The King of Fighters XIII/K'

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The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



K'

KOFXIII-K' Face.png

In a nutshell


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
Lp.png
25
rapidfire
Standing Light Kick
Lk.png
30
Standing Heavy Punch
Hp.png
80
Close Heavy Punch
Hp.png
1st hit: 40
2nd hit: 30
Standing Heavy Kick
Hk.png
80
Nocancel.png
Close Hard Kick
Hk.png
70
Low.png
Crouching Light Punch
D.png + Lp.png
25
rapidfire
Crouching Light Kick
D.png + Lk.png
30
Low.png rapidfire
Crouching Heavy Punch
D.png + Hp.png
70
Crouching Heavy Kick
D.png + Hk.png
80
Low.png Softknockdown.png
Blowback Attack
Hp.png + Hk.png
75
Softknockdown.png
Jumping Light Punch
air Lp.png
45
High.png
Jumping Light Kick
air Lk.png
45
High.png Nocancel.png
Jumping Hard Punch
air Hp.png
72
High.png
Jumping Hard Kick
air Hk.png
70
High.png
Jumping Blowback Attack
air Hp.png + Hk.png
80
Softknockdown.png
Hopping Light Punch
air Lp.png
40
High.png
Hopping Light Kick
air Lk.png
40
High.png Nocancel.png
Hopping Hard Punch
air Hp.png
70
High.png
Hopping Hard Kick
air Hk.png
68
High.png
Hopping Blowback Attack
air Hp.png + Hk.png
70
Softknockdown.png

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
One Inch
F.png + Lp.png
75
Crumple.png Nocancel.png
One Inch (cancelled-into)
F.png + Lp.png
60

Throw

Name
Command
Damage
Special Properties (glossary)
Issetsu Seoi Nage
F.png or B.png + Hp.png or Hk.png (while close)
100
Throw.png Softknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Ein Trigger
Qcf.png + P.png
P.png : 50
Ex.png : 60
Lp.png and Ex.png : juggle Softknockdown.png
  • Second Shoot
Ein Trigger, then F.png + Lk.png
50
Ex.png : 80
Ex.png : cancels out normal projectiles.
  • Second Shell
Ein Trigger, then F.png + Hk.png
40
Ex.png 1st till 2nd hit: 25x2
juggle Softknockdown.png
  • Black Out
Ein Trigger, then B.png + K.png
Teleport. Strength determines distance.
Black Out
Qcf.png + K.png
Teleport. Strength determines distance.
Ex.png : completely invincible.
Minutes Spike
Qcb.png + K.png
K.png : 70
Ex.png : 150
Airok.png Softknockdown.png
Ex.png : armor
air Ex.png : Anywherejuggle.png
  • Narrow Spike
Minutes Spike, then Qcb.png + K.png
K.png : 60
Ex.png : 130
Low.png juggle Softknockdown.png
Crow Bites
Dp.png + P.png
Lp.png 1st hit: 60
2nd hit : 40
Hp.png 1st hit : 50 < br> 2nd hit : 40
3rd hit : 30
Ex.png 1st till 8th hit: 20x8
9th till 10th hit: 40x2
11th hit: 80
Startupinv.png Softknockdown.png
  • Crow Bites follow-up
Strong Crow Bites, then F.png + Lk.png or Hk.png
40
Hardknockdown.png

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Heat Drive
Qcf.png Qcf.png + P.png
200
Startupinv.png Softknockdown.png
Chain Drive
Qcf.png Hcb.png + P.png
P.png 1st hit: 25
2nd hit: 0
3rd till 6th hit: 10x3
7th till 12th hit: 15x6
13th hit: 70
Ex.png 1st hit: 25
2nd hit: 0
3rd till 6th hit: 10x3
7th till 12th hit: 12x6
13th till 15th hit: 10x3
16th till 22nd hit: 12x7
23rd hit: 40
24th hit: 80
Startupinv.png Softknockdown.png
Hyper Chain Drive
Hcb.png Hcb.png Lp.png + Hp.png
1st till 3rd hit: 20x3
4th till 45th hit: (20+0)x21

Apprentice Combos

Strategy

Tips and Tricks

Combos

0 Bar, 0% Drive

1 Bar, 0% Drive

1 Bar 50% Drive

2 Bar 100% Drive

Basic Strategy

Advanced Strategy

Frame Data