Difference between revisions of "The King of Fighters XIII/Kula"

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(Strategy)
(Move List)
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{{MoveListRow | Standing Light Kick | kof.lk | 30 | cancel}}
 
{{MoveListRow | Standing Light Kick | kof.lk | 30 | cancel}}
 
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 | cancel}}
 
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 | cancel}}
{{MoveListRow | Close Heavy Punch | kof.sp | 1st hit: 55<br>2nd hit: 25 | cancel}}
+
{{MoveListRow | Close Heavy Punch | kof.sp | 55+25 | cancel}}
{{MoveListRow | Standing Heavy Kick | kof.sk | 1st and 2nd hit: 25x2 |}}
+
{{MoveListRow | Standing Heavy Kick | kof.sk | 25x2 |}}
{{MoveListRow | Close Heavy Kick | kof.sk | 1st hit: 55<br>2nd hit: 25 | cancel}}
+
{{MoveListRow | Close Heavy Kick | kof.sk | 55+25 | cancel}}
 
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | cancel}}
 
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | cancel}}
 
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel cancel}}
 
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel cancel}}
Line 31: Line 31:
 
{{MoveListRow | Jumping Heavy Punch | air kof.sp | Jump: 72<br>Hop: 70 | high}}
 
{{MoveListRow | Jumping Heavy Punch | air kof.sp | Jump: 72<br>Hop: 70 | high}}
 
{{MoveListRow | Jumping Heavy Kick | air kof.sk | Jump: 70<br>Hop: 68 | high}}
 
{{MoveListRow | Jumping Heavy Kick | air kof.sk | Jump: 70<br>Hop: 68 | high}}
{{MoveListRow | Jumping Blowback Attack | air kof.sp + kof.sk | Jump: 90<br>Hop: 80| softknockdown}}
+
{{MoveListRow | Jumping Blowback Attack | air kof.sp + kof.sk | Jump: 90<br>Hop: 80 | softknockdown}}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
  
 
=== Unique Attacks ===
 
=== Unique Attacks ===
 
{{KOFXIIIMoveListHeader}}
 
{{KOFXIIIMoveListHeader}}
{{MoveListRow | One Inch | f + kof.lp | 70| specialcancel}}
+
{{MoveListRow | One Inch | f + kof.lp | 70 | specialcancel}}
 
{{MoveListRow | Slider Shoot | df + kof.lk | 80 | low}}
 
{{MoveListRow | Slider Shoot | df + kof.lk | 80 | low}}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
Line 43: Line 43:
  
 
{{KOFXIIIMoveListHeader}}
 
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Ice Coffin | f or b + kof.sp or kof.sk (while close) | 1st till 7th hit: 13x7<br>8th hit: 40 | throw softknockdown}}
+
{{MoveListRow | Ice Coffin | f or b + kof.sp or kof.sk (while close) | 13x7+40 | throw softknockdown}}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
  
Line 49: Line 49:
  
 
{{KOFXIIIMoveListHeader}}
 
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Crow Bites | dp + p | kof.lp : 70<br> kof.sp 1st hit: 70<br> 2nd hit: 60<br> ex 1st hit: 100<br>2nd hit: 60<br> 3rd hit: 40 | softknockdown startupinv drivecancel}}
+
{{MoveListRow | Crow Bites | dp + p | kof.lp : 70<br> kof.sp : 70+60<br> ex : 100+60+40 | softknockdown startupinv drivecancel}}
 
{{MoveListRow | Diamond Breath | qcf + p | kof.lp : 60<br> kof.sp : 70<br> ex : 120 | supercancel}}
 
{{MoveListRow | Diamond Breath | qcf + p | kof.lp : 60<br> kof.sp : 70<br> ex : 120 | supercancel}}
{{MoveListRow | Counter Shell | qcb + p | kof.lp 1st hit: 45<br> 2nd hit: 80<br> kof.sp 1st hit: 45<br>2nd hit: 80<br> ex 1st hit: 80<br>2nd till 4th hit: 50x3 | projectilereflect softknockdown drivecancel}}
+
{{MoveListRow | Counter Shell | qcb + p | kof.lp : 45+80<br> kof.sp : 45+80<br> ex : 80+50x3 | projectilereflect softknockdown drivecancel}}
{{MoveListRow | Ray Spin | qcb + k | kof.lk : 30<br> kof.sk 1st and 2nd hit: 30x2<br> ex 1st and 2nd hit: 60x2 | startupinv}}
+
{{MoveListRow | Ray Spin | qcb + k | kof.lk : 30<br> kof.sk : 30x2<br> ex : 60x2 | startupinv}}
 
{{MoveListRow |
 
{{MoveListRow |
:Stand | Ray Spin, then f + kof.lk | 1st hit: 20<br>2nd hit: 30 | softknockdown drivecancel}}
+
:Stand | Ray Spin, then f + kof.lk | 20+30 | softknockdown drivecancel}}
 
{{MoveListRow |
 
{{MoveListRow |
 
:Sit | Ray Spin, then f + kof.sk | 30 | low softknockdown drivecancel}}
 
:Sit | Ray Spin, then f + kof.sk | 30 | low softknockdown drivecancel}}
Line 62: Line 62:
  
 
{{KOFXIIIMoveListHeader}}
 
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Diamond Edge | qcf qcf + p | p : 210<br> ex 1st till 4th hit: 80x4 | softknockdown maxcancel}}
+
{{MoveListRow | Diamond Edge | qcf qcf + p | p : 210<br> ex : 80x4 | softknockdown maxcancel}}
{{MoveListRow | Freeze Execution | hcb hcb + kof.lp + kof.sp | ex 1st hit: 100<br>2nd till 13th hit: 15x12| softknockdown Costs 2 stocks }}
+
{{MoveListRow | Freeze Execution | hcb hcb + kof.lp + kof.sp | ex : 100+15x12| softknockdown Costs 2 stocks }}
{{MoveListRow | Neo Freeze Execution | hcb hcb + kof.lk + kof.sk | 1st hit: 100<br>2nd till 3rd hit: 70x2<br>4th and 5th hit: 15x2 | softknockdown | level3}}
+
{{MoveListRow | Neo Freeze Execution | hcb hcb + kof.lk + kof.sk | 100+70x2+15x2 | softknockdown | level3}}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
  

Revision as of 16:13, 2 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Kula

KOFXIII-Kula Face.png

In a nutshell

Standing B, Crouching B, Jumping D, Ray Spin.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
Kof.lp.png
25
Chaincancel.png Cancel.png
Standing Light Kick
Kof.lk.png
30
Cancel.png
Standing Heavy Punch
Kof.sp.png
80
Cancel.png
Close Heavy Punch
Kof.sp.png
55+25
Cancel.png
Standing Heavy Kick
Kof.sk.png
25x2
Close Heavy Kick
Kof.sk.png
55+25
Cancel.png
Crouching Light Punch
D.png + Kof.lp.png
25
Cancel.png
Crouching Light Kick
D.png + Kof.lk.png
30
Low.png Chaincancel.png Cancel.png
Crouching Heavy Punch
D.png + Kof.sp.png
70
Crouching Heavy Kick
D.png + Kof.sk.png
80
Low.png Softknockdown.png Cancel.png
Blowback Attack
Kof.sp.png + Kof.sk.png
75
Softknockdown.png Specialcancel.png
Jumping Light Punch
air Kof.lp.png
Jump: 45
Hop: 40
High.png
Jumping Light Kick
air Kof.lk.png
Jump: 45
Hop: 40
High.png
Jumping Heavy Punch
air Kof.sp.png
Jump: 72
Hop: 70
High.png
Jumping Heavy Kick
air Kof.sk.png
Jump: 70
Hop: 68
High.png
Jumping Blowback Attack
air Kof.sp.png + Kof.sk.png
Jump: 90
Hop: 80
Softknockdown.png

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
One Inch
F.png + Kof.lp.png
70
Specialcancel.png
Slider Shoot
Df.png + Kof.lk.png
80
Low.png

Throw

Name
Command
Damage
Special Properties (glossary)
Ice Coffin
F.png or B.png + Kof.sp.png or Kof.sk.png (while close)
13x7+40
Throw.png Softknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Crow Bites
Dp.png + P.png
Kof.lp.png : 70
Kof.sp.png : 70+60
Ex.png : 100+60+40
Softknockdown.png Startupinv.png Drivecancel.png
Diamond Breath
Qcf.png + P.png
Kof.lp.png : 60
Kof.sp.png : 70
Ex.png : 120
Supercancel.png
Counter Shell
Qcb.png + P.png
Kof.lp.png : 45+80
Kof.sp.png : 45+80
Ex.png : 80+50x3
Projectilereflect.png Softknockdown.png Drivecancel.png
Ray Spin
Qcb.png + K.png
Kof.lk.png : 30
Kof.sk.png : 30x2
Ex.png : 60x2
Startupinv.png
Stand
Ray Spin, then F.png + Kof.lk.png
20+30
Softknockdown.png Drivecancel.png
Sit
Ray Spin, then F.png + Kof.sk.png
30
Low.png Softknockdown.png Drivecancel.png

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Diamond Edge
Qcf.png Qcf.png + P.png
P.png : 210
Ex.png : 80x4
Softknockdown.png Maxcancel.png
Freeze Execution
Hcb.png Hcb.png + Kof.lp.png + Kof.sp.png
Ex.png : 100+15x12
Softknockdown.png Costs 2 stocks
Neo Freeze Execution
Hcb.png Hcb.png + Kof.lk.png + Kof.sk.png
100+70x2+15x2
Softknockdown.png

Strategy

Move Analysis

Normal Moves

Unique Attacks

Throw

Special Moves

Desperation Moves

Tips and Tricks

Combos

0 Bar 0% Drive

  • cr.B cr.B cr.B xx dp+C - 192
  • cl.C qcb+B f+D dp+C - 231

Basic Strategy

Advanced Strategy

Frame Data