Difference between revisions of "Ultimate Marvel vs Capcom 3/Ryu"

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(Hyper Moves)
(Hyper Moves)
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{{MoveListRow | Air Shinku Hadoken | air qcf + atk + atk | 18,000 X 25 (~50) <br> (261,700 ~ 313,900) | proj <br> can be aimed down <br> during startup by holding d <br> can be steered. <br> otg when aimed down }}
 
{{MoveListRow | Air Shinku Hadoken | air qcf + atk + atk | 18,000 X 25 (~50) <br> (261,700 ~ 313,900) | proj <br> can be aimed down <br> during startup by holding d <br> can be steered. <br> otg when aimed down }}
 
{{MoveListRow | Shinku Tatsumaki Senpukyaku | qcb + atk + atk | 12,000 X 43 (~83) <br> (266,300 ~ 315,200) | hardknockdown on final hit }}
 
{{MoveListRow | Shinku Tatsumaki Senpukyaku | qcb + atk + atk | 12,000 X 43 (~83) <br> (266,300 ~ 315,200) | hardknockdown on final hit }}
{{MoveListRow | Hado Kakusei <br> "Denjin Mode" <br> "Evil Ryu" | d , d + atk + atk | 0 | Enters a powered-up state <br> increasing speed and upgrading <decrease into red health, regenerate after being tag-in does not affected> <br> some hypers below. <br> lasts 5 seconds. }}
+
{{MoveListRow | Hado Kakusei <br> "Denjin Mode" <br> "Evil Ryu" | d , d + atk + atk | 0 | Enters a powered-up state <br> increasing speed and upgrading <br> decrease into red health, regenerate after being tag-in does not affected> <br> some hypers below. <br> lasts 5 seconds. }}
 
* Super Changes during <br> Hado Kakusei:
 
* Super Changes during <br> Hado Kakusei:
 
{{MoveListRow | Shin Hadoken | qcf + atk + atk | 20,000 X 25 (~50) <br> (290,800 ~ 349,300) | airok <br> proj <br> strk on final hit }}
 
{{MoveListRow | Shin Hadoken | qcf + atk + atk | 20,000 X 25 (~50) <br> (290,800 ~ 349,300) | airok <br> proj <br> strk on final hit }}

Revision as of 14:46, 19 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png

Ryu

Umvc3 ryu face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,000,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
35 %
60 %
85 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %


Video Walkthrough


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Shoryuken
Direct.png Tiltup.png
150,000
Strk.png
Shinku Tatsumaki Senpukyaku
Beta2.png Tatsumaki
Senpukyaku H
Direct.png Front.png
50,000 X 2
+ 60,000
(143,500)
Softknockdown.png
Shinku Tatsumaki Senpukyaku
Gamma2.png Hadoken
Shot.png Front.png
100,000
Proj.png
Shinku Hadoken

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
50,000
Rpdfire.png
Crouching Light
D.png + L.png
45,000
Low.png Rpdfire.png
Standing Medium
M.png
75,000
Crouching Medium
D.png + M.png
68,000
Low.png
Standing Heavy
H.png
90,000
Crouching Heavy
D.png + H.png
80,000
Hardknockdown.png
Special
S.png
100,000
Launch.png Nocancel.png
Collarbone Breaker
F.png + M.png
35,000 X 2
(63,000)
High.png
Roundhouse Kick
F.png + H.png
95,000
Jumping Light
air L.png
55,000
High.png
Jumping Medium
air M.png
60,000 X 2
(108,000)
High.png
Jumping Heavy
air H.png
90,000
High.png
Jumping Special
air S.png
95,000
High.png Aircombofinisher.png
Nocancel.png

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Notes (glossary)
Hadoken
Qcf.png + Atk.png
100,000
Airok.png Proj.png
Ren Hadoken
Qcf.png + S.png
50,000 X 1 ~ 5
(50,000 ~ 204,600)
Airok.png
Proj.png
Rpdfire.png
Baku Hadoken
Qcf.png + S.png charge
150,000
Airok.png
Proj.png
Wallbounce.png
Softknockdown.png
Shoryuken L
Dp.png + L.png
100,000
Strk.png
Shoryuken M
Dp.png + M.png
120,000
Strk.png
Shoryuken H
Dp.png + H.png
150,000
Strk.png
Hado Shoryuken
Dp.png + S.png
130,000 + 30,000 X 3
(203,000)
Strk.png
Proj.png for hits 2-4
Tatsumaki Senpukyaku L
Qcb.png + L.png
90,000
Softknockdown.png
Tatsumaki Senpukyaku M
Qcb.png + M.png
60,000 X 2
(114,000)
Softknockdown.png
Tatsumaki Senpukyaku H
Qcb.png + H.png
50,000 X 2 + 60,000
(143,500)
Softknockdown.png
Air Tatsumaki Senpukyaku L
air Qcb.png + L.png
100,000
Stagger.png vs grounded opponent
Softknockdown.png vs airborne opponent
Air Tatsumaki Senpukyaku M
air Qcb.png + M.png
30,000 X 3 + 50,000
(117,600)
Stagger.png vs grounded opponent
Softknockdown.png vs airborne opponent
Air Tatsumaki Senpukyaku H
air Qcb.png + H.png
30,000 X 4 + 50,000
(135,800)
Stagger.png vs grounded opponent
Softknockdown.png vs airborne opponent
Jodan Sokuto Geri
Rdp.png + Atk.png
100,000
Wallbounce.png
Softknockdown.png

Hyper Moves

Name
Command
Damage
Notes (glossary)
Shinku Hadoken
Qcf.png + Atk.png + Atk.png
18,000 X 25 (~50)
(261,700 ~ 313,900)
Proj.png
can be aimed up
during startup by holding U.png
can be steered.
Air Shinku Hadoken
air Qcf.png + Atk.png + Atk.png
18,000 X 25 (~50)
(261,700 ~ 313,900)
Proj.png
can be aimed down
during startup by holding D.png
can be steered.
Otg.png when aimed down
Shinku Tatsumaki Senpukyaku
Qcb.png + Atk.png + Atk.png
12,000 X 43 (~83)
(266,300 ~ 315,200)
Hardknockdown.png on final hit
Hado Kakusei
"Denjin Mode"
"Evil Ryu"
D.png , D.png + Atk.png + Atk.png
0
Enters a powered-up state
increasing speed and upgrading
decrease into red health, regenerate after being tag-in does not affected>
some hypers below.
lasts 5 seconds.
  • Super Changes during
    Hado Kakusei:
Shin Hadoken
Qcf.png + Atk.png + Atk.png
20,000 X 25 (~50)
(290,800 ~ 349,300)
Airok.png
Proj.png
Strk.png on final hit
Shin Tatsumaki Senpukyaku
Qcb.png + Atk.png + Atk.png
15,000 X 43 (~83)
(332,500 ~ 394,600)
Hardknockdown.png on final hit
Shin Shoryuken
Dp.png + Atk.png + Atk.png
380,000 over 3 hits
Hardknockdown.png
Level 3 Hyper.

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy