Difference between revisions of "Ultimate Marvel vs Capcom 3/Taskmaster"

From Shoryuken Wiki!
Jump to: navigation, search
(Taskmaster)
(Help need some process)
Line 1: Line 1:
 
 
{{UMvC3Header}}
 
{{UMvC3Header}}
  
Line 10: Line 9:
  
 
'''Taskmaster''' is known as a slow moving, low mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his '''counter-attacking''' and combo skills can truly be showcased. With high priority and unusual properties of his heavy normals, he frustrates opponents into high damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an unblockable mix-up, Taskmaster's the merc for you.
 
'''Taskmaster''' is known as a slow moving, low mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his '''counter-attacking''' and combo skills can truly be showcased. With high priority and unusual properties of his heavy normals, he frustrates opponents into high damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an unblockable mix-up, Taskmaster's the merc for you.
 +
 +
== Move List ==
 +
 +
=== Assist Types ===
 +
 +
{{MvC3CharacterAssists
 +
  | Aim Master (Horizontal Shot) | shot front | 60,000 x 3 |
 +
  | Aim Master (Parabolic Shot) | shot tiltup | 60,000 x 3 |
 +
  | Aim Master (Vertical Shot) | shot upward | 60,000 x 3 | otg
 +
  | AlphaSuper=Legion Arrow ( l + m ) | BetaSuper=Legion Arrow ( l + h ) | GammaSuper=LegionArrow ( m + h )
 +
}}
 +
 +
=== Normal Moves ===
 +
 +
{{MvC3MoveListHeader}}
 +
{{MoveListRow | Standing Light | l | 48,000 | }}
 +
{{MoveListRow | Crouching Light |  d + l | 45,000 | low }}
 +
{{MoveListRow | Standing Medium |  m | 40,000 + 40,000 | }}
 +
{{MoveListRow | Crouching Medium |  d + m | 65,000 | low }}
 +
{{MoveListRow | Standing Heavy |  h | 90,000 | }}
 +
{{MoveListRow | Crouching Heavy | d + h | 80,000 | }}
 +
{{MoveListRow | Web Swing | f + h | 80,000 | airok chipdamage }}
 +
{{MoveListRow | Charging Star | b + h | 95,000 | chipdamage <br> Can negate some projectiles }}
 +
{{MoveListRow | Standing Special |  s | 90,000 | launch no cancel }}
 +
{{MoveListRow | Jumping Light |  air l | 50,000 | high }}
 +
{{MoveListRow | Jumping Medium |  air m | 68,000 | high }}
 +
{{MoveListRow | Jumping Heavy |  air h | 50,000 + 50,000 | high }}
 +
{{MoveListRow | Jumping Special | air s | 90,000 | high no cancel }}
 +
{{MoveListFooter}}
 +
 +
=== Special Moves ===
 +
 +
{{MvC3MoveListHeader}}
 +
{{MoveListRow | Aim Master | qcf + atk | 60,000 per hit | airok Hold button for more hits <br> m and h versions otg }}
 +
{{MoveListRow | Sting Master | qcf + s | 160,000 <br>(80.000 (sword stab) + 80.000 (gun shot)) | startupinv <br> hardknockdown }}
 +
{{MoveListRow | Guard Master | qcb + atk | 100,000 l <br> {{nowrap|100,000 m }}<br> 40,000 h | l counters high <br> m counters low <br> h counters projectiles  }}
 +
{{MoveListRow | Light Sword Master | dp + l | 50,000 | Followup on block }}
 +
{{MoveListRow | &nbsp;&nbsp;&nbsp; Combo Followup | After blocked Light Sword Master<br> h , qcf + h  | 89,000 (30,000 + 10,000 + 50,000) | 1st and last attack are unblockable <br> Last hit is unscaled }}
 +
{{MoveListRow | Medium Sword Master | dp + m | 50,000 | Followup on block }}
 +
{{MoveListRow | &nbsp;&nbsp;&nbsp; Combo Followup | After blocked Medium Sword Master<br> h , m , h , qcf + h  | 146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000) | 1st and last attack are unblockable <br> Last hit is unscaled }}
 +
{{MoveListRow | Heavy Sword Master | dp + h | 50,000 | Followup on block }}
 +
{{MoveListRow | &nbsp;&nbsp;&nbsp; Combo Followup | After blocked Heavy Sword Master<br> h , m , h , h , m , qcf + h  | 193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000) | 1st and last attack are unblockable  <br> Last hit is unscaled }}
 +
{{MoveListFooter}}
 +
 +
===Hyper Moves===
 +
{{MvC3MoveListHeader}}
 +
{{MoveListRow | Legion Arrow | qcf + atk + atk | 296,600 (15,000 x 25) | airok <br> Damage scales by 0.98 <br> atk buttons determine angle <br>Air m + h version otg <br>Air l + h version otg <br>Ground m + h version otg <br> mashable}}
 +
{{MoveListRow | Aegis Counter | qcb + atk + atk | 250,000 | counter }}
 +
{{MoveListFooter}}
 +
 +
== Strategy ==
 +
 +
=== Tips and Tricks ===
 +
 +
* Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat.  You could also super cancel anytime before the finisher into Legion Arrow.
 +
* Remember that Charging Star can destroy some projectiles.  From full screen, it won't get you all the way it, but it can really help change your positioning.
 +
* After Spidey Swing, you are airborn and can do attacks that count as high or can cancel into Legion Arrow l .  Combine this with a low assist to make Taskmaster's offence really scary.
 +
* By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.

Revision as of 00:44, 31 December 2011

Ultimate Marvel vs Capcom 3UMvC3Logo.png
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png


Taskmaster

Umvc3 taskmaster face.jpg In A Nutshell


Taskmaster is known as a slow moving, low mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his counter-attacking and combo skills can truly be showcased. With high priority and unusual properties of his heavy normals, he frustrates opponents into high damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an unblockable mix-up, Taskmaster's the merc for you.

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Aim Master (Horizontal Shot)
Shot.png Front.png
60,000 x 3
Legion Arrow ( l + m )
Beta.png Aim Master (Parabolic Shot)
Shot.png Tiltup.png
60,000 x 3
Legion Arrow ( l + h )
Gamma.png Aim Master (Vertical Shot)
Shot.png Upward.png
60,000 x 3
Otg.png
LegionArrow ( m + h )

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
L.png
48,000
Crouching Light
D.png + L.png
45,000
Low.png
Standing Medium
M.png
40,000 + 40,000
Crouching Medium
D.png + M.png
65,000
Low.png
Standing Heavy
H.png
90,000
Crouching Heavy
D.png + H.png
80,000
Web Swing
F.png + H.png
80,000
Airok.png Chipdamage.png
Charging Star
B.png + H.png
95,000
Chipdamage.png
Can negate some projectiles
Standing Special
S.png
90,000
Launch.png no Cancel.png
Jumping Light
air L.png
50,000
High.png
Jumping Medium
air M.png
68,000
High.png
Jumping Heavy
air H.png
50,000 + 50,000
High.png
Jumping Special
air S.png
90,000
High.png no Cancel.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Aim Master
Qcf.png + Atk.png
60,000 per hit
Airok.png Hold button for more hits
M.png and H.png versions Otg.png
Sting Master
Qcf.png + S.png
160,000
(80.000 (sword stab) + 80.000 (gun shot))
Startupinv.png
Hardknockdown.png
Guard Master
Qcb.png + Atk.png
100,000 L.png
100,000 M.png
40,000 H.png
L.png counters High.png
M.png counters Low.png
H.png counters projectiles
Light Sword Master
Dp.png + L.png
50,000
Followup on block
    Combo Followup
After blocked Light Sword Master
H.png , Qcf.png + H.png
89,000 (30,000 + 10,000 + 50,000)
1st and last attack are Unblockable.png
Last hit is unscaled
Medium Sword Master
Dp.png + M.png
50,000
Followup on block
    Combo Followup
After blocked Medium Sword Master
H.png , M.png , H.png , Qcf.png + H.png
146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000)
1st and last attack are Unblockable.png
Last hit is unscaled
Heavy Sword Master
Dp.png + H.png
50,000
Followup on block
    Combo Followup
After blocked Heavy Sword Master
H.png , M.png , H.png , H.png , M.png , Qcf.png + H.png
193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000)
1st and last attack are Unblockable.png
Last hit is unscaled

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Legion Arrow
Qcf.png + Atk.png + Atk.png
296,600 (15,000 x 25)
Airok.png
Damage scales by 0.98
Atk.png buttons determine angle
Air M.png + H.png version Otg.png
Air L.png + H.png version Otg.png
Ground M.png + H.png version Otg.png
mashable
Aegis Counter
Qcb.png + Atk.png + Atk.png
250,000
Counter.png

Strategy

Tips and Tricks

  • Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow.
  • Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning.
  • After Spidey Swing, you are airborn and can do attacks that count as high or can cancel into Legion Arrow l . Combine this with a low assist to make Taskmaster's offence really scary.
  • By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.