Difference between revisions of "The King of Fighters XIII/Shen"

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{{MoveListRow | Bakushin | hp ~ lp ~lk ~hp | 240 | Requires 2 Stocks. 30% Damage increase maxcancel}}
 
{{MoveListRow | Bakushin | hp ~ lp ~lk ~hp | 240 | Requires 2 Stocks. 30% Damage increase maxcancel}}
 
{{MoveListRow | Tenshou Bakushingeki | qcf hcb + AC | 1st hit: 200<br>2nd hit: 250 | | level3}}
 
{{MoveListRow | Tenshou Bakushingeki | qcf hcb + AC | 1st hit: 200<br>2nd hit: 250 | | level3}}
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== Strategy ==
 
== Strategy ==

Revision as of 12:19, 21 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Shen

KOFXIII-Shen Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
Lp.png
25
rapidfire
Standing Light Kick
Lk.png
30
Nocancel.png
Standing Heavy Punch
Hp.png
80
Supercancel.png
Close Heavy Punch
Hp.png
70
Standing Heavy Kick
Hk.png
70
Nocancel.png
Close Heavy Kick
Hk.png
80
Crouching Light Punch
D.png + Lp.png
25
rapidfire
Crouching Light Kick
D.png + Lk.png
30
Low.png
Crouching Heavy Punch
D.png + Hp.png
70
Crouching Heavy Kick
D.png + Hk.png
80
Low.png Softknockdown.png
Blowback Attack
Hp.png + Hk.png
75
Softknockdown.png
Jumping Light Punch
air Lp.png
Jump: 45
Hop: 40
High.png
Jumping Light Kick
air Lk.png
Jump: 45
Hop: 40
High.png
Jumping Heavy Punch
air Hp.png
Jump: 72
Hop: 70
High.png
Jumping Heavy Kick
air Hk.png
Jump: 70
Hop: 68
High.png
Jumping Blowback Attack
air Hp.png + Hk.png
Jump: 90
Hop: 80
Softknockdown.png

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Fusenkyaku
F.png + Lk.png
65

Throw

Name
Command
Damage
Special Properties (glossary)
Kokakugeki
F.png or B.png + Hp.png or Hk.png (while close)
1st hit: 33
2nd hit: 33
3rd hit: 40
Throw.png Softknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gekiken
Qcf.png + P.png
Lp.png : 65
Hp.png : 70
Ex.png : 100
Drivecancel.png
Ex.png : Armored.png
Gekiken!
Hp.png Gekiken then hold
Charged lv. 1: 80
Charged lv. 2: 85
Charged lv. 3: 200
Drivecancel.png
Charged lv. 3: guardcrush Crumple.png
Gekiken (Feint)
Gekiken! charge then K.png
0
Fukkogeki
Qcb.png + Lp.png
Lp.png : 60
Ex.png : 70
High.png
Koryugeki
Fukkogeki then Qcf.png + Lp.png
Lp.png : 50
Ex.png : 80
Drivecancel.png
Danken
Hcb.png F.png + P.png
120
Throw.png
Ex.png : Crumple.png
Danken (Reflect)
Qcb.png + Hp.png
0
reflect
Tenrenken
Qcf.png + K.png
Lk.png : 50
Hk.png : 70
Ex.png (close range) 1st hit till 2nd hit: 55x2
Ex.png (far range): 1st hit: 50
2nd hit: 55
Drivecancel.png
Ex.png : juggle

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Tatsu: Gekiken
Qcf.png Qcf.png + P.png
P.png : 220
Ex.png : 320
Maxcancel.png
Bakushin
Hp.png ~ Lp.png ~lk ~hp
240
Requires 2 Stocks. 30% Damage increase Maxcancel.png
Tenshou Bakushingeki
Qcf.png Hcb.png + AC
1st hit: 200
2nd hit: 250

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data