Difference between revisions of "The King of Fighters XIII/Systems"

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(Character Abilities)
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==== Movement ====
 
==== Movement ====
* [[Marvel vs Capcom 3/Systems/Movement: Walking Jumping Crouching | Walking, Jumping, and Crouching]]
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* [[The King of Fighters XIII/Systems/Movement: Walking Jumping Crouching | Walking, Jumping, and Crouching]]
* [[Marvel vs Capcom 3/Systems/Movement: Dashing | Dashing]]
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* [[The King of Fighters XIII/Systems/Movement: Running | Running and Backdash]]
* [[Marvel vs Capcom 3/Systems/Movement: Super Jumping | Super Jumping]]
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* [[The King of Fighters XIII/Systems/Movement: Jumping | Jumps, Superjumps, Hops and Hyperhops]]
* [[Marvel vs Capcom 3/Systems/Movement: Double Jumping | Double Jumping]]
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* [[Marvel vs Capcom 3/Systems/Movement: Wall Jumping | Wall Jumping]]
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* [[Marvel vs Capcom 3/Systems/Movement: Air Dashing | Air Dashing]]
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* [[Marvel vs Capcom 3/Systems/Movement: Flying | Flying]]
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==== Defending ====
 
==== Defending ====
* [[Marvel vs Capcom 3/Systems/Defensive Actions: Blocking | Blocking]]
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* [[The King of Fighters XIII/Systems/Defensive Actions: Blocking | Blocking]]
* [[Marvel vs Capcom 3/Systems/Defensive Actions: Air Blocking | Air Blocking]]
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* [[The King of Fighters XIII/Systems/Defensive Actions: Guard Cancel Rolling | Guard Cancel Rolling]]
* [[Marvel vs Capcom 3/Systems/Defensive Actions: Advancing Guard | Advancing Guard]]
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* [[The King of Fighters XIII/Systems/Defensive Actions: Guard Cancel Blowback | Guard Cancel Blowback]]
* [[Marvel vs Capcom 3/Systems/Defensive Actions: Air Recovery | Air Recovery]]
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* [[Marvel vs Capcom 3/Systems/Defensive Actions: Rolling | Rolling]]
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==== Basic Attacks ====
 
==== Basic Attacks ====
* [[Marvel vs Capcom 3/Systems/Attacking: Normal Attacks | Normal Attacks]]
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* [[The King of Fighters XIII/Systems/Attacking: Normal Attacks | Normal Attacks]]
* [[Marvel vs Capcom 3/Systems/Attacking: Chain Combos Magic Series | Chain Combos / Magic Series]]
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* [[The King of FIgthers XIII/Systems/Attacking: Chain Combos Command Normal Cancels | Chain Combos and Command Normal Cancels]]
* [[Marvel vs Capcom 3/Systems/Attacking: Throws Air Throws Break Away | Throws / Air Throws / Break Away]]
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* [[The King of Fighters XIII/Systems/Attacking: Throws Throwteching | Throws and Throw Teching]]
* [[Marvel vs Capcom 3/Systems/Attacking: Special Moves | Special Moves]]
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* [[The King of Fighters XIII/Systems/Attacking: Special Moves | Special Moves]]
  
==== Hyper Meter Attacks ====
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==== Meter Attacks ====
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Hyper Combos | Hyper Combos]]
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* [[The King of Fighters XIII/Systems/Meter Attacks: Desperation Moves | Desperation Moves]]
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Level 3 Hyper Combos | Level 3 Hyper Combos]]
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* [[The King of Fighters XIII/Systems/Meter Attacks: Neomax | Neomax]]
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Delayed Hyper Combos | Delayed Hyper Combos]]
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* [[The King of Fighters XIII/Systems/Meter Attacks: Drive Cancels | Drive Cancels]]
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Crossover Combinations | Cross-Over Combinations]]
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* [[The King of Fighters XIII/Systems/Meter Attacks: Hyperdrive Mode | Hyperdrive Mode]]
  
 
==== Air Combos ====
 
==== Air Combos ====
* [[Marvel vs Capcom 3/Systems/Air Combos: Launchers | Launchers]]
 
* [[Marvel vs Capcom 3/Systems/Air Combos: Air Chain Combos Magic Series | Air Chain Combos / Magic Series]]
 
* [[Marvel vs Capcom 3/Systems/Air Combos: Air Combo Finishers | Air Combo Finishers]]
 
* [[Marvel vs Capcom 3/Systems/Air Combos: Aerial Exchange | Aerial Exchange]]
 
 
==== Assist Actions ====
 
* [[Marvel vs Capcom 3/Systems/Assist Actions: Crossover Assists | Cross-Over Assists]]
 
* [[Marvel vs Capcom 3/Systems/Assist Actions: Crossover Attacks | Cross-Over Attacks]]
 
* [[Marvel vs Capcom 3/Systems/Assist Actions: Crossover Counters | Cross-Over Counters]]
 
* [[Marvel vs Capcom 3/Systems/Assist Actions: Snap Backs | Snap Backs]]
 
 
==== X-Factor ====
 
* [[Marvel vs Capcom 3/Systems/X Factor: XFactor Power Ups | X-Factor Power Ups]]
 
* [[Marvel vs Capcom 3/Systems/X Factor: XFactor Healing | X-Factor Healing]]
 
* [[Marvel vs Capcom 3/Systems/X Factor: XFactor Cancels | X-Factor Cancels]]
 
* [[Marvel vs Capcom 3/Systems/X Factor: XFactor Counters | X-Factor Counters]]
 
  
 
== Projectile Clashing System ==
 
== Projectile Clashing System ==

Revision as of 21:35, 17 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png


In Depth Game System Guide

This section of the Hyper Guide will tell you just about how everything in Marvel Vs. Capcom 3 works. From Dashing to Assists to Delayed Hyper Combos to Air Dashing to Character States to Projectile Clashing... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Marvel Vs. Capcom 3 works from the insides...

Character States

There are so many techniques that characters can use in the game and so many rules and restrictions as to when these techniques are possible. That is why it will be very important to understand the concept of Character States in The King of Fighters XIII in order to understand why some techniques are and aren't possible and when.

Character Abilities

This section will cover all the various techniques and abilities that are available to the characters in Marvel Vs. Capcom 3 ranging from your most basic of abilities such as Walking, Blocking, Super Jumping, and Launchers to the more advanced abilities like Delayed Hyper Combos, Aerial Exchanges, and X-Factor.

Movement

Defending

Basic Attacks

Meter Attacks

Air Combos

Projectile Clashing System

The way Projectiles in Marvel Vs. Capcom 3 interact with each other is more complex than most entire Fighting Games are! From Hadokens to daggers to beams to drones to columns of fire to gun shots to whirlwinds to Yashichis, learning what overrides what and how Projectiles work is complex business! This section will teach you all you need to know.