Difference between revisions of "Ultimate Marvel vs Capcom 3/Spencer"

From Shoryuken Wiki!
Jump to: navigation, search
(Special Moves)
Line 73: Line 73:
 
{{MoveListRow | Smash Kick | (Jaw Breaker M / H) , H | 105,000 <br> (94,500) | wallbounce <br> softknockdown }}
 
{{MoveListRow | Smash Kick | (Jaw Breaker M / H) , H | 105,000 <br> (94,500) | wallbounce <br> softknockdown }}
 
{{MoveListRow | Critical Smash | (Jaw Breaker M / H) , H <br> precise timing | 175,000 <br> (157,500) | wallbounce <br> softknockdown }}
 
{{MoveListRow | Critical Smash | (Jaw Breaker M / H) , H <br> precise timing | 175,000 <br> (157,500) | wallbounce <br> softknockdown }}
{{MoveListRow | Zip Line | atk + s | 10,000 | airok <br> projnull; <br> can be used as air dash }}
+
{{MoveListRow | Zip Line | atk + s | 10,000 | airok <br> projnull ; <br> can be used as air dash }}
 
{{MoveListRow | Swing Action | air u + atk + s | 0 | similar to air dash }}
 
{{MoveListRow | Swing Action | air u + atk + s | 0 | similar to air dash }}
 
{{MoveListFooter}}
 
{{MoveListFooter}}

Revision as of 19:13, 6 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png

Spencer

Umvc3 spencer face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,050,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
35 %
60 %
85 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
50 %


Video Walkthrough


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Wire Grapple
(H. Shot)
Shot.png Front.png
20,000
Cptr.png Proj.png
Hardknockdown.png
Bionic Lancer
Beta2.png Armor Piercer
Direct.png Front.png
130,000
Wallbounce.png
Softknockdown.png
Bionic Lancer
Gamma2.png Wire Grapple
(Slant Shot)
Shot.png Tiltup.png
0
Cptr.png Proj.png
*returns enemy to standing
Bionic Lancer

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
48,000
Rpdfire.png
Crouching Light
D.png + L.png
45,000
Low.png
Standing Medium
M.png
67,000
Crouching Medium
D.png + M.png
70,000
Standing Heavy
H.png
88,000
Crouching Heavy
D.png + H.png
80,000
Low.png
Special
S.png
90,000
Launch.png Nocancel.png
Right Hook
F.png + H.png
90,000
High.png Nocancel.png
Jumping Light
air L.png
45,000
High.png
Jumping Medium
air M.png
63,000
High.png
Jumping Heavy
air H.png
83,000
High.png
Jumping Special
air S.png
88,000
High.png Aircombofinisher.png

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Notes (glossary)
Wire Grapple
Qcf.png + Atk.png
30,000
Proj.png
Projnull.png
Cptr.png
Reel in Punch
(Wire Grapple) , L.png
80,000
(72,000)
Hardknockdown.png
Zip Kick
(Wire Grapple) , M.png
100,000
(90,000)
Wallbounce.png
Softknockdown.png
Come 'ere!
(Wire Grapple) , H.png
0
pulls enemy close;
returns enemy to standing state
Air Wire Grapple L
air Qcf.png + L.png
30,000 + 100,000
(120,000)
Proj.png
Projnull.png
Wallbounce.png
Softknockdown.png
Air Wire Grapple M / H
air Qcf.png + M.png / H.png
30,000 + 100,000
(120,000)
Otg.png
Proj.png
Projnull.png
Wallbounce.png
Softknockdown.png
Armor Piercer
Qcf.png + S.png
130,000
Projnull.png
Wallbounce.png
Armor Piercer (close)
Qcf.png + S.png
180,000
Projnull.png
Wallbounce.png
Bionic Bomber
air Qcf.png + S.png
70,000 + 80,000
(142,000)
Otg.png
Strk.png
Proj.png on 2nd hit
Jaw Breaker
Dp.png + Atk.png
35,000
Throw.png
Hardknockdown.png
Smash Kick
(Jaw Breaker M.png / H) , H.png
105,000
(94,500)
Wallbounce.png
Softknockdown.png
Critical Smash
(Jaw Breaker M.png / H) , H.png
precise timing
175,000
(157,500)
Wallbounce.png
Softknockdown.png
Zip Line
Atk.png + S.png
10,000
Airok.png
Projnull.png ;
can be used as air dash
Swing Action
air U.png + Atk.png + S.png
0
similar to air dash

Hyper Moves

Name
Command
Damage
Notes (glossary)
Bionic Maneuvers
Qcf.png + Atk.png + Atk.png

(304,500)
N/A
Bionic Lancer
Qcb.png + Atk.png + Atk.png
250,000
Hardknockdown.png


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy