Difference between revisions of "Training Room Tips"
Revision as of 21:56, 11 September 2018
The training room is a massively useful tool for practicing basic skills. A good rule with any training room exercise is to repeat it 10 times in a row. If you can't do it 10 times in a row, restart from the beginning.
One of the simplest things you can use training room to do is practice combos. Set the dummy to block after the first hit, so if you drop the combo, it will block, making it clear you've messed up the combo without checking the combo counter.
Set the dummy to sweep continuously with a recording, when you are about to get up, do the motion and press the button exactly as the wakeup animation ends. If you see the Reversal message flash, you've done it correctly.
In Street Fighter V, a good way to practice doing Meaty Attacks correctly is to set the dummy recording on Cammy, or another character with a dragon punch to perform the heavy version of that dragon punch as a reversal wakeup action. If you get the counterhit message, you did it correctly.
Choose a combo that can be hit confirmed and set the dummy to random guard. Only cancel into the special move you're confirming on hit, not on block.
Counter Hit Confirms
Check out the Hit Confirm article for examples of confirming on counterhit.
Set the dummy to block only the first hit, and to get counterhit, or perform a guard action, afterwards. When you counterhit them, follow the combo up.