Difference between revisions of "UNKNOWN (EFZ)"

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(Adding move data and translations.)
(Formatting.)
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=Introduction=
+
== Introduction ==
  
 
[[Image:unknown-efz.png|center]]
 
[[Image:unknown-efz.png|center]]
Line 13: Line 13:
 
== Character-Specific Notes ==
 
== Character-Specific Notes ==
  
* UNKNOWN is able to air jump once, and air dash/backstep once.  Once Misuzu has air dashed/backstepped, she cannot perform any more air jumps.
+
* UNKNOWN is able to air jump once, and air dash/backstep once.
 
* UNKNOWN's ground dash has some unique properties.  First, her dash ignores the opponent's body completely, allowing her to dash through the opponent as if she was not there.  Secondly, UNKNOWN disappears soon after her dash starts, and reappears as soon as her dash stops.  While she is invisible, she cannot be hit by any attacks.
 
* UNKNOWN's ground dash has some unique properties.  First, her dash ignores the opponent's body completely, allowing her to dash through the opponent as if she was not there.  Secondly, UNKNOWN disappears soon after her dash starts, and reappears as soon as her dash stops.  While she is invisible, she cannot be hit by any attacks.
  
Line 34: Line 34:
 
| 662A || 1 || 200 || Low || Yes || No || Yes
 
| 662A || 1 || 200 || Low || Yes || No || Yes
 
|- style="background:#EEEEEE"
 
|- style="background:#EEEEEE"
| 5B || 1 || 440 || Ground || Yes || No || Yes
+
| 5B(c) || 1 || 420 || Ground || Yes || Yes || Yes
 
|-
 
|-
| 5B (close) || 1 || 420 || Ground || Yes || Yes || Yes
+
| 5B(f) || 1 || 440 || Ground || Yes || No || Yes
 
|- style="background:#EEEEEE"
 
|- style="background:#EEEEEE"
 
| 2B || 1 || 410 || Low || Yes || Yes || Yes
 
| 2B || 1 || 410 || Low || Yes || Yes || Yes
Line 42: Line 42:
 
| j.B || 1 || 430 || High/Air || Yes || Yes || Yes
 
| j.B || 1 || 430 || High/Air || Yes || Yes || Yes
 
|- style="background:#EEEEEE"
 
|- style="background:#EEEEEE"
| 66B || 1 || 440 || Ground || Yes || Yes (No if guarded) || Yes
+
| 66B || 1 || 440 || Ground || Yes || Hit || Yes
 
|-
 
|-
| 662B || 1 || 410 || Low || Yes || Yes (No if guarded) || Yes
+
| 662B || 1 || 410 || Low || Yes || Hit || Yes
 
|- style="background:#EEEEEE"
 
|- style="background:#EEEEEE"
| 5C || 1 || 610 || Ground || Yes || Yes (No if guarded) || Yes
+
| 5C || 1 || 610 || Ground || Yes || Hit || Yes
 
|-
 
|-
| 2C || 1 || 620 || Low || Yes || Yes (No if guarded) || Yes
+
| 2C || 1 || 620 || Low || Yes || Hit || Yes
 
|- style="background:#EEEEEE"
 
|- style="background:#EEEEEE"
 
| j.C || 3 || 635 || High/Air || Yes || Yes || Yes
 
| j.C || 3 || 635 || High/Air || Yes || Yes || Yes
Line 71: Line 71:
 
=== Weak Attacks ===
 
=== Weak Attacks ===
  
'''Standing Weak''' (5A)
+
'''5A'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
  
  
'''Crouching Weak''' (2A)
+
'''2A'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
  
  
'''Jumping Weak''' (j.A)
+
'''j.A'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
  
  
'''Dashing Weak''' (66A)
+
'''66A'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
  
  
'''Dashing Crouching Weak''' (662A)
+
'''662A'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
Line 97: Line 97:
 
=== Medium Attacks ===
 
=== Medium Attacks ===
  
'''Standing Medium''' (5B)
+
'''5B (close)'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
  
  
'''Standing Medium (close)''' (5B (close))
+
'''5B (far)'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
  
  
'''Crouching Medium''' (2B)
+
'''2B'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
  
  
'''Jumping Medium''' (j.B)
+
'''j.B'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
  
  
'''Dashing Medium''' (66B)
+
'''66B'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
  
  
'''Dashing Crouching Medium''' (662B)
+
'''662B'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
Line 128: Line 128:
 
=== Strong Attacks ===
 
=== Strong Attacks ===
  
'''Standing Strong''' (5C)
+
'''5C'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
  
  
'''Crouching Strong''' (2C)
+
'''2C'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
  
  
'''Jumping Strong''' (j.C)
+
'''j.C'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
  
  
'''Dashing Strong''' (66C)
+
'''66C'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
  
  
'''Dashing Crouching Strong''' (662C)
+
'''662C'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
  
===Throws===
+
=== Throws ===
  
'''Standing Throw'''
+
'''Throw'''
 
* [description]
 
* [description]
 
* [usefulness]
 
* [usefulness]
Line 182: Line 182:
 
! Move !! Hits !! Damage !! Guard !! IC<br/>Cancel
 
! Move !! Hits !! Damage !! Guard !! IC<br/>Cancel
 
|-
 
|-
| colspan=5 style="background:#FFFFC0" | '''Outside the Window''' [Can be done midair]
+
| colspan=5 style="background:#FFFFC0" | '''Outside the Window''' [+Aerial]
 
|-
 
|-
 
| 236A || 5 || ≈700 || Any || No
 
| 236A || 5 || ≈700 || Any || No
Line 204: Line 204:
 
| colspan=5 style="background:#FFFFC0" | '''Master?  Lord?'''
 
| colspan=5 style="background:#FFFFC0" | '''Master?  Lord?'''
 
|-
 
|-
| 214A || 1 || 700 || Ground || Yes (FIC)
+
| 214A || 1 || 700 || Ground || FIC
 
|- style="background:#EEEEEE"
 
|- style="background:#EEEEEE"
| 214B || 1 || 700 || Ground || Yes (FIC)
+
| 214B || 1 || 700 || Ground || FIC
 
|-
 
|-
| 214C || n || 400*n || Ground || Yes (FIC)
+
| 214C || n || 400*n || Ground || FIC
 
|-
 
|-
| colspan=5 style="background:#FFFFC0" | '''Hide-and-Seek''' [Can be done midair]
+
| colspan=5 style="background:#FFFFC0" | '''Hide-and-Seek''' [+Aerial]
 
|-
 
|-
 
| 421A || 0 || N/A || N/A || Yes
 
| 421A || 0 || N/A || N/A || Yes
Line 220: Line 220:
 
| colspan=5 style="background:#FFFFC0" | '''Toy Knife'''
 
| colspan=5 style="background:#FFFFC0" | '''Toy Knife'''
 
|-
 
|-
| 41236A || 6 || 300*n || Any || Yes (FIC)
+
| 41236A || 6 || 300*n || Any || FIC
 
|- style="background:#EEEEEE"
 
|- style="background:#EEEEEE"
| 41236B || 6 || 300*n || Any || Yes (FIC)
+
| 41236B || 6 || 300*n || Any || FIC
 
|-
 
|-
| 41236C || 6 || 300*n || Any || Yes (FIC)
+
| 41236C || 6 || 300*n || Any || FIC
 
|-
 
|-
| colspan=5 style="background:#FFE0E0" | '''the ty_eki''' [During wakeup]
+
| colspan=5 style="background:#FFE0E0" | '''the ty_eki''' [During wakeup, SP Level 2]
 
|-
 
|-
 
| 22S || ? || ? || ? || ?
 
| 22S || ? || ? || ? || ?
 
|-
 
|-
| colspan=5 style="background:#FFE0E0" | '''Great Migration'''
+
| colspan=5 style="background:#FFE0E0" | '''Great Migration''' [SP Level 1]
 
|-
 
|-
 
| 236236A || 14 || 50*n || Any || No
 
| 236236A || 14 || 50*n || Any || No
Line 236: Line 236:
 
| 236236B || 14 || 50*n || Any || No
 
| 236236B || 14 || 50*n || Any || No
 
|-
 
|-
| colspan=5 style="background:#FFE0E0" | '''Solar'''
+
| colspan=5 style="background:#FFE0E0" | '''Solar''' [SP Level 1-3]
 
|-
 
|-
 
| rowspan=2 | j.236236A
 
| rowspan=2 | j.236236A
Line 253: Line 253:
 
| 3 || ≈3800 || Ground || No
 
| 3 || ≈3800 || Ground || No
 
|-
 
|-
| colspan=5 style="background:#FFE0E0" | '''Inside of Barrel'''
+
| colspan=5 style="background:#FFE0E0" | '''Inside of Barrel''' [SP Level 1-3]
 
|-
 
|-
 
| 463214A || 2 || 1800 or 0 || Unblockable || No
 
| 463214A || 2 || 1800 or 0 || Unblockable || No
Line 261: Line 261:
 
| 463214C || 2 || 1800 or 3500 or 6500 or 0 || Unblockable || No
 
| 463214C || 2 || 1800 or 3500 or 6500 or 0 || Unblockable || No
 
|-
 
|-
| colspan=5 style="background:#FFE0FF" | '''Swimming up Waterfall'''
+
| colspan=5 style="background:#FFE0FF" | '''Swimming up Waterfall''' [1/3 HP, SP Level 3]
 
|-
 
|-
 
| CB6AA || 18 || 5900 || Low || No
 
| CB6AA || 18 || 5900 || Low || No
Line 322: Line 322:
 
== Strategy, Tactics, and Combos ==
 
== Strategy, Tactics, and Combos ==
  
=== Basic Strategy ===
+
=== Combos ===
  
 
A basic "bread and butter" combo for UNKNOWN would be 5A 5BB 5C 214A.  That last move has some strict timing, so practice.
 
A basic "bread and butter" combo for UNKNOWN would be 5A 5BB 5C 214A.  That last move has some strict timing, so practice.
 +
 +
=== Crossing up in the World of Eternity ===
  
 
The j.C move is an excellent cross-up.
 
The j.C move is an excellent cross-up.
 
=== Links ===
 
 
=== Launchers ===
 
 
=== Chains/Loops ===
 
 
=== Example Combos ===
 
  
 
== Win Quotes ==
 
== Win Quotes ==
  
{| width="100%"
+
{| width="100%" border="1" cellpadding="5" cellspacing="0"
 
! width="50%" | Japanese
 
! width="50%" | Japanese
 
! width="50%" | English
 
! width="50%" | English
Line 345: Line 339:
 
のぞまれたから<br/>
 
のぞまれたから<br/>
 
わたしはいるんだよ<br/>
 
わたしはいるんだよ<br/>
 +
<br/>
 
ただそれだけ…
 
ただそれだけ…
|
 
[TRANSLATION NEEDED]
 
|-
 
|
 
おわりもはじまりもない<br/>
 
ただまわって<br/>
 
ずっとおなじ<br/>
 
ところにいるの
 
 
|
 
|
 
[TRANSLATION NEEDED]
 
[TRANSLATION NEEDED]
Line 359: Line 346:
 
|
 
|
 
ここは永遠…<br/>
 
ここは永遠…<br/>
わたしのせかい… さようなら…
+
わたしのせかい…
 
|
 
|
 
[TRANSLATION NEEDED]
 
[TRANSLATION NEEDED]
Line 365: Line 352:
 
|
 
|
 
欠けてるせかいは<br/>
 
欠けてるせかいは<br/>
 +
<br/>
 
たのしかった?
 
たのしかった?
 
|
 
|
Line 370: Line 358:
 
|-
 
|-
 
|
 
|
君ももう<br/>
 
かえれないんだよ…<br/>
 
 
こわくはないよ<br/>
 
こわくはないよ<br/>
 +
<br/>
 
きえてなくなるだけ<br/>
 
きえてなくなるだけ<br/>
何も感じないから…
+
何も感じないから…<br/>
 +
<br/>
 +
さぁ、いこうよ…
 
|
 
|
 
[TRANSLATION NEEDED]
 
[TRANSLATION NEEDED]
 
|-
 
|-
 
|
 
|
さぁ、いこうよ… まだわからない?
+
いまのわたしに<br/>
 +
<br/>
 +
きのうのわたし<br/>
 +
<br/>
 +
あしたのわたしに<br/>
 +
<br/>
 +
もうひとりのわたし…
 
|
 
|
 
[TRANSLATION NEEDED]
 
[TRANSLATION NEEDED]
 
|-
 
|-
 
|
 
|
わたしは<br/>
+
おわりもはじまりもない<br/>
のぞまれただけ<br/>
+
<br/>
あなたが<br/>
+
ただまわって<br/>
そう、のぞんだだけ
+
ずっとおなじ<br/>
 +
ところにいるの
 
|
 
|
 
[TRANSLATION NEEDED]
 
[TRANSLATION NEEDED]
 
|-
 
|-
 
|
 
|
いまのわたしに<br/>
+
さようなら…
きのうのわたし<br/>
+
|
あしたのわたしに<br/>
+
[TRANSLATION NEEDED]
もうひとりのわたし…
+
|-
 +
|
 +
君ももう<br/>
 +
<br/>
 +
かえれないんだよ…
 +
|
 +
[TRANSLATION NEEDED]
 +
|-
 +
|
 +
まだわからない?<br/>
 +
<br/>
 +
わたしは<br/>
 +
のぞまれただけ<br/>
 +
<br/>
 +
あなたが<br/>
 +
そう、のぞんだだけ
 
|
 
|
 
[TRANSLATION NEEDED]
 
[TRANSLATION NEEDED]
Line 402: Line 413:
 
わたしは<br/>
 
わたしは<br/>
 
さみしくないよ<br/>
 
さみしくないよ<br/>
 +
<br/>
 
だって、<br/>
 
だって、<br/>
 
君がこれから<br/>
 
君がこれから<br/>
Line 412: Line 424:
 
== Colors ==
 
== Colors ==
  
{| style="width:500px; border:1px solid silver"
+
[[Image:EFZ-unknown-colors.png]]
|- style="background:#C0FFFF"
+
! Palette !! Appearance
+
|-
+
| 1 (Default) || Brown hair, yellow ribbons, white dress, no stockings.
+
|- style="background:#EEEEEE"
+
| 2 || Black hair, white ribbons, red dress, white stockings.
+
|-
+
| 3 || Blonde hair, red ribbons, dark blue dress, brown stockings.
+
|- style="background:#EEEEEE"
+
| 4 || Light blue hair, black ribbons, black dress, black stockings.
+
|-
+
| 5 || Pink hair, brown ribbons, purple dress, no stockings.
+
|- style="background:#EEEEEE"
+
| 6 || Light brown hair, red ribbons, yellow dress, no stockings.
+
|}
+
  
== In–game References ==
+
== In-game References ==
  
 
'''ONE References'''
 
'''ONE References'''
 
* The scenery in the background is one part of the world of eternity in ''ONE''.
 
* The scenery in the background is one part of the world of eternity in ''ONE''.
  
== Discussion ==
+
{{EFZ}}
 
+
[http://www.shoryuken.com/forums/showthread.php?t=71842 Shoryuken Eternal Fighter Zero Thread]
+
  
 
[[Category: Eternal Fighter ZERO]]
 
[[Category: Eternal Fighter ZERO]]
 
[[Category: UNKNOWN]]
 
[[Category: UNKNOWN]]

Revision as of 17:33, 2 June 2007

Introduction

Unknown-efz.png

UNKNOWN is a small agile character, and uses various toys and her ghostly abilities to fight. She can control space well with her multiple ranged attacks, and has the ability to completely control her flight in midair.

UNKNOWN is actually a character from ONE, a visual novel produced by Tactics in 1998. Her resemblence to a younger Mizuka is positively uncanny. During ONE, she gets to meet Kouhei again in the world of eternity...

Stage: World of Eternity (永遠の世界)

BGM: Eternity (永遠)

Character-Specific Notes

  • UNKNOWN is able to air jump once, and air dash/backstep once.
  • UNKNOWN's ground dash has some unique properties. First, her dash ignores the opponent's body completely, allowing her to dash through the opponent as if she was not there. Secondly, UNKNOWN disappears soon after her dash starts, and reappears as soon as her dash stops. While she is invisible, she cannot be hit by any attacks.

Normal Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard Move
Cancel
Jump
Cancel
IC
Cancel
5A 1 180 Ground Yes Yes Yes
2A 1 200 Low Yes Yes Yes
j.A 1 220 High/Air Yes Yes Yes
66A 1 250 Ground Yes No Yes
662A 1 200 Low Yes No Yes
5B(c) 1 420 Ground Yes Yes Yes
5B(f) 1 440 Ground Yes No Yes
2B 1 410 Low Yes Yes Yes
j.B 1 430 High/Air Yes Yes Yes
66B 1 440 Ground Yes Hit Yes
662B 1 410 Low Yes Hit Yes
5C 1 610 Ground Yes Hit Yes
2C 1 620 Low Yes Hit Yes
j.C 3 635 High/Air Yes Yes Yes
66C 1 600 Ground Yes No Yes
662C 0 N/A N/A Yes Yes Yes
Throw 2 800 Throw No No No
j.Throw 1 100 Air Throw No No No
[TRANSLATION NEEDED] (とんでって)
j.6C 1 600 High/Air Yes Yes Yes
Flight [Requires RF Gauge]
S 0 N/A N/A No No No

Weak Attacks

5A

  • [description]
  • [usefulness]


2A

  • [description]
  • [usefulness]


j.A

  • [description]
  • [usefulness]


66A

  • [description]
  • [usefulness]


662A

  • [description]
  • [usefulness]

Medium Attacks

5B (close)

  • [description]
  • [usefulness]


5B (far)

  • [description]
  • [usefulness]


2B

  • [description]
  • [usefulness]


j.B

  • [description]
  • [usefulness]


66B

  • [description]
  • [usefulness]


662B

  • [description]
  • [usefulness]

Strong Attacks

5C

  • [description]
  • [usefulness]


2C

  • [description]
  • [usefulness]


j.C

  • [description]
  • [usefulness]


66C

  • [description]
  • [usefulness]


662C

  • [description]
  • [usefulness]

Throws

Throw

  • [description]
  • [usefulness]


Air Throw

  • [description]
  • [usefulness]

Command Normals

[TRANSLATION NEEDED] (とんでって)

  • [description]
  • [usefulness]


Flight (飛行)

  • [description]
  • [usefulness]

Special Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard IC
Cancel
Outside the Window [+Aerial]
236A 5 ≈700 Any No
> 236A/B/C 3 ≈430 Any No
236B 5 ≈700 Any No
> 236A/B/C 5 ≈700 Any No
236C 1 450 Any No
Rotten World
623A 1 700 Any Yes
623B 1 1000 Any Yes
623C 2 ≈1350 Any Yes
Master? Lord?
214A 1 700 Ground FIC
214B 1 700 Ground FIC
214C n 400*n Ground FIC
Hide-and-Seek [+Aerial]
421A 0 N/A N/A Yes
421B 0 N/A N/A Yes
421C 0 N/A N/A Yes
Toy Knife
41236A 6 300*n Any FIC
41236B 6 300*n Any FIC
41236C 6 300*n Any FIC
the ty_eki [During wakeup, SP Level 2]
22S  ?  ?  ?  ?
Great Migration [SP Level 1]
236236A 14 50*n Any No
236236B 14 50*n Any No
Solar [SP Level 1-3]
j.236236A n 100*n Any No
1 2000 Ground No
j.236236B n 100*n Any No
1 2800 Ground No
j.236236C n 100*n Any No
3 ≈3800 Ground No
Inside of Barrel [SP Level 1-3]
463214A 2 1800 or 0 Unblockable No
463214B 2 1800 or 3500 or 0 Unblockable No
463214C 2 1800 or 3500 or 6500 or 0 Unblockable No
Swimming up Waterfall [1/3 HP, SP Level 3]
CB6AA 18 5900 Low No

Specials

Outside the Window (まどのそと)

  • [description]
  • [usefulness]


Rotten World (くずれるせかい)

  • [description]
  • [usefulness]


Master? Lord? (あるじ?ぬし?)

  • [description]
  • [usefulness]


Hide-and-Seek (かくれんぼ)

  • [description]
  • [usefulness]


Toy Knife (おもちゃのないふ)

  • [description]
  • [usefulness]

Eterny Specials

the ty_eki (in memory of ty_eki and sakagami mai)

  • [description]
  • This move is actually a bug.
  • [usefulness]


Great Migration (だいいどう)

  • [description]
  • [usefulness]


Solar (たいよう)

  • [description]
  • [usefulness]


Inside of Barrel (たるのなか)

  • [description]
  • [usefulness]

Final Memory

Swimming up Waterfall (たきのぼり)

  • [description]
  • [usefulness]

Strategy, Tactics, and Combos

Combos

A basic "bread and butter" combo for UNKNOWN would be 5A 5BB 5C 214A. That last move has some strict timing, so practice.

Crossing up in the World of Eternity

The j.C move is an excellent cross-up.

Win Quotes

Japanese English

のぞまれたから
わたしはいるんだよ

ただそれだけ…

[TRANSLATION NEEDED]

ここは永遠…
わたしのせかい…

[TRANSLATION NEEDED]

欠けてるせかいは

たのしかった?

[TRANSLATION NEEDED]

こわくはないよ

きえてなくなるだけ
何も感じないから…

さぁ、いこうよ…

[TRANSLATION NEEDED]

いまのわたしに

きのうのわたし

あしたのわたしに

もうひとりのわたし…

[TRANSLATION NEEDED]

おわりもはじまりもない

ただまわって
ずっとおなじ
ところにいるの

[TRANSLATION NEEDED]

さようなら…

[TRANSLATION NEEDED]

君ももう

かえれないんだよ…

[TRANSLATION NEEDED]

まだわからない?

わたしは
のぞまれただけ

あなたが
そう、のぞんだだけ

[TRANSLATION NEEDED]

わたしは
さみしくないよ

だって、
君がこれから
ずっといっしょに
居てくれるんだもん

[TRANSLATION NEEDED]

Colors

EFZ-unknown-colors.png

In-game References

ONE References

  • The scenery in the background is one part of the world of eternity in ONE.
Eternal Fighter ZERO

Game MechanicsMove List Notation

AkaneAkikoAyuDoppelIkumiKannaKanoKaoriMakotoMaiMayuMinagiMioMisakiMishioMisuzuMizukaNayuki (asleep)Nayuki (awake)RumiSayuriShioriUNKNOWN