Difference between revisions of "The King of Fighters XIII/Raiden"

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{{KOFXIIIMoveListHeader}}
 
{{KOFXIIIMoveListHeader}}
 
{{MoveListRow | Dokugiri | qcb + p | kof.lp : 60<br> kof.sp : 80<br> ex : 120 | ex : crumple}}
 
{{MoveListRow | Dokugiri | qcb + p | kof.lp : 60<br> kof.sp : 80<br> ex : 120 | ex : crumple}}
{{MoveListRow | Raiden Bomb | dp + p | p : 15+120<br> ex : 70+120 | hardknockdown}}
+
{{MoveListRow | Raiden Bomb | dp + p | p : 15+120<br> ex : 70+120 | hardknockdown <br> ex : startupinv}}
 
{{MoveListRow | Head Crush | hcf + k | k : 150<br> ex : 200 | throw hardknockdown}}
 
{{MoveListRow | Head Crush | hcf + k | k : 150<br> ex : 200 | throw hardknockdown}}
 
{{MoveListRow | Giant Bomb | db (charge) f + p | kof.lp : 70<br> kof.sp : 100<br> ex : 70+100 | softknockdown drivecancel <br> p : autoguard}}
 
{{MoveListRow | Giant Bomb | db (charge) f + p | kof.lp : 70<br> kof.sp : 100<br> ex : 70+100 | softknockdown drivecancel <br> p : autoguard}}

Revision as of 15:42, 17 December 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Raiden

KOFXIII-Raiden Face.png

In a nutshell

Raiden became instantly infamous in the arcade version of KOF XIII due to his invulnerable drop kicks leading to simple 100% combos. In this newer version, his drop kicks have been toned down and so Raiden players must now use his lesser-explored grappling tools to use him effectively. Raiden can set up ambiguous cross ups after his command grab, hitconfirm back into his grabs quite easily, and the recovery time on his other special moves has been reduced so don't write him off as a nerf victim.

Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
Kof.lp.png
30
Chaincancel.png Cancel.png
Standing Light Kick
Kof.lk.png
35
Standing Heavy Punch
Kof.sp.png
80
Close Heavy Punch
Kof.sp.png
40+45
1st hit: Cancel.png
Standing Heavy Kick
Kof.sk.png
70
Close Heavy Kick
Kof.sk.png
45+50
High.png Cancelable into Super Dropkick
Crouching Light Punch
D.png + Kof.lp.png
30
Chaincancel.png Cancel.png
Crouching Light Kick
D.png + Kof.lk.png
35
Low.png Chaincancel.png
Crouching Heavy Punch
D.png + Kof.sp.png
70
Cancel.png
Crouching Heavy Kick
D.png + Kof.sk.png
80
Low.png Softknockdown.png Cancel.png
Blowback Attack
Kof.sp.png + Kof.sk.png
75
Softknockdown.png Specialcancel.png
Jumping Light Punch
Air Kof.lp.png
Jump: 45
Hop: 40
High.png
Jumping Light Kick
Air Kof.lk.png
Jump: 45
Hop: 40
High.png
Jumping Heavy Punch
Air Kof.sp.png
72
High.png
Jumping Heavy Kick
Air Kof.sk.png
Jump: 70
Hop: 68
High.png
Jumping Blowback Attack
Air Kof.sp.png + Kof.sk.png
Jump: 90
Hop: 80
Softknockdown.png

Throw

Name
Command
Damage
Special Properties (glossary)
Neck Hanging
F.png or B.png + Kof.sp.png or Kof.sk.png (while close)
15×6+35
Throw.png Hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Dokugiri
Qcb.png + P.png
Kof.lp.png : 60
Kof.sp.png : 80
Ex.png : 120
Ex.png : Crumple.png
Raiden Bomb
Dp.png + P.png
P.png : 15+120
Ex.png : 70+120
Hardknockdown.png
Ex.png : Startupinv.png
Head Crush
Hcf.png + K.png
K.png : 150
Ex.png : 200
Throw.png Hardknockdown.png
Giant Bomb
Db.png (charge) F.png + P.png
Kof.lp.png : 70
Kof.sp.png : 100
Ex.png : 70+100
Softknockdown.png Drivecancel.png
P.png : Autoguard.png
Giant Bomb Feint
P.png Giant Bomb, then Kof.lp.png + Kof.lk.png
Super Dropkick
Hold Kof.lk.png or Kof.sk.png and Release
Level 1: 100
Level 2: 150
Level 3: 200
Level 4: 250
Softknockdown.png Drivecancel.png
Level 3 and 4: Anywherejuggle.png

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Super Raiden Drop
Hcb.png Hcb.png + P.png
P.png : 240
Ex.png : 360
Throw.png Hardknockdown.png
Crazy Train
Qcf.png Qcf.png + P.png
40×4+60
Hardknockdown.png Maxcancel.png
Raiden Bomber
Qcf.png Qcf.png + Kof.lk.png + Kof.sk.png
480
Startupinv.png Hardknockdown.png

Console Changes

  • Jump D's hitbox has been improved to hit downwards. It should whiff less often on short opponents.
  • Light Dokugiri (qcb+A) has faster recovery. When it hits, you can follow up with Head Crush (hcf+K).
  • Adjustments to Super Dropkick:
    • Charge times have been increased. Previously, the charge times were 4 seconds for level 1, 8 seconds for level 2, 12 seconds for level 3, and 16 seconds for level 4.
    • Invincibility has been removed.
    • Guard crush damage has been reduced.
    • Can no longer be connected after a guard cancel attack.
    • Knocks the opponent away, preventing mid-screen follow-ups.
  • Giant Bomb Feint (db~f+P > AB) has faster recovery.
  • EX Raiden Bomb's (dp+AC) forward movement has been reduced.
  • Raiden Bomber (qcf qcf+BD) now has complete invincibility.

Strategy

Move Analysis

Normal Moves

Throw

Special Moves

Desperation Moves

Tips and Tricks

Combos

Basic Strategy

  • Hold D as soon as the match starts

Advanced Strategy

Frame Data