Difference between revisions of "The King of Fighters XIII/Shen"

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m (Desperation Moves)
m (Normal Moves)
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{{MoveListRow | Standing Light Kick | kof.lk | 30 |}}
 
{{MoveListRow | Standing Light Kick | kof.lk | 30 |}}
 
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 | autoguard supercancel}}
 
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 | autoguard supercancel}}
{{MoveListRow | Close Heavy Punch | kof.sp | 70 | cancel}}
+
{{MoveListRow | Close Heavy Punch | Close kof.sp | 70 | cancel}}
 
{{MoveListRow | Standing Heavy Kick | kof.sk | 70 |}}
 
{{MoveListRow | Standing Heavy Kick | kof.sk | 70 |}}
{{MoveListRow | Close Heavy Kick | kof.sk | 80 | cancel}}
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{{MoveListRow | Close Heavy Kick | Close kof.sk | 80 | cancel}}
 
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}}
 
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}}
 
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low cancel}}
 
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low cancel}}
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{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}}
 
{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}}
 
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}}
 
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}}
{{MoveListRow | Jumping Light Punch | air kof.lp | Jump: 45<br>Hop: 40 | high}}
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{{MoveListRow | Jumping Light Punch | Air kof.lp | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Light Kick | air kof.lk | Jump: 45<br>Hop: 40 | high}}
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{{MoveListRow | Jumping Light Kick | Air kof.lk | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Heavy Punch | air kof.sp | Jump: 72<br>Hop: 70 | high}}
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{{MoveListRow | Jumping Heavy Punch | Air kof.sp | Jump: 72<br>Hop: 70 | high}}
{{MoveListRow | Jumping Heavy Kick | air kof.sk | Jump: 70<br>Hop: 68 | high}}
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{{MoveListRow | Jumping Heavy Kick | Air kof.sk | Jump: 70<br>Hop: 68 | high}}
{{MoveListRow | Jumping Blowback Attack | air kof.sp + kof.sk | Jump: 90<br>Hop: 80 | softknockdown}}
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{{MoveListRow | Jumping Blowback Attack | Air kof.sp + kof.sk | Jump: 90<br>Hop: 80 | softknockdown}}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
  

Revision as of 02:23, 7 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Shen

KOFXIII-Shen Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
Kof.lp.png
25
Chaincancel.png Cancel.png
Standing Light Kick
Kof.lk.png
30
Standing Heavy Punch
Kof.sp.png
80
Autoguard.png Supercancel.png
Close Heavy Punch
Close Kof.sp.png
70
Cancel.png
Standing Heavy Kick
Kof.sk.png
70
Close Heavy Kick
Close Kof.sk.png
80
Cancel.png
Crouching Light Punch
D.png + Kof.lp.png
25
Chaincancel.png Cancel.png
Crouching Light Kick
D.png + Kof.lk.png
30
Low.png Cancel.png
Crouching Heavy Punch
D.png + Kof.sp.png
70
Cancel.png
Crouching Heavy Kick
D.png + Kof.sk.png
80
Low.png Softknockdown.png Cancel.png
Blowback Attack
Kof.sp.png + Kof.sk.png
75
Softknockdown.png Specialcancel.png
Jumping Light Punch
Air Kof.lp.png
Jump: 45
Hop: 40
High.png
Jumping Light Kick
Air Kof.lk.png
Jump: 45
Hop: 40
High.png
Jumping Heavy Punch
Air Kof.sp.png
Jump: 72
Hop: 70
High.png
Jumping Heavy Kick
Air Kof.sk.png
Jump: 70
Hop: 68
High.png
Jumping Blowback Attack
Air Kof.sp.png + Kof.sk.png
Jump: 90
Hop: 80
Softknockdown.png

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Fusenkyaku
F.png + Kof.lk.png
65
Specialcancel.png

Throw

Name
Command
Damage
Special Properties (glossary)
Kokakugeki
F.png or B.png + Kof.sp.png or Kof.sk.png (while close)
33+33+40
Throw.png Softknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gekiken
Qcf.png + P.png
Kof.lp.png : 65
Kof.sp.png : 70
Ex.png : 100
Drivecancel.png
Ex.png : Armored.png
Gekiken!
Kof.sp.png Gekiken then hold
Charged lv. 1: 80
Charged lv. 2: 85
Charged lv. 3: 200
Drivecancel.png
Charged lv. 3: guardcrush Crumple.png
Gekiken (Feint)
Gekiken! charge then K.png
0
Fukkogeki
Qcb.png + Kof.lp.png
Kof.lp.png : 60
Ex.png : 70
High.png
Koryugeki
Fukkogeki then Qcf.png + Kof.lp.png
Kof.lp.png : 50
Ex.png : 80
Drivecancel.png
Danken
Hcb.png F.png + P.png
120
Throw.png
Ex.png : Crumple.png
Danken (Reflect)
Qcb.png + Kof.sp.png
0
Projectileabsorb.png Specialcancel.png
Tenrenken
Qcf.png + K.png
Kof.lk.png : 50
Kof.sk.png : 70
Ex.png (close range) : 55×2
Ex.png (far range): 50+55
Drivecancel.png

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Tatsu: Gekiken
Qcf.png Qcf.png + P.png
P.png : 220
Ex.png : 320
Maxcancel.png
Bakushin
Kof.sp.png ~ Kof.lp.png ~ Kof.lk.png ~ Kof.sp.png
240
Requires 2 Stocks. 30% Damage increase Maxcancel.png
Tenshou Bakushingeki
Qcf.png Hcb.png + Kof.lp.png + Kof.sp.png
200+250

Strategy

Move Analysis

Normal Moves

  • Standing Light Punch (Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Close Heavy Punch (Close Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Close Heavy Kick (Close Snkd.gif) -
  • Crouching Light Punch (Down.gif+ Snka.gif) -
  • Crouching Light Kick (Down.gif+ Snkb.gif) -
  • Crouching Heavy Punch (Down.gif+ Snkc.gif) -
  • Crouching Heavy Kick (Down.gif+ Snkd.gif) -
  • Blowback Attack (Snkc.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

  • Fusenkyaku (Right.gif+ Snkb.gif) -

Throw

  • Kokakugeki (Right.gif or Left.gif + Snkc.gif or Snkd.gif [While Close]) -

Special Moves

  • Gekiken - (Qcf.gif + Punch.gif) -
  • Gekiken! - (Qcf.gif + Snkc.gif [Hold to Charge]) -
    • Gekiken! (Feint) - [While Charging Qcf.gif + Snkc.gif] Press Kick.gif) -
    • Ex.png Gekiken (Qcf.gif + Snka.gif + Snkc.gif) -
  • Fukkogeki - (Qcb.gif + Snka.gif) -
    • Ex.png Fukkogeki - (Qcb.gif + Snka.gif + Snkc.gif) -
    • Koryugeki - (Qcb.gif + Snka.gif) -
  • Danken - (Hcb.gifRight.gif + Punch.gif) -
    • Ex.pngDanken - (Hcb.gifRight.gif + Snka.gif + Snkc.gif) -
  • Danken (Reflect) - (Qcb.gif + Snkc.gif) -
  • Tenrenken - (Qcf.gif + Kick.gif) -
  • Ex.pngTenrenken - (Qcf.gif + Snkb.gif + Snkd.gif) -

Desperation Moves

  • Tatsu: Gekiken (Qcf.gifQcf.gif + Punch.gif) -
    • Ex.png Tatsu: Gekiken (Qcf.gifQcf.gif + Snka.gif + Snkc.gif) -
  • Bakushin - (Snkc.gif~Snka.gif~Snkb.gif~Snkc.gif) -
  • Tenshou Bakushingeki - (Down.gifDownright.gifHcb.gif + Snka.gif + Snkc.gif) -

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data