Ultimate Marvel vs Capcom 3/Akuma

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Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png


Akuma

Akumaface.jpg

In a nutshell
Akuma returns in Ultimate with a game play very similar to what was seen in the past. Playing as Akuma depends on getting in close through the use of his varied special attacks and looking for strong mix-up opportunities. Although Akuma does relatively high damage, his low life means that he can be removed from the game fairly easily if used recklessly. Akuma is most known for his Tatsumaki Zenkuyaku assist although the hit stun created by this move now is lower than in the previous version of Marvel vs. Capcom 3, which means the point character will need to have a faster reaction time. Akuma's Raging Demon is still the most damaging hyper in the game.

Character Vitals

CHARACTER DATA
Health:
750,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
32.5 %
55.0 %
77.5 %
X-Factor Speed Boost:
7.5 %
15.0 %
22.5 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
? %
 ? %
 ? %
 ? %
 ? %
X-Factor Lvl 1:
? %
 ? %
 ? %
 ? %
 ? %
X-Factor Lvl 2:
? %
 ? %
 ? %
 ? %
 ? %
X-Factor Lvl 3:
? %
 ? %
 ? %
 ? %
 ? %

Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Gohadoken
Shot.png Front.png
90,000
Messatsu Gouhadou
Beta2.png Hyakki Gojin
Direct.png Tiltdown.png
90,000
High.png OTG.png
Messatsu Gouhadou
Gamma2.png Tatsumaki Zankuyaku
Direct.png Front.png
132,600
Softknockdown.png
Messatsu Shoryu

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
53,000
Rpdfire.png
Crouching Light
D.png + L.png
48,000
Low.png
Rpdfire.png
Standing Medium
M.png
72,000 (40,000 x 2)
Crouching Medium
D.png + M.png
75,000
Zugihasatsu
F.png + M.png
81,000 (45,000 x 2)
High.png
Standing Heavy
H.png
88,000
Crouching Heavy
D.png + H.png
85,000
Low.png Softknockdown.png
Senpukyaku
F.png + H.png
100,000
Akuma counts as standing during this
Standing Special
S.png
90,000
Launch.png
Jumping Light
air L.png
53,000
High.png
Jumping Medium
air M.png
70,000
High.png
Tenmakujinkyaku
air D.png + M.png
80,000
Jumping Heavy
air H.png
88,000
High.png
Jumping Special
air S.png
90,000
High.png

Special Moves

Name
Command
Damage
Notes (glossary)
Gouhadou
Qcf.png + Atk.png
90,000
Zankyu Hadou
Aironly.png Qcf.png + Atk.png
90,000
Goushoryu
Dp.png + Atk.png
L.png  90,000
M.png 118,000 (55,000 + 70,000)
H.png 132,600 (40,000 x 2 + 70,000)
Tatsumaki
Qcb.png + Atk.png
L.png 110,000
M.png 132,000 (40,000 x 2 + 70,000)
H.png 166,200 (35,000 x 4 + 70,000)
Airok.png
Hyakkishu
Rdp.png + Atk.png
   Fist
Hyakkishu, then L.png
100,000
Groundbounce.png High.png
Does not automatically face opponent
   Burning Dive Kick
Hyakkishu, then M.png
90,000
Otg.png High.png
Groundbounce.png if opponent is not standing
Does not automatically face opponent
   Zankyu Hadou
Hyakkishu, then H.png
90,000
Ashura Senku
Dp.png or Rdp.png + S.png

Hyper Moves

Name
Command
Damage
Notes (glossary)
Messatsu/Tenma-Gohado Agyo
Qcf.png + Atk.png + Atk.png
285,600 (11,000 x 48) - 312,900
Airok.png
Damage scales by 0.97
Messatsu/Tenma-Gohado Ungyo
Qcf.png + Atk.png + Atk.png , hold H.png
260,300 (18,000 x 25) - 312,500
Airok.png
Air version Otg.png
Damage scales by 0.95
Messatsu-Goshoryu
Dp.png + Atk.png + Atk.png
292,000 (40,000 x 8 + 150,000) - 342,900
Startupinv.png
Damage scales by 0.9
Raging Demon
L.png , L.png , F.png , M.png , H.png
465,000 - 510,000
Throw.png Startupinv.png
Can Be Followed whit an air Messatsu/Tenma-Gohado Agyo

Mission Mode Combos

Apprentice Combos

Strategy

Tips and Tricks

  • Throws are an important part of Akuma's game. Off of any throw, front or back, air or ground, you can instantly do an air Charged Messatsu Gouhado with Qcf.png , Uf.png + Atk.png + Atk.png . This will OTG for big damage.
  • Akuma's teleport is extremely useful, especially when combined with assists that hit repeatedly as he passes through you and changes sides.
  • Akuma's overhead Chop can be special cancelled, which means you can score a launcher with the S.png button into huge damage.

Combos

Basic Strategy

Advanced Strategy