Difference between revisions of "Ultimate Marvel vs Capcom 3/Captain America"

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(Combos)
(Combos)
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=== Combos ===
 
=== Combos ===
  1) {{#motion: l , l , l , m , h , s , air l , air m , air m , air h , djcancel , air h , air d + h , air S (land), qcf + l ,}} follow up with a, b, or c below...
+
  1) {{#motion: l , l , l , m , h , s , air l , air m , air m , air h , djcancel , air h , air d + h , air S (land), qcf + l ,}} follow up with a, or b below...
  
  2) {{#motion: d + l , d + m , d + h , qcf + H , uf , air l ,  air m , air qcf + l (land), S (launch), air 1 , air m , air h , S (land), qcf + l ,}} follow up with a, b, or c below...
+
  2) {{#motion: d + l , d + m , d + h , qcf + H , uf , air l ,  air m , air qcf + l (land), S (launch), air 1 , air m , air h , S (land), qcf + l ,}} follow up with a, or b below...
  
     a) Mid-screen (when Shield Slash hit 2x) or corner (when Shield Slash hit 1x): {{#motion:qcb + atk + atk}}
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     a) Corner (when Shield Slash hit 1x): {{#motion: qcb (mashable) or dp or qcf (level 3) + atk + atk}}
 
   
 
   
     b) Mid-screen (when Shield Slash hit 2x) or corner (when Shield Slash hit 1x): {{#motion:qcb + h , qcb + atk + atk}}
+
     b) Mid-screen (when Shield Slash hit 2x): {{#motion:qcb + h , qcb  (mashable) or dp or qcf (level 3) + atk + atk}}
   
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    c) Mid-screen (when Shield Slash hit 2x) or corner (when Shield Slash hit 1x): {{#motion:dp + atk + atk (level 3)}}
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<youtube>rZ52XL-N19M</youtube>
 
<youtube>rZ52XL-N19M</youtube>

Revision as of 03:54, 22 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png

Captain America

Umvc3 captamerica face.jpg

In the time of World War II scrawny illustrator Steve Rogers was given an experimental Super Soldier serum that permanently transformed him into a specimen of perfect health and peak fitness. "Cap" fought against the Nazi threat and was presumed dead following a battle with Baron Zemo, the villain who killed his young sidekick Bucky. Years later Captain was found frozen in a block of ice by the founding members of the Avengers, a team that Captain America would lead ever since. More recently Captain America has been appointed the Head of National Security for the United States and leads the super hero team known as the Secret Avengers.


In a nutshell Captain America is a straightforward character. His Shield Slash is strong for keeping away characters without strong projectiles of their own or sometimes pressuring opponents from mid range. The shield will return for a second hit while the light version can be used as an OTG. Captain can also use his Charging Star to zip through most projectiles and inflict damage. His Cartwheel moves through the opponent, causing crossups with the right assists and is invincible for the first portion of the move. He doesn't have a lot of moves or flashy combos which makes him pretty easy to pick up and play, but limits his versatility. If a high health, brute force character with a few ranged options is for you, then give Captain America a try.


Character Vitals

CHARACTER DATA
Health:
1,050,000
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
35.0 %
60.0 %
85.0 %
X-Factor Speed Boost:
5.0 %
10.0 %
15.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
55 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
55 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
55 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
55 %

Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Shield Slash M
Shot.png Front.png
50,000 X 2
(95,000)
Proj.png
minor Stagger.png
Hyper Charging Star
Beta2.png Charging Star
Direct.png Front.png
53,000 X 3
(143,600)
Projnull.png
Softknockdown.png
Hyper Charging Star
Gamma2.png Stars & Stripes H
Direct.png Tiltup.png
50,000 X 3
(135,400)
Strk.png
Hyper Stars & Stripes

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
46,000
Rpdfire.png
Crouching Light
D.png + L.png
30,000
Low.png
Standing Medium
M.png
68,000
Crouching Medium
D.png + M.png
48,000
Standing Heavy
H.png
80,000
Crouching Heavy
D.png + H.png
75,000
Low.png Softknockdown.png
Special
S.png
90,000
Launch.png Nocancel.png
Middle Kick
during M.png : M.png
60,000
Jumping Light
air L.png
50,000
High.png Djcancel.png
Jumping Medium
air M.png
65,000
High.png Djcancel.png
Jumping Heavy
air H.png
70,000
High.png Djcancel.png
Jumping Special
air S.png
85,000
High.png Aircombofinisher.png
Air-Raid Kick
air U.png + H.png
73,000
High.png
Anti-Ground Kick
air D.png + H.png
70,000
High.png

Special Moves

Name
Command
Damage
Notes (glossary)
Shield Slash L
Qcf.png + L.png
60,000 X 2
(114,000)
Airok.png Otg.png
Proj.png
Shield Slash M / H
Qcf.png + M.png / H.png
60,000 X 2
(114,000)
Airok.png
Proj.png
Atk.png determines angle
Stars & Stripes L
Dp.png + L.png
80,000
Strk.png
Stars & Stripes M
Dp.png + M.png
55,000 X 2
(104,500)
Strk.png
Stars & Stripes H
Dp.png + H.png
50,000 X 3
(135,400)
Strk.png
Charging Star L
Qcb.png + L.png
100,000
Softknockdown.png
Projnull.png
Charging Star M
Qcb.png + M.png
65,000 X 2
(123,500)
Softknockdown.png
Projnull.png
Charging Star H
Qcb.png + H.png
53,000 X 3
(143,600)
Softknockdown.png
Projnull.png
Backflip
"Cartwheel"
Atk.png + S.png
0
Dodge technique

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Hyper Stars & Stripes
Dp.png + Atk.png + Atk.png
70,000 x 2 + 60,000 x 3
(290,800)
Strk.png on hits 3-5
* 0 frame hyper
Hyper Charging Star
Qcb.png + Atk.png + Atk.png
30,000 x 10
(274,100 ~ 328,800)
Projnull.png
Hardknockdown.png
mashable
Damage scales by 0.98
Final Justice
Qcf.png + Atk.png + Atk.png
440,000
Hardknockdown.png

Mission Mode

Strategy

Tips and Tricks

  • Team Hyper Combos with Captain America's Hyper Charging Star in the assist position of the team (not on point) hit on the same frame that the THC activates on (close range only). This means that they cannot be blocked if the opponent is not already blocking when the Team Hyper Combo is executed. This is very powerful.
  • Team Hyper Combos with Captain America's Hyper Charging Star in the point position often leave him free to move long before his teammates are finished performing their super attacks. Cartwheel behind someone and mess with their head.
  • Hyper Stars & Stripes is a 0-Frame move. This means that, at point blank range, if the opponent wasn't already blocking by the time of the Hyper Flash animation, they haven't blocked the move: it starts on the same exact frame.

Combos

1) L.png , L.png , L.png , M.png , H.png , S.png , air L.png , air M.png , air M.png , air H.png , Djcancel.png , air H.png , air D.png + H.png , air S.png (land), Qcf.png + L.png ,  follow up with a, or b below...
2) D.png + L.png , D.png + M.png , D.png + H.png , Qcf.png + H.png , Uf.png , air L.png ,  air M.png , air Qcf.png + L.png (land), S.png (launch), air 1 , air M.png , air H.png , S.png (land), Qcf.png + L.png ,  follow up with a, or b below...
   a) Corner (when Shield Slash hit 1x): Qcb.png  (mashable) or Dp.png or Qcf.png (level 3) + Atk.png + Atk.png 

   b) Mid-screen (when Shield Slash hit 2x): Qcb.png + H.png , Qcb.png  (mashable) or Dp.png or Qcf.png (level 3) + Atk.png + Atk.png 

Basic Strategy

The basic goal of Captain America is to get within range of your opponent to cross up with Backflip, while still having access to your primary crossover assist. Backflips are one of the most reliable methods Captain America has to damage an opponent, as he has no fast overhead and lacks GREAT zoning tools.
One way to get into range for this tactic: use Charging Star L at long range to safely pass through projectiles without over committing, and H at mid range to punish them. You can also apply advancing pressure by jumping forward and using Shield Slash L in the air. While playing him, keep in mind that some of Captain America's combos actually work best from mid-screen, due to how Shield Slash behaves in the corner.

Advanced Strategy