Ultimate Marvel vs Capcom 3/Arthur

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Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png

Arthur

Umvc3 arthur face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
850,000
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
10 / 25 / 35 %
30 / 45 / 70 %
50 / 65 / 100 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
30 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %
  • X-Factor Variables are for Boxers, Normal, and Gold armors, respectively.

Video Walkthrough


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Heavenly Slash
Direct.png Front.png
80,000
Softknockdown.png
Goddess' Bracelet
Beta2.png Fire Bottle Toss
Shot.png Tiltdown.png
40,000 for bottle
20,000 X 5 for flames
(81,700 for flames)
Stagger.png for bottle
Proj.png Otg.png
Goddess' Bracelet
Gamma2.png Dagger Toss
Shot.png Front.png
40,000 X 3
(108,300)
Proj.png
Goddess' Bracelet

Gold Armor Assists

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Heavenly Slash
Direct.png Front.png
110,000
Softknockdown.png
Goddess' Bracelet
Beta2.png Fire Bottle Toss
Shot.png Tiltdown.png
40,000 for bottle + 22,000 X 8 for flames
(152,400)
Stagger.png for bottle
Proj.png Otg.png
Goddess' Bracelet
Gamma2.png Dagger Toss
Shot.png Front.png
55,000 X 3
(149,000)
Proj.png
Goddess' Bracelet

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
30,000
Rpdfire.png
Crouching Light
D.png + L.png
28,000
Rpdfire.png Low.png
Standing Medium
M.png
48,000
Crouching Medium
D.png + M.png
45,000
Low.png
Standing Heavy
H.png
65,000
Crouching Heavy
D.png + H.png
63,000
Low.png Softknockdown.png
Special
S.png
70,000
Launch.png Nocancel.png
Cross Sword
B.png + H.png
70,000
Proj.png Nocancel.png Chipdamage.png
Lance Charge
F.png + H.png
70,000
Jumping Light
air L.png
30,000
High.png Djcancel.png
Jumping Medium
air M.png
47,000
High.png Djcancel.png
Jumping Heavy
air H.png
63,000
High.png
Jumping Special
air S.png
65,000
High.png Aircombofinisher.png
Otg.png ;
cancels all momentum, fast fall,
similar to a dive kick

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Notes (glossary)
Dagger Toss
Qcf.png + L.png
40,000 x 1 ~ 3
(40,000 ~ 108,300)
Airok.png Proj.png
Rpdfire.png L.png for more daggers
Lance Toss
Qcf.png + M.png
60,000 X 1 ~ 2
(60,000 ~ 114,000)
Airok.png Proj.png
Rpdfire.png M.png for additional lance
Scatter Crossbow
Qcf.png + H.png
50,000 X 2
(95,000)
Airok.png Proj.png
Shield Deflect
Dp.png + L.png
0
Counter.png vs mid and Low.png ;
Stagger.png opponent on Counter.png
Heavenly Slash
Dp.png + M.png
90,000
Strk.png
Hellbound Slash
Dp.png + H.png
50,000 + 60,000
(104,000)
Strk.png on first hit ;
Hardknockdown.png on second hit
Fire Bottle Toss
Qcb.png + L.png
40,000 for bottle
20,000 X 5 for flames
(81,700 for flames)
Stagger.png for bottle hit
Airok.png
Proj.png
Otg.png
Ax Toss
Qcb.png + M.png
100,000
Airok.png Proj.png
Scythe Toss
Qcb.png + H.png
50,000 X 2
Airok.png Proj.png ;
works as a boomerang

Gold Armor Special Moves

Name
Command
Damage
Notes (glossary)
Dagger Toss
Qcf.png + L.png
55,000 x 1 ~ 3
(40,000 ~ 149,000)
Airok.png Proj.png
Rpdfire.png L.png for more daggers
Lance Toss
Qcf.png + M.png
130,000
Airok.png Proj.png
Scatter Crossbow
Qcf.png + H.png
40,000 X 3
(108,300)
Airok.png Proj.png
homing
Shield Deflect
Dp.png + L.png
0
Counter.png vs mid and Low.png ;
Stagger.png opponent on Counter.png
Heavenly Slash
Dp.png + M.png
120,000
Softknockdown.png
Hellbound Slash
Dp.png + H.png
50,000 + 60,000
(104,000)
Strk.png on first hit ;
Groundbounce.png Hardknockdown.png on second hit
Fire Bottle Toss
Qcb.png + L.png
40,000 + 22,000 X 9
(160,900)
Stagger.png on bottle hit
Airok.png
Proj.png
Otg.png
Ax Toss
Qcb.png + M.png
50,000 X 3
(135,400)
Airok.png Proj.png
Scythe Toss
Qcb.png + H.png
25,000 X 4
Airok.png Proj.png ;
works as a boomerang

Hyper Moves

Name
Command
Damage
Notes (glossary)
Goddess' Bracelet
Qcf.png + Atk.png + Atk.png
22,000 X 20 ~ 40
Proj.png
mashable ;
Arthur can jump
and double jump freely
during this hyper.
Golden Armor (King's Armor)
"Gold Armor"
Qcb.png + Atk.png + Atk.png
0
Puts Arthur in Gold Armor State.
Received damage reduced by 20%.
Lasts about 20 seconds.
"The Boxers"
N/A
0
When Gold Armor runs out,
Arthur is put in a Hardknockdown.png state,
reverting to The Boxers.
Received damage increased by 30%.
Golden Armor
"Regular / Normal Armor"
Qcb.png + Atk.png + Atk.png
0
Returns Arthur to original, default armor state.
For the Princess
Dp.png + Atk.png + Atk.png
400,000
Proj.png
100% invincibility
Level 3 Hyper.

Strategy

Tips and Tricks

  • Arthur's Level 3 Hyper, For the Princess, is one of the only Level 3 Hypers that can hit assists and be X-Factor canceled. Use this to your advantage, and get all the chip damage or other damage, while setting up new combos and mixups!
  • Arthur gets better damage boosts from X-Factor while in Gold Armor mode. Abuse this HUGE damage.
  • Arthur has several X-Factor loops with his projectiles. Learn what moves can be looped for huge damage and inescapable chip damage kills.

Combos

Basic Strategy

Advanced Strategy