Difference between revisions of "The King of Fighters XIII/Systems"

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== Character Abilities ==
 
== Character Abilities ==
This section will cover all the various techniques and abilities that are available to the characters in Marvel Vs. Capcom 3 ranging from your most basic of abilities such as Walking, Blocking, Super Jumping, and Launchers to the more advanced abilities like Delayed Hyper Combos, Aerial Exchanges, and X-Factor.
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This section will cover all the various techniques and abilities that are available to the characters in The King of Fighters XIII ranging from your most basic of abilities such as Walking, Blocking and Throwing to the more advanced abilities like Drive Cancels and Hyperdrive Mode.
  
 
==== Movement ====
 
==== Movement ====

Revision as of 21:37, 17 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png


In Depth Game System Guide

This section of the Hyper Guide will tell you just about how everything in Marvel Vs. Capcom 3 works. From Dashing to Assists to Delayed Hyper Combos to Air Dashing to Character States to Projectile Clashing... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Marvel Vs. Capcom 3 works from the insides...

Character States

There are so many techniques that characters can use in the game and so many rules and restrictions as to when these techniques are possible. That is why it will be very important to understand the concept of Character States in The King of Fighters XIII in order to understand why some techniques are and aren't possible and when.

Character Abilities

This section will cover all the various techniques and abilities that are available to the characters in The King of Fighters XIII ranging from your most basic of abilities such as Walking, Blocking and Throwing to the more advanced abilities like Drive Cancels and Hyperdrive Mode.

Movement

Defending

Basic Attacks

Meter Attacks

Air Combos

Projectile Clashing System

The way Projectiles in Marvel Vs. Capcom 3 interact with each other is more complex than most entire Fighting Games are! From Hadokens to daggers to beams to drones to columns of fire to gun shots to whirlwinds to Yashichis, learning what overrides what and how Projectiles work is complex business! This section will teach you all you need to know.