Difference between revisions of "The King of Fighters XIII/Game Elements/Character Select Screen"

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==Character Selection==
 
==Character Selection==
  
Before allowing character selection, KOF XIII offers players two options of button layout.
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Before allowing character selection, KOF XIII offers players two options of button layout.  
  
*The first layout is box-shaped, with both Punch attacks on the top row with both Kicks below, while also having the both Heavy attacks juxtaposed right of the Light attacks. This configuration is similar to the layout players might recognize from the Street Fighter series.
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===Button Config===
**'''[[File:kof.lp.png]] [[File:kof.sp.png]]'''
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====Scheme 1====
**'''[[File:kof.lk.png]] [[File:kof.sk.png]]'''
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[[File:kof.lp.png]][[File:kof.sp.png]]<br>[[File:kof.lk.png]][[File:kof.sk.png]]
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*This first layout is box-shaped, with both Punch attacks on the top row with both Kicks below, while also having the both Heavy attacks juxtaposed right of the Light attacks. This configuration is similar to the layout players might recognize from the Street Fighter series.
  
*The second style layout is the classic NeoGeo control scheme. The buttons are arranged in alphabetical order similar to one of the layouts from BlazBlue: Continuum Shift. While arguably more ergonomic than the 'box' layout as each button can covered at all times by a different finger, the deciding factor should be which control scheme feels more natural to a player.
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====Scheme 2====
**'''[[File:kof.lk.png]] [[File:kof.sp.png]] [[File:kof.sk.png]]'''
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[[File:kof.lk.png]][[File:kof.sp.png]][[File:kof.sk.png]]<br>[[File:kof.lp.png]]
**'''[[File:kof.lp.png]]'''
+
*This second style is the classic NeoGeo control scheme. The buttons are arranged in alphabetical order similar to one of the layouts from BlazBlue: Continuum Shift. While arguably more ergonomic than the 'box' layout as each button can covered at all times by a different finger, the deciding factor should be which control scheme feels more natural to a player.
  
Afterwards, players choose three characters to form a team.
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===Member Select===
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After selecting your control scheme, you may pick 3 characters to form a team. You may also use the random select option spaces to allow the computer to select either a whole team or a single character for you.
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{{StrategyCorner|In the arcade releases of KOFXIII there exists a bug to select the same character more than once. To do this, simply time the random select to stop on a character that you have already selected.}}

Revision as of 01:44, 5 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png


Character Selection

Before allowing character selection, KOF XIII offers players two options of button layout.

Button Config

Scheme 1

Kof.lp.pngKof.sp.png
Kof.lk.pngKof.sk.png

  • This first layout is box-shaped, with both Punch attacks on the top row with both Kicks below, while also having the both Heavy attacks juxtaposed right of the Light attacks. This configuration is similar to the layout players might recognize from the Street Fighter series.

Scheme 2

Kof.lk.pngKof.sp.pngKof.sk.png
Kof.lp.png

  • This second style is the classic NeoGeo control scheme. The buttons are arranged in alphabetical order similar to one of the layouts from BlazBlue: Continuum Shift. While arguably more ergonomic than the 'box' layout as each button can covered at all times by a different finger, the deciding factor should be which control scheme feels more natural to a player.

Member Select

After selecting your control scheme, you may pick 3 characters to form a team. You may also use the random select option spaces to allow the computer to select either a whole team or a single character for you.

Strategy Corner In the arcade releases of KOFXIII there exists a bug to select the same character more than once. To do this, simply time the random select to stop on a character that you have already selected.