Ultimate Marvel vs Capcom 3/Thor

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Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png

Thor

Umvc3 thor face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,250,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
40 %
70 %
100 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %


Video Walkthrough


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Mighty Spark
Shot.png Front.png
31,000 X 4 + 35,000 X 3
(114,100)
Proj.png
Mighty Thunder
Beta2.png Mighty Strike
Direct.png Tiltup.png
70,000 X 2
(133,000)
Strk.png
Projnull.png
Mighty Tornado
Gamma2.png Mighty Smash
Direct.png Tiltup.png
50,000 X 2
(95,000)
Groundbounce.png
Softknockdown.png
Mighty Tornado

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
65,000
Crouching Light
D.png + L.png
63,000
Low.png
Standing Medium
M.png
90,000
Crouching Medium
D.png + M.png
40,000 X 3
(97,600)
Low.png
Standing Heavy
H.png
110,000
Strk.png
Crouching Heavy
D.png + H.png
105,000
Low.png
Softknockdown.png
Special
S.png
110,000
Launch.png Nocancel.png
Jumping Light
air L.png
68,000
High.png
Jumping Medium
air M.png
85,000
High.png
Jumping Heavy
air H.png
100,000
High.png ;
ends flight
Jumping Special
air S.png
110,000
High.png Aircombofinisher.png

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
50,000 + 30,000
(80,000)
Throw.png Hardknockdown.png ;
can juggle after first hit
Back Throw
B.png + H.png
50,000 + 30,000
(80,000)
Throw.png Hardknockdown.png ;
can juggle after first hit
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Notes (glossary)
Mighty Spark L
Qcf.png + L.png
13,000 X 2 + 80,000
(90,700)
Airok.png Proj.png ;
first 2 hits never scale
Mighty Spark M
Qcf.png + M.png
13,000 X 4 + 40,000 X 3
(123,000)
Airok.png Proj.png ;
first 4 hits never scale
Mighty Spark H
Qcf.png + H.png
13,000 X 6 + 35,000 X 5
(154,000)
Airok.png Proj.png ;
first 6 hits never scale
Mighty Smash L
Dp.png + L.png
70,000 X 2
(133,000)
Strk.png on first hit
Hardknockdown.png on second hit
Mighty Smash M
Dp.png + M.png
70,000 + 100,000
(160,000)
Strk.png on first hit
Groundbounce.png
Hardknockdown.png on second hit
Mighty Smash H
Dp.png + H.png
70,000 + 100,000 + 20,000 X 3
(203,700)
Strk.png on first hit
Groundbounce.png Hardknockdown.png
on 2nd hit
Otg.png on 3rd hit
Proj.png on hits 3-5
Mighty Smash H
(Charged)
Dp.png + H.png (charge)
70,000 + 100,000 + 20,000 X 5
(226,100)
Strk.png on first hit
Groundbounce.png on 2nd hit
Otg.png on 3rd hit
Softknockdown.png
Proj.png on hits 3-7
Flight
Qcb.png + S.png
0
initiates flight
Mighty Strike
Rdp.png + Atk.png
70,000 X 2
(133,000)
Airok.png Strk.png
Mighty Strike
(charged)
Qcf.png + Atk.png (charge)
50,000 X 2 + 100,000
(175,900)
Airok.png
Softknockdown.png
Mighty Hurricane L
Hcf.png + L.png
130,000
Airok.png Throw.png
Hardknockdown.png
puts enemy in juggle state
Mighty Hurricane M
Hcf.png + M.png
150,000
Airok.png Throw.png
Hardknockdown.png
puts enemy in juggle state
Mighty Hurricane H
Hcf.png + H.png
180,000
Airok.png Throw.png
Hardknockdown.png
puts enemy in juggle state
Mighty Speech
D.png , D.png + H.png
0
Hold H.png , builds meter
while delivering speech.
Approx. 1 bar per 4 seconds

Hyper Moves

Name
Command
Damage
Notes (glossary)
Mighty Tornado
Qcf.png + Atk.png + Atk.png
30,000 per hit (15 ~ 29 hits)
(321,600 ~ 382,700)
Airok.png Proj.png
floating Softknockdown.png on all hits
except final hit vs.
airborne opponent;
Strk.png on final hit
mashable
Mighty Thunder
Dp.png + Atk.png + Atk.png
130,000 per hit (max 4 hits)
(383,700 max)
Proj.png Otg.png
Hardknockdown.png
Mighty Punish
Hcb.png + Atk.png + Atk.png
90,000 + 220,000
(310,000)
Throw.png
Hardknockdown.png


Strategy

Tips and Tricks

  • Even though it is a throw, you can DHC during Mighty Punish for big damage and great setups.

Combos

Basic Strategy

Advanced Strategy