Difference between revisions of "Throw"

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Last edited by:Asanto 00:47, 16 June 2014 (UTC)
 
Last edited by:Asanto 00:47, 16 June 2014 (UTC)
  
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== Description ==   
 
== Description ==   
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A Throw is simply an action a character can use to throw the enemy. Throws cause damage by either the opponent hitting the ground, a hit made during the throw or at times both. Throws are, in most games, unblockable and are usually executed by a close combination of lever and button
 
A Throw is simply an action a character can use to throw the enemy. Throws cause damage by either the opponent hitting the ground, a hit made during the throw or at times both. Throws are, in most games, unblockable and are usually executed by a close combination of lever and button
 
(Right + Fierce near opponent), a multiple button command (Jab + Short) or also a shortcut button . While a character cannot quick stand after being grabbed or thrown, in mostr games, they can escape by using a throw escape. A Throw Escape can be preformed by executing the command for a throw within select, usually small, amount of frames of the throw of which your attempting to escape. Really, Throws are quite similar to [[Command Grabs]] except they don't require a "full" input. Neither does it do as much damage or look nearly as spectacular.
 
(Right + Fierce near opponent), a multiple button command (Jab + Short) or also a shortcut button . While a character cannot quick stand after being grabbed or thrown, in mostr games, they can escape by using a throw escape. A Throw Escape can be preformed by executing the command for a throw within select, usually small, amount of frames of the throw of which your attempting to escape. Really, Throws are quite similar to [[Command Grabs]] except they don't require a "full" input. Neither does it do as much damage or look nearly as spectacular.
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Latest revision as of 03:55, 16 June 2014

Last edited by:Asanto 00:47, 16 June 2014 (UTC)

-Redirect from Grab

Description

A Throw is simply an action a character can use to throw the enemy. Throws cause damage by either the opponent hitting the ground, a hit made during the throw or at times both. Throws are, in most games, unblockable and are usually executed by a close combination of lever and button (Right + Fierce near opponent), a multiple button command (Jab + Short) or also a shortcut button . While a character cannot quick stand after being grabbed or thrown, in mostr games, they can escape by using a throw escape. A Throw Escape can be preformed by executing the command for a throw within select, usually small, amount of frames of the throw of which your attempting to escape. Really, Throws are quite similar to Command Grabs except they don't require a "full" input. Neither does it do as much damage or look nearly as spectacular.