The second Son of Sparda, and Dante's older twin brother who was thought to be dead by him but in reality was merely separated after their mother's murder. Unlike Dante, who is cocky, hot-blooded, and carefree, Vergil is his polar opposite - cold, aloof, and power-hungry. Blaming himself for his mother's death, he adopted the philosophy that without power, no one can accomplish anything, and journeyed in search of more demonic power. In contrast to Dante, a gun-wielder, Vergil prefers his father's katana, Yamato, as well as a variety of bladed weapons. After briefly reuniting with Dante to defeat Arkham and clashing with Dante, he decided to stay in Hell to gain more power, but was unceremoniously ambushed by his father's enemy Mundus, captured, and brainwashed to become the Dark Knight, Nelo Angelo, and would eventually be killed several years later by Dante. Unbeknownst to all, he is succeeded by Nero, his son from an affair with an unknown woman.
In a nutshell
Vergil is a high-damage mixup character. Boasting some of the longest combos in the game, as well as the most powerful Hyper in the game, Vergil is a combo-crazy maniac when on the field. However, he must be played carefully, as many of his normal attacks are easily punished and his overall health is relatively low. Technical players will have a new friend in Vergil.
(air only) (air only) ; Cannot be used to cancel any whiffed Normal Moves.
no ; Whenever you this move into his Dimension Slash, you are not technically canceling it directly. The very beginning of his Trick follow-up is actually what is being canceled. Thus, if you try to High Time into the Hyper by using only and to activate the Hyper, it will never come out. Be sure to activate Hyper only by using + , + , or + + .
towards the end of Time,
Teleports Vergil back to the ground.
after a connected
; Can be chained back into .
the moment Helmet Breaker hits the ground, / /
teleports Vergil in front of opponent. teleports Vergil behind opponent. teleports Vergil above opponent.
; You'll know when it's charged up as Vergil's sleeve will start to glow. While charging by holding any button, you can switch the button you are holding down to another button is you start to hold other button before releasing original button.
; Summons 6 swords that circle Vergil that can hit opponent. Each sword capable of 3 hits.
with Spiral Swords active, +
50,000 per Sword
; Costs 1 Level of Hyper Meter. Positions all 6 Swords so that they float above opponent and strike down one at a time after a period of time.
with Spiral Swords active, +
60,000 per Sword
; Costs 1 Level of Hyper Meter. Positions all 6 swords Swords behind Vergil. Swords will fire straight from Vergil one by one after a small amount of time.
during Blistering Sword, / / +
; Fires off one of the Swords manually. + fires sword diagonally down. + fires sword straight. + fires sword diagonally up.
Regains Red Health, 20% damage bonus and gains Air Dash and Double Jump during Devil Trigger.
while in Devil Trigger, + +
; Level 3.
Tips and Tricks
Vergil should be played as the first member of your team - he needs solid assists to compensate for his weaknesses (such as whiffed moves), as well as making teleports safer and better for mixups.
Vergil's Sword Storm (follow up to Spiral Swords) is one of the few projectiles / traps in the game that will not disappear when the user is hit. Bear this in mind, as some scenarios can make this a useful tool.
If the opponent is high enough after the Dimension Slash Hyper is used (such as during an Air Combo), Vergil can actually use High Time and get a second Dimension Slash within the same combo.
Normally, Lunar Phase causes a or when used. However, Spiral Swords is active, the opponent will juggle on the swords, allowing entirely new combo potential.