The King of Fighters XIII/Mai

From Shoryuken Wiki!
Revision as of 10:10, 23 November 2011 by Raphael Ramos (Talk | contribs)

Jump to: navigation, search
The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Mai Shiranui

KOFXIII-Mai Face.png

In a nutshell

Of course this Fatal Fury femme fatale returns with this iteration of The King of Fighters. Although she has uniquely fast but high-arcing jumps and hops that makes her high and low game slightly more obvious, her focus is in her ability to zone and coax the opponent into approaching and setting them up for a trap. She's a tricky character with strong ground and aerial game. Though she may lack a fast attack that quickly rises above her vertically for an easy anti-air, she could play in a proactive manner that covers her bases thoroughly make up for her short comings. So while she may require the player to be more familiar and comfortable with spacing with normals, she's a fun and tricky character to play and has great attacks that beat out and control hop usage really well.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
Kof.lp.png
25
Chaincancel.png Cancel.png
Standing Light Kick
Kof.lk.png
30
Standing Heavy Punch
Kof.sp.png
80
Close Heavy Punch
Close Kof.sp.png
70
Cancel.png
Standing Heavy Kick
Kof.sk.png
80
Close Heavy Kick
Close Kof.sk.png
70
Cancel.png
Crouching Light Punch
D.png + Kof.lp.png
25
Chaincancel.png Cancel.png
Crouching Light Kick
D.png + Kof.lk.png
30
Low.png Chaincancel.png
Crouching Heavy Punch
D.png + Kof.sp.png
70
Cancel.png
Crouching Heavy Kick
D.png + Kof.sk.png
80
Low.png Softknockdown.png Cancel.png
Blowback Attack
Kof.sp.png + Kof.sk.png
75
Softknockdown.png Specialcancel.png Supercancel.png
Jumping Light Punch
Air Kof.lp.png
Jump: 45
Hop: 40
High.png
Jumping Light Kick
Air Kof.lk.png
Jump: 45
Hop: 40
High.png Cancel.png
Jumping Heavy Punch
Air Kof.sp.png
Jump: 72
Hop: 70
High.png Specialcancel.png
Jumping Heavy Kick
Air Kof.sk.png
Jump: 70
Hop: 68
High.png Cancel.png
Jumping Blowback Attack
Air Kof.sp.png + Kof.sk.png
Jump: 90
Hop: 80
Softknockdown.png Cancel.png

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Ukihane
D.png + Kof.lk.png
60
Aironly.png High.png Hardknockdown.png Specialcancel.png
Walljump
Press up and away from the wall
-
Aironly.png
Target Combo
Kof.lk.png ---.png Kof.sk.png

Throw

Name
Command
Damage
Special Properties (glossary)
Fuusha Kuzushi
F.png or B.png + Kof.sp.png or Kof.sk.png (while close)
100
Throw.png Hardknockdown.png
Yumezakura
F.png or B.png + Kof.sp.png (while close)
125
Aironly.png Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Kachousen
Qcf.png + P.png
P.png : 60
Ex.png : 120
Supercancel.png
Ex.png : Softknockdown.png
Ryuu Enbu
Qcb.png + P.png
Kof.lp.png : 65
Kof.sp.png : 40+65
Ex.png : 50+80
Softknockdown.png
Kof.sp.png and Ex.png 1st hit: Drivecancel.png
Hissatsu Shinobibachi
Hcf.png + K.png
Kof.lk.png : 45×3
Kof.sk.png : 50×2+45+50
Ex.png : 32×6
Softknockdown.png Drivecancel.png
Musasabi no Mai
D.png (charge) U.png + P.png (hold)
70
Musasabi no Mai (air)
Qcb.png + P.png
70
Ex.png : 48×n
Aironly.png Softknockdown.png Drivecancel.png

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Chou Hissatsu Shinobibachi
Qcb.png Hcf.png + K.png
K.png : 30+25×8
Air K.png : 25×8
Ex.png : 45+25×11
Airok.png Softknockdown.png Maxcancel.png
Air Ex.png : Startupinv.png
Shiranui Ryuu: Kunoichi no Mai
Qcf.png Hcb.png Kof.lp.png + Kof.sp.png
0+450
Airok.png Softknockdown.png

Console Changes

  • Crouching C has more cancelable frames.
  • Ukihane (Air d+B) has a different trajectory than Arcade, and recovery time has been changed.
  • Added new target combo: st.B > st.D. It can be used to connect into HD mode and also gives Mai more damage on pokes.
  • Kachousen (qcf+P) has faster startup and faster recovery.
  • Musasabi no Mai (from ground) (d~u+P) can be canceled with Ukihane (d+B).
  • Light Ryuu Enbu (qcb+A) hitbox is larger vertically.
  • Added EX Air Chou Hissatsu Shinobibachi (Air qcb hcf+BD). It is invincible until it becomes active.
  • Shiranui Ryuu: Kunoichi no Mai (qcf hcb+AC) has faster startup and freezes time after flying to the edge of screen.

Strategy

Move Analysis

Normal Moves

Unique Attacks

Throw

Special Moves

Desperation Moves

Tips and Tricks

Combos

0% Drive

0 Bar

  • cr.B cr.A xx qcf+C - (144, 18)
  • (jump attack) cl.C xx qcb+C - (166, 19)
  • j.D xx d+B -127/17
  • (corner only) cl.C xx qcb+A, cr.C - (194, 22)

1 Bar

  • (jump attack) cl.C xx qcb+AC, hcf+D - (267, 15 [mid-screen] / 308, 19 [corner])
  • (corner only) (jump attack) cl.C xx qcb+AC, qcb+C, qcb+C, cl.C or airgrab - (395, 38 / 431, 31)

These combos can be optionally started with cr.BA to allow a hitconfirm.

2 Bar

  • cl.C xx qcb hcf+BD, airgrab - (408, 7)

50% Drive

0 Bar

  • (corner only) (jump attack) cl.C xx hcf+D (2 hits) (DC) air qcb+C, qcb+C, cr.C or airgrab - (345, 42 / 383, 35)

1 Bar

  • (corner only) cl.C xx qcb+ AC, qcb+C, qcb+C (1 hit) (DC) qcf+A, qcb+C, qcb+C, cl.C or airgrab - (497, 62 / 514,55)

100% Drive

Basic Strategy

Advanced Strategy

Frame Data