Difference between revisions of "Ultimate Marvel vs Capcom 3/Amaterasu"

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(Normal Moves : Thunder Edge Weapon Stance)
(Example: L-cL-M or cM; L or cL-M-cM; M-cM-H; M or cM-H-cH)
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{{ UMvC3CharacterDataBox | 800,000 | Specialized Zig-Zag | No | Yes | 1 |
 
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Revision as of 00:44, 12 May 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png

Amaterasu

Umvc3 amaterasu face.jpg

Amaterasu, the sun goddess, lost her physical form year ago defeating the True Orochi. 100 years later she was resurrected in the form of a wolf who now uses her powers to restore beauty to islands of Japan.


In a nutshell

Amaterasu (Amy) is a very unique and versatile character due to her extensive weapons and swift defense. She is well equiped to force the opponent into a corner through the use of her Thunder Edge and airdash creating situations to increase preasure and extend combos, also with the use of airdash. A new change to the game system in Ultimate prevents blocking while airdashing which leaves her vulnerable to counter attacks. Lastly, Amy is shorter than many standing attacks leaving the opponent vulnerable to retaliation.


Character Vitals

CHARACTER DATA
Health:
800,000
Specialized Zig-Zag
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 %
40 %
60 %
X-Factor Speed Boost:
20 %
30 %
40 %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
30 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
30 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Solar Flare
Extra.png Instant.png
0
Proj.png reflector
Okami Shuffle
Beta2.png Bloom
Extra.png Instant.png
0
Fills 30% of one
H.C. Gauge
Okamu Shuffle
Gamma2.png Cold Star
Shot.png Tiltdown.png
20,000 X 8
(113,600)
Proj.png
freezes opponent
Okami Shuffle

Normal Moves : Solar Flare Weapon Stance

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
30,000
Crouching Light
D.png + L.png
28,000
Rpdfire.png Low.png
Standing Medium
M.png
50,000
Crouching Medium
D.png + M.png
50,000
Low.png
Standing Heavy
H.png
60,000
chains to D.png + H.png
Crouching Heavy
D.png + H.png
60,000
Low.png
Softknockdown.png
Special
S.png
70,000
Launch.png Nocancel.png
Reflector Chain Combo Ichi
F.png + H.png
60,000
Ni
San
Shi
Solar Flare Attack
from Ichi, H.png
H.png
H.png
H.png
60,000
60,000
60,000
60,000
Jumping Light
air L.png
35,000
High.png
Jumping Medium
air M.png
48,000
High.png
Jumping Heavy
air H.png
60,000
High.png
can chain into itself to 3 hits
Jumping Special
air S.png
70,000
High.png Aircombofinisher.png
Softknockdown.png vs airborne opponent

Normal Moves : Thunder Edge Weapon Stance

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
30,000
Crouching Light
D.png + L.png
28,000
Rpdfire.png Low.png
Standing Medium
M.png
50,000
Crouching Medium
D.png + M.png
50,000
Low.png
Standing Heavy
H.png
80,000
chains to D.png + H.png
Crouching Heavy
D.png + H.png
80,000
Low.png
Softknockdown.png
Special
S.png
70,000
Launch.png Nocancel.png
Glaive Chain Combo Ichi
F.png + H.png
80,000
can be charged
Glaive Chain Combo Ichi
(Charged version)
F.png + H.png charge
100,000
Stagger.png
Ni
San
Thunder Edge Slash
from Ichi, H.png
H.png
H.png
80,000
80,000
80,000
can be charged
can be charged
forced Groundbounce.png can be charged
Ni
San
Thunder Edge Slash
(charged versions)
from Ichi, H.png charge
H.png charge
H.png charge
100,000
100,000
100,000
Stagger.png
Stagger.png
Stagger.png
Jumping Light
air L.png
35,000
High.png
Jumping Medium
air M.png
48,000
High.png
Jumping Heavy
air H.png
90,000
High.png
can be charged
Jumping Heavy
(Charged Version)
air H.png charge
110,000
High.png
Forcedgroundbounce.png
Jumping Special
air S.png
70,000
High.png Aircombofinisher.png
Softknockdown.png vs airborne opponent
Thunder Edge Stab
air Df.png + H.png
90,000
can be charged
Otg.png
Groundbounce.png vs airborne opponent
Thunder Edge Stab
(Charged Version)
air Df.png + H.png charge
120,000
Stagger.png
Otg.png
Groundbounce.png vs airborne opponent

Normal Moves : Devout Beads Weapon Stance

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
30,000
Crouching Light
D.png + L.png
28,000
Rpdfire.png Low.png
Standing Medium
M.png
50,000
Crouching Medium
D.png + M.png
50,000
Low.png
Standing Heavy
H.png
25,000 X 4
(79,500)
chains to D.png + H.png
Crouching Heavy
D.png + H.png
25,000 X 4
(79,500)
Low.png
Softknockdown.png
Special
S.png
70,000
Launch.png Nocancel.png
Rosary Chain Combo Ichi
F.png + H.png
25,000 X 4
(79,500)
Ni
San
Shi
Devout Beads Whip
from Ichi, H.png
H.png
H.png
H.png
25,000 X 4
25,000 X 4
25,000 X 4
25,000 X 4
(153,900)
(163,900 for full rosary combo)



Softknockdown.png
Jumping Light
air L.png
35,000
High.png
Jumping Medium
air M.png
48,000
High.png
Jumping Heavy
air H.png
25,000 X 4
(79,500)
High.png
Jumping Special
air S.png
70,000
High.png Aircombofinisher.png
Softknockdown.png vs airborne opponent

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Universal Special Moves

Name
Command
Damage
Notes (glossary)
Head Charge L / M
air Qcf.png + L.png / M.png
70,000
Head Charge H
air Qcf.png + H.png
70,000
Groundbounce.png
Power Slash
(Paper)
Qcb.png + Atk.png
80,000
Proj.png
Weapon Change
D.png , D.png + Atk.png
0
L.png changes to Solar Flare
M.png changes to Thunder Edge
H.png changes to Devout Beads


Solar Flare Stance Special Moves

Name
Command
Damage
Notes (glossary)
Solar Flare L
Dp.png + L.png
150,000
can be charged
Counter.png vs High.png and mid
Cptr.png
Hardknockdown.png
Solar Flare M
Dp.png + M.png
150,000
can be charged
Counter.png vs Low.png
Cptr.png
Hardknockdown.png
Solar Flare H
Dp.png + H.png
varies
can be charged
Proj.png reflector
if Proj.png cant be reflected:
Projnull.png instead


Thunder Edge Stance Special Moves

Name
Command
Damage
Notes (glossary)
Thunder Edge
Qcf.png + Atk.png
100,000
can be charged
L.png stabs F.png
M.png stabs Uf.png
H.png stabs U.png
Thunder Edge
(Charged Version)
Qcf.png + Atk.png charge
150,000
Softknockdown.png
Glaive Chop
air Qcf.png + S.png
10,000 X 3 + 30,000 X 3
hits and damage can vary
slightly by height and angle


Devout Beads Stance Special Moves

Name
Command
Damage
Notes (glossary)
Cold Star
Qcf.png + Atk.png
20,000 X 1 ~ 8
(20,000 ~ 113,600)
Proj.png
mashable
freezes opponent
Atk.png used determines angle:
L.png shoots F.png
M.png shoots Uf.png
H.png jumps and shoots Df.png

Hyper Moves

Name
Command
Damage
Notes (glossary)
Okami Shuffle
Qcf.png + Atk.png + Atk.png
70,000
+ 10,000 per ice hit
+ 7,000 per lightning hit
+ 80,000 for final bolt
(295,800)
Damage varies by screen location
Airok.png Proj.png
soft Knockdown.png for first hit
Otg.png Hardknockdown.png
for all other hits.
Doesn't scale normally with combo.
More research required.
Vale of Mist
Qcb.png + Atk.png + Atk.png
0
Airok.png
slow state that affects only
opponent's team.
lasts 5 seconds.
Divine Instruments
Dp.png + Atk.png + Atk.png
400,000 ~ 440,000
Mashable
Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

  • While learning Amaterasu, do not be afraid to lose. Take your time learning each weapon separately before trying to combine all of her techniques into one gameplan. Remember to experiment and find out what you can crouch under as one of the shortest characters in the game. The knowledge will add up to a much deadlier character in the future.
  • Play the matchup when using Amaterasu. If your opponent's character is weak to rush down, then rush him down. If he is weak to keep away, keep him out!
  • Be ready for a quick, nearly full screen punish using the Okami Shuffle super.
  • Don't be afraid to slow your opponent's down with the Vale of Mist. Meter gain stops during this, but the damage you get or the escape you make can be invaluable. Try DHCing into this super for a safe switch.
  • The ideal way to switch weapons midcombo is to connect a Down+Heavy then quickly Down+(weapon change button), as opposed to Down+Heavy then Down+Down+(Weapon Change Button). Doing this allows you to continue the combo easier as you are performing one less command input, using the Down+Heavy as one of the Down commands for the weapon change. Here are animated GIFs to visually describe to perform this.

1- Quick Weapon change done at the end of a 3-hit combo at this link here

AmmyEzWepChange.gif (Practice this first)

2- Quick Weapon change in the middle of a 3-hit combo here

AmmyEzWepChange2.gif (Practice this second)

Combos

Basic Strategy

Advanced Strategy