Difference between revisions of "The King of Fighters XIII/Kyo"

From Shoryuken Wiki!
Jump to: navigation, search
m (Special Moves)
m (1 Bar 50% Drive)
Line 92: Line 92:
 
====1 Bar 50% Drive ====
 
====1 Bar 50% Drive ====
 
*cr.B cr.A df+D (1hit) hcb+K (DC) qcf+D qcb hcf+P (298, 18)
 
*cr.B cr.A df+D (1hit) hcb+K (DC) qcf+D qcb hcf+P (298, 18)
 +
*cr.B cr.B st.B hcb+K (DC) qcf+D qcb hcf+P (303, 17)
 
*cl.C df+D (1 hit) hcb+K (DC) qcf+D qcb hcf+P (331, 19)
 
*cl.C df+D (1 hit) hcb+K (DC) qcf+D qcb hcf+P (331, 19)
 
*(jump attack) cl.C qcf+D rdp+D (2 hits) (SC) qcb hcf+P (348, 23)
 
*(jump attack) cl.C qcf+D rdp+D (2 hits) (SC) qcb hcf+P (348, 23)

Revision as of 23:50, 16 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Kyo

KOFXIII-Kyo Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
Lp.png
25
rapidfire
Standing Light Kick
Lk.png
30
Low.png nocommandcancel
Standing Heavy Punch
Hp.png
80
Close Heavy Punch
Hp.png
70
Standing Heavy Kick
Hk.png
80
Nocancel.png Lowerbodyinv.png
Crouching Light Punch
D.png + Lp.png
25
rapidfire
Crouching Light Kick
D.png + Lk.png
30
Low.png Nocancel.png rapidfire
Crouching Heavy Punch
D.png + Hp.png
70
Crouching Heavy Kick
D.png + Hk.png
80
Low.png Softknockdown.png
Blowback Attack
Hp.png + Hk.png
75
Softknockdown.png
Jumping Light Punch
air Lp.png
45
High.png
Jumping Light Kick
air Lk.png
45
High.png Nocancel.png
Jumping Hard Punch
air Hp.png
72
High.png Nocancel.png
Jumping Hard Kick
air Hk.png
70
High.png Nocancel.png
Jumping Blowback Attack
air Hp.png + Hk.png
80
Softknockdown.png
Hopping Light Punch
air Lp.png
40
High.png
Hopping Light Kick
air Lk.png
40
High.png Nocancel.png
Hopping Hard Punch
air Hp.png
70
High.png Nocancel.png
Hopping Hard Kick
air Hk.png
68
High.png Nocancel.png
Hopping Blowback Attack
air Hp.png + Hk.png
70
Softknockdown.png

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Goufu You
F.png + Lk.png
60
High.png Nocancel.png
Goufu You (cancelled-into)
F.png + Lk.png
75
88 Shiki
Df.png + Hk.png
1st Hit: 30
2nd Hit: 45
1st Hit: Low.png
2nd Hit: Low.png Nocancel.png
Naraku Otoshi
air D.png + Hp.png
50
against airborne opponents: Hardknockdown.png

Throw

Name
Command
Damage
Special Properties (glossary)
Issetsu Seoi Nage
F.png or B.png + Hp.png or Hk.png (while close)
1st Hit: 60
2nd Hit: 38
Throw.png Softknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Yamibarai
Qcf.png + P.png
P.png : 60
Ex.png : 100
juggle aired opponent
Ex.png : Softknockdown.png
100 Shiki: Oniyaki
Dp.png + P.png
Lp.png 1st hit: 55
2nd hit: 25
Hp.png 1st hit:80
2nd and 3rd hit: 25x2
Ex.png 1st hit: 70
2nd till 10th hit: 20x9
Startupinv.png Knockdown.png
75 Shiki: Kai
Qcf.png + K.png
Lk.png 1st and 2nd hit: 35x2
Hk.png 1st and 2nd hit: 30x2
Ex.png 1st and 2nd hit: 40x2
Lk.png 2nd hit: reset
Hk.png and Ex.png : juggle Softknockdown.png
Ex.png : Upperbodyinv.png
222 Shiki: Kototsuki You
Hcb.png + K.png
K.png 1st hit: 30
2nd hit: 135
ex: 180
K.png : Softknockdown.png Lowerbodyinv.png
Ex.png : Throw.png
101 Shiki: Oboroguruma
Rdp.png + K.png
Lk.png 40
Hk.png 1st and 2nd hit: 40x2
3rd hit: 70
Ex.png 1st and 2nd hit: 60x2
3rd hit: 100
Lk.png : juggle Softknockdown.png
Hk.png and Ex.png : Hardknockdown.png
Ex.png : Startupinv.png

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Ura 108 Shiki : Orochinagi
Qcb.png Hcf.png + P.png
P.png : 210
Ex.png 1st till 3rd hit: 120x3
Startupinv.png Softknockdown.png
P.png : Airok.png
Ura 111 Shiki : Ama no Murakumo
Qcf.png Qcf.png + Lp.png + Hp.png
1st till 10th hit: 45x10
Softknockdown.png

Apprentice Combos

Strategy

Tips and Tricks

  • Kyo's qcf + D cannot be punished by most characters. But those with one frame grabs can. Against these characters, make sure to hitconfirm into qcf+D, otherwise use qcf+B or df+D (1hit) hcb+K for combos.
  • cr.B cr.A df+D (1 hit) hcb+K is somewhat easier to input than cr.B cr.B st.B hcb+K, but the latter combo works at a slightly bigger range and does a little bit more damage.

Combos

0 Bar, 0% Drive

  • cr.B cr.A df+D (1 hit) hcb+K (213, 10)
  • cr.B cr.B st.B hcb+K (218, 9)
  • cl.C df+D (1 hit) hcb+K (239, 11)
  • (jump attack) cl.C qcf+D hcb+K (258, 15)

1 Bar, 0% Drive

  • cr.B cr.A df+D (1 hit) qcb hcf+P (258, 10)
  • cl.C df+D (1 hit) qcb hcf+P (287, 11)
  • (jump attack) cl.C qcf+D qcb hcf+P (303, 15)

1 Bar 50% Drive

  • cr.B cr.A df+D (1hit) hcb+K (DC) qcf+D qcb hcf+P (298, 18)
  • cr.B cr.B st.B hcb+K (DC) qcf+D qcb hcf+P (303, 17)
  • cl.C df+D (1 hit) hcb+K (DC) qcf+D qcb hcf+P (331, 19)
  • (jump attack) cl.C qcf+D rdp+D (2 hits) (SC) qcb hcf+P (348, 23)
  • (corner only) (jump attack) cl.C df+D qcf+D rdp+B (SC) qcb hcf+P qcf+A hcb+K (480, 36)

2 Bar 100% Drive

  • (corner only) (jump attack) cl.C qcf+D rdp+B (SC) qcb hcf+P qcf+A rdp+D (2 hits) (SC) qcb hcf+P (552, 33)

Basic Strategy

Advanced Strategy

Frame Data