Difference between revisions of "Ultimate Marvel vs Capcom 3/C. Viper"

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(Tips and Tricks)
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{{ UMvC3CharacterDataBox | 900,000 | Stronger | Yes | Yes | 1 |
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25.0 | 47.5 | 70.0 |
 
25.0 | 47.5 | 70.0 |
 
15.0 | 22.5 | 30.0 |
 
15.0 | 22.5 | 30.0 |

Revision as of 00:51, 12 May 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png

Crimson Viper

Umvc3 viper face.jpg

The woman codenamed Crimson Viper is a secret agent working for the C.I.A. Her latest assignment from her superiors was to infiltrate the S.I.N. organization headed by Seth in order to gather information on the BLECE Project. Outfitted with a special suit armed with all sorts of gadgets and weapons, including afterburners and tasers, she successfully gains favor with Seth and, for the time being, works with him. When on duty, she is known as Ms. Perfect for how seriously and efficiently she gets the job done. Outside of work, however, she is a loving and caring mother.


In a nutshell

Fans have always likened C. Viper's style to that of former veteran Captain Commando, so it made perfect sense to include her in the lineup of MVC3. Just like in SF4, Viper is a mixup and rushdown powerhouse. What makes her unique from other rushdown characters is the inclusion of the EX versions of her moves from SF4. These versions require one stock of meter each, so she is best used in conjunction with a solid battery to supply her with meter. In addition, she has an airdash to make her mixup more potent than before and to extend combos, as well as a Focus Attack. To compensate for her speed and strength, her health is below average.


Character Vitals

CHARACTER DATA
Health:
900,000
Double Jump:
Yes
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25.0 %
47.5 %
70.0 %
X-Factor Speed Boost:
15.0 %
22.5 %
30.0 %
X-Factor Duration:
10.5 s
15.5 s
20.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
30 %
60 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
60 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Thunder Knuckle H
Direct.png Tiltup.png
80,000
Strk.png
Emergency Combination
Beta2.png Burning Kick
Direct.png Front.png
90,000
High.png
Proj.png
Softknockdown.png
Burst Time
Gamma2.png Seismic Hammer L
Shot.png Tiltdown.png
80,000
Proj.png
Otg.png
Burst Time

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
40,000
Low.png
Crouching Light
D.png + L.png
38,000
Rpdfire.png
Standing Medium
M.png
63,000
Crouching Medium
D.png + M.png
60,000
Low.png
Standing Heavy
H.png
75,000
Crouching Heavy
D.png + H.png
72,000
Low.png Softknockdown.png
Special
S.png
30,000 + 50,000
Launch.png ;
Launch.png and Nocancel.png on 2nd hit only
Viper Elbow
F.png + M.png
65,000
High.png
Jumping Light
air L.png
43,000
High.png
Djcancel.png
Jumping Medium
air M.png
60,000
High.png
Djcancel.png
Jumping Heavy
air H.png
73,000
High.png
Djcancel.png
Jumping Special
air S.png
75,000
High.png
Aircombofinisher.png

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
80,000 (5,000 X 8 + 10,000 X 4)
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000 (5,000 X 8 + 10,000 X 4)
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000 (5,000 X 8 + 10,000 X 4)
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000 (5,000 X 8 + 10,000 X 4)
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Notes (glossary)
Thunder Knuckle (L)
Qcf.png + L.png
90,000
Thunder Knuckle (M)
Qcf.png + M.png
90,000
Thunder Knuckle (H)
Qcf.png + H.png
100,000
Strk.png
EX Thunder Knuckle *
Qcf.png + S.png
150,000
Crumple.png
Projnull.png
Burning Kick
Qcb.png + Atk.png
90,000
Airok.png ; High.png
Softknockdown.png
Proj.png
EX Burning Kick *
Qcb.png + S.png
20,000 X 3 + 90,000
Airok.png ; High.png
Softknockdown.png
Proj.png
Seismic Hammer
Dp.png + Atk.png
80,000
Otg.png
Jcancel.png
Proj.png
Strk.png
EX Seismic Hammer *
Dp.png + S.png
50,000 X 3
Otg.png
Jcancel.png
Proj.png
Softknockdown.png
Optic Laser
Hold Atk.png
35,000 X 3
Proj.png
Softknockdown.png
Focus Attack lv. 1
Atk.png + S.png
70,000
Armored.png
Focus Attack lv. 2
hold Atk.png + S.png
80,000
Armored.png
Crumple.png
Focus Attack lv. 3
hold Atk.png + S.png
90,000
Armored.png
Crumple.png
Unblockable.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Emergency Combination
Qcf.png + Atk.png + Atk.png
60,000 + 60,000 + 70,000 + 110,000
Softknockdown.png
Projnull.png
Burst Time
Qcb.png + Atk.png + Atk.png
70,000 + 30,000 X 3 + 150,000
Low.png
Otg.png
Projnull.png ;
Projnull.png on first hit only
Viper Full Throttle
Dp.png + Atk.png + Atk.png
430,000
Hardknockdown.png
Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

  • Thunder Knuckle can be feinted ( S.png ) even on hit. Use this to extend combos or make blockstrings much safer.
  • Burning Kick H.png is a decently fast, mostly safe overhead that you can combo out of. Using this in mixups, especially with assist backup, allows for big damage.
  • Viper builds meter extremely quickly, but also consumes it quickly on her EX specials, which are required for most damaging combos. Figuring out how to balance everything is pivotal.
  • Viper can deal massive damage throughout one combo, but there are many characters that can survive even her most damaging combos. Use Seismos and resets to ensure the kill on the main combo.
  • Since Seismo is Jcancel.png able, you can actually perform "tiger knee" (Dp.png Uf.png + Atk.png ) Seismos to perform many rapid-fire. This is rather difficult for 100% consistency, but important for her gameplay.
  • Seismo has abysmal recovery on its own, so be sure to Jcancel.png the final one you perform to stay safe.

Combos

Basic Strategy

Advanced Strategy