shaped, with both Punch attacks on the top row with both Kicks below. This configuration is similar to the layout found in Street Fighter games.
+
*The first layout is box-shaped, with both Punch attacks on the top row with both Kicks below, while also having the both Heavy attacks juxtaposed right of the Light attacks. This configuration is similar to the layout players might recognize from the Street Fighter series.
 
**'''[A] [C]'''
 
**'''[A] [C]'''
 
**'''[B] [D]'''
 
**'''[B] [D]'''

Revision as of 20:28, 3 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png


Character Selection

Before allowing character selection, KOF XIII offers players two options of button layout.

  • The first layout is box-shaped, with both Punch attacks on the top row with both Kicks below, while also having the both Heavy attacks juxtaposed right of the Light attacks. This configuration is similar to the layout players might recognize from the Street Fighter series.
    • [A] [C]
    • [B] [D]
  • The second style layout is the classic NeoGeo control scheme. The buttons are arranged in alphabetical order similar to one of the layouts from BlazBlue: Continuum Shift. While arguably more ergonomic than the 'box' layout as each button can covered at all times by a different finger, the deciding factor should be which control scheme feels more natural to a player.
    • [B] [C] [D]
    • [A]

Afterwards, players choose three characters to form a team.