Difference between revisions of "The King of Fighters XIII/Ralf"

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m (0% Drive)
m (0% Drive)
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*''cr.B cr.B xx charge b~f+C'' - (143, 14)
 
*''cr.B cr.B xx charge b~f+C'' - (143, 14)
 
A pretty weak combo from a low. It does lead to a knockdown however, which may be more favourable in some situations.
 
A pretty weak combo from a low. It does lead to a knockdown however, which may be more favourable in some situations.
*''cr.B df.A xx qcf+C charge b~f+A'' - (198, 39)
+
*''cr.B df.A xx qcf+C, charge b~f+A'' - (198, 39)
 
Ralf's basic combo from a low. It leaves the opponent standing next to you, so be wary of reversal attempts or command grabs. df.A may not connect from a more distanced cr.B.  
 
Ralf's basic combo from a low. It leaves the opponent standing next to you, so be wary of reversal attempts or command grabs. df.A may not connect from a more distanced cr.B.  
*''(cr.B) cl.C df.A xx qcf+C cr.C xx charge b~f+C'' - (280, 39)
+
*''(cr.B) cl.C df.A xx qcf+C, cr.C xx charge b~f+C'' - (280, 39)
 
Ralf's basic meterless combo. If starting from cr.B, you have to omit the df.A, and you may need to skip the df.A from distanced jumpins or just a longer ranged cl.C hit. Does great damage for a meterless combo.  
 
Ralf's basic meterless combo. If starting from cr.B, you have to omit the df.A, and you may need to skip the df.A from distanced jumpins or just a longer ranged cl.C hit. Does great damage for a meterless combo.  
*''cr.C xx qcf+C charge b~f+A'' - (182, 25)
+
*''cr.C xx qcf+C, charge b~f+A'' - (182, 25)
 
For confirming from cr.C pokes when you're fairly close. Again, leaves you close to the opponent.
 
For confirming from cr.C pokes when you're fairly close. Again, leaves you close to the opponent.
 
*''cr.C xx charge b~f+C'' - (160, 15)
 
*''cr.C xx charge b~f+C'' - (160, 15)
Line 145: Line 145:
  
 
'''1 Bar'''
 
'''1 Bar'''
*''(cr.B) cl.C df.A xx qcf+C cr.C xx qcbhcf+K'' - (413, 31)
+
*''(cr.B) cl.C df.A xx qcf+C, cr.C xx qcbhcf+K'' - (413, 31)
 
Ralf's extremely powerful basic DM combo. As before, omit the df.A if starting from cr.B, or from a distanced confirm.
 
Ralf's extremely powerful basic DM combo. As before, omit the df.A if starting from cr.B, or from a distanced confirm.
*''cr.B df.A xx qcf+C cr.C xx qcbhcf+K'' - (344, 19)
+
*''cr.B df.A xx qcf+C, cr.C xx qcbhcf+K'' - (344, 19)
 
The easier low confirm into DM for ralf.
 
The easier low confirm into DM for ralf.
  

Revision as of 01:07, 15 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Ralf

KOFXIII-Ralf Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
Kof.lp.png
25
Cancel.png
Standing Light Kick
Kof.lk.png
30
Cancel.png
Standing Heavy Punch
Kof.sp.png
80
Close Heavy Punch
Kof.sp.png
40×2
1st hit: Cancel.png
Standing Heavy Kick
Kof.sk.png
80
Close Heavy Kick
Kof.sk.png
70
Cancel.png
Crouching Light Punch
D.png + Kof.lp.png
25
Chaincancel.png Cancel.png
Crouching Light Kick
D.png + Kof.lk.png
30
Low.png Cancel.png
Crouching Heavy Punch
D.png + Kof.sp.png
70
Cancel.png
Crouching Heavy Kick
D.png + Kof.sk.png
80
Low.png Softknockdown.png Cancel.png
Blowback Attack
Kof.sp.png + Kof.sk.png
75
Softknockdown.png Specialcancel.png
Jumping Light Punch
air Kof.lp.png
Jump: 45
Hop: 40
High.png Cancel.png
Jumping Light Kick
air Kof.lk.png
Jump: 45
Hop: 40
High.png
Jumping Heavy Punch
air Kof.sp.png
Jump: 72
Hop: 70
High.png
Jumping Heavy Kick
air Kof.sk.png
Jump: 70
Hop: 68
High.png
Jumping Blowback Attack
air Kof.sp.png + Kof.sk.png
Jump: 90
Hop: 80
Softknockdown.png Cancel.png

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Jet Upper
Df.png + Kof.lp.png
65
Specialcancel.png

Throw

Name
Command
Damage
Special Properties (glossary)
Dynamite Headbutt
F.png or B.png + Kof.sp.png or Kof.sk.png (while close)
100
Throw.png Softknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Vulcan Punch
press P.png repeatedly
P.png : 20×12
Ex.png : 45×8
Drivecancel.png
Burning Hammer
Qcf.png + P.png
Kof.lp.png : 60
Kof.sp.png : 50
Ex.png : 100
Drivecancel.png
Ex.png : Crumple.png
Explosive Punch
Qcb.png + P.png
Kof.lp.png : 65
Kof.sp.png : 80
Ex.png : 60×2+80
Softknockdown.png Drivecancel.png
Gatling Attack
B.png (charge) F.png + P.png
Kof.lp.png : 40+35
Kof.sp.png : 40+30×2
Ex.png : 30×2+20×4+100
Drivecancel.png
Kof.sp.png : Softknockdown.png
Ex.png : Hardknockdown.png
Blitzkrieg Punch
Qcf.png + P.png
P.png : 120
Ex.png : 180
Aironly.png High.png Hardknockdown.png Drivecancel.png

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Galactica Phantom
Qcf.png Qcf.png + P.png
P.png : 220
Ex.png : 360
Softknockdown.png Maxcancel.png
Bareback Vulcan
Qcb.png Hcf.png + K.png
15×9+100
Hardknockdown.png Maxcancel.png
Jet Vulcan
Hcb.png Hcb.png + Kof.lp.png + Kof.sp.png
(10+0)×11+(8+0)×35+8+80
Hardknockdown.png

Strategy

Move Analysis

Normal Moves

  • Standing Light Punch (Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Close Heavy Punch (Close Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Close Heavy Kick (Close Snkd.gif) -
  • Crouching Light Punch (Down.gif + Snka.gif) -
  • Crouching Light Kick (Down.gif + Snkb.gif) -
  • Crouching Heavy Punch (Down.gif + Snkc.gif) -
  • Crouching Heavy Kick (Down.gif + Snkd.gif) -
  • Blowback Attack (Snkc.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

  • Jet Upper (Downright.gif + Snka.gif) -

Throw

  • Dynamite Headbutt (Right.gif or Left.gif + Snkc.gif or Snkd.gif [while close]) -

Special Moves

  • Vulcan Punch (press Punch.gif repeatedly) -
    • Ex.png Vulcan Punch (press Snka.gif + Snkc.gif repeatedly) -
  • Burning Hammer (Qcf.gif + Punch.gif) -
    • Ex.png Burning Hammer (Qcf.gif + Snka.gif + Snkc.gif) -
  • Explosive Punch (Qcb.gif + Punch.gif) -
    • Ex.png Explosive Punch (Qcb.gif + Snka.gif + Snkc.gif) -
  • Gatling Attack (Left.gif [charge] Right.gif + Punch.gif) -
    • Ex.png Gatling Attack (Left.gif [charge] Right.gif + Snka.gif + Snkc.gif) -
  • Blitzkrieg Punch (Air Qcf.gif + Punch.gif) -
    • Ex.png Blitzkrieg Punch (Air Qcf.gif + Snka.gif + Snkc.gif) -

Desperation Moves

  • Galactica Phantom (Qcf.gifQcf.gif + Punch.gif) -
    • Ex.png Galactica Phantom (Qcf.gifQcf.gif + Snka.gif + Snkc.gif) -
  • Bareback Vulcan (Down.gifDownleft.gifHcf.gif + Kick.gif) -
  • Jet Vulcan (Hcb.gifHcb.gif + Snka.gif + Snkc.gif) -

Tips and Tricks

  • Ralf's cr.B links into cl.C. Whilst his cr.B is cancelable, it doesn't lead into quite as much damage as cl.C will. Fortunately, Ralf's cr.B to cl.C link is pretty lenient, so it's recommended you learn it to get the most out of him.
  • Starting from cr.B in general for any of these links will reduce the damage of your combo by about 30, as you need to avoid using df.A.

Combos

0% Drive

0 Bar

  • cr.B cr.B xx charge b~f+C - (143, 14)

A pretty weak combo from a low. It does lead to a knockdown however, which may be more favourable in some situations.

  • cr.B df.A xx qcf+C, charge b~f+A - (198, 39)

Ralf's basic combo from a low. It leaves the opponent standing next to you, so be wary of reversal attempts or command grabs. df.A may not connect from a more distanced cr.B.

  • (cr.B) cl.C df.A xx qcf+C, cr.C xx charge b~f+C - (280, 39)

Ralf's basic meterless combo. If starting from cr.B, you have to omit the df.A, and you may need to skip the df.A from distanced jumpins or just a longer ranged cl.C hit. Does great damage for a meterless combo.

  • cr.C xx qcf+C, charge b~f+A - (182, 25)

For confirming from cr.C pokes when you're fairly close. Again, leaves you close to the opponent.

  • cr.C xx charge b~f+C - (160, 15)

Combo to use when confirming from a very long range cr.C poke. If you're closer, use the combo above.

1 Bar

  • (cr.B) cl.C df.A xx qcf+C, cr.C xx qcbhcf+K - (413, 31)

Ralf's extremely powerful basic DM combo. As before, omit the df.A if starting from cr.B, or from a distanced confirm.

  • cr.B df.A xx qcf+C, cr.C xx qcbhcf+K - (344, 19)

The easier low confirm into DM for ralf.

Basic Strategy

Advanced Strategy

Frame Data