Twelve (3S)

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Twelve's Character Select Portrait
Twelve's Neutral Stance

Introduction

Moves List

Normal Moves

Throws

H.U.G. LP + LK
F.L.G. F + LP + LK
T.R.W. B + LP + LK

Command Normals

B.M.K. B + MK
Kabe Haritsuki While against wall, hold F
Kokkuu In air, F, F or B, B

Target Combos

  • None.

Special Moves

N.D.L. D, DF, F + P (EX)
A.X.E. D, DB, B + P * (EX)
* can also be done in air
D.R.A. While jumping, D, DB, B + K (EX)

Super Arts

I X.N.D.L. D, DF, F, D, DF, F + P 2 stocks
II X.F.L.A.T. While jumping, D, DF, F, D, DF, F + K 1 stocks
III X.C.O.P.Y. D, DF, F, D, DF, F + P 1 stock

Move Analysis

Combos

Crouching LK, A.X.E. (LP)
Kokkuu deep HK, A.X.E. (LP)
Mid-screen, EX N.D.L., standing HK
Kokkuu deep HK, X.N.D.L.
Crouching LKx2, X.N.D.L.
Crouching LK, A.X.E. (LP), xx, X.N.D.L.
Standing close MK, X.N.D.L.
B.M.K., X.N.D.L.
UOH, link crouching LK, X.N.D.L.
Crouching MP, link crouching LK, X.N.D.L.
Standing close MK, super jump cancel, X.F.L.A.T.

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Arts

Additional Frame Data

Strategies

Overview

Basics

Super Art Selection

Kara-Techniques

Zoning

Mixups

Additional Notes

  • Personal Action: Invisibility.

Match-ups

Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Q

Hugo

Disadvantage Match-ups

Serious Disadvantage Match-ups

Ken

Akuma

Elena