Albert Wesker was a brilliant scientist working for Umbrella, creating (and stealing the creations of others) horrible monsters and viruses to unleash on the world. Eventually, he lead the members of S.T.A.R.S. as their field leader, only to get field data on the monsters he had helped create. However, his plans fell apart, and S.T.A.R.S. members Barry, Jill, Chris, and Rebecca survived, and Wesker was left mortally wounded by one of his beasts. With no other choice, he took a virus himself, eventually becoming one of the most powerful villains / creatures the world had ever seen - or not seen...
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Wesker is back, and as potent as ever. His specific changes affected him little, while the overall game changes left him in a very powerful spot. His gunfire is as irritating as always, his mobilty and sheer speed make his rushdown, mixups, and pressure game a menace, and his damage output is through the roof. Couple this with the most useful OTG assist in the game, Albert Wesker is an amazing addition to any team.}}
Wesker is back, and . , him . His is as irritating as , his and sheer speed make his rushdown, mixups, and pressure game a menace, and his with the most the , Weskeris to .}}
Albert Wesker was one of the Umbrella Corporations top scientists and executives, who had been stationed through connections as the leader of the S.T.A.R.S Alpha Team as a public front. When his "team" was called to infiltrate a lone mansion, which just so happened to be an Umbrella testing ground, he betrayed his comrades and used the incident to test his genetic experiments. When the mansion exploded, he was presumed dead, but Wesker survived thanks to an experimental virus he injected into himself created by his ally William Birkin. With the downfall of Umbrella, he had since secured himself a position within the TriCell conglomerate, and used it as a front to complete his greatest and most diabolical achievement of all - the Uroboros Virus. His ultimate goal was to release his virus into the Earth's atmosphere, killing millions and selecting only a few "chosen" humans based on DNA to serve him as he ruled the world as its God, but his plans were foiled in one final confrontation with longtime enemy Chris Redfield, who finally killed him for good.
In a nutshell
Wesker is back, and this time around he's out to prove that his claims of godhood. Despite his health being lowered, he is almost exactly as you remember him from Vanilla, and more. His Samurai Edge is as irritating as ever (and is still the best OTG assist in the game), his mobility and sheer speed make his rushdown, mixups, and pressure game a menace, and his teleport shenanigans have been strengthened with the addition of Cobra Strike to his repertoire of teleport cancels. The most jarring, and easily the best change to Wesker, is that when his sunglasses are removed via damage or Phantom Dance, he gains a power boost equivalent to a Level 1 X-Factor. "Dark Wesker" has risen, and he is out to finally ensure complete. Global. Saturation.
Mashable *Removes Wesker's shades upon use, causing damage values to change.
Lost in Nightmares
Level 3 Hyper.
Any time Wesker is without his shades, he gains a speed boost and a 15% damage boost.
Shades are removed during the Hyper Flash (startup animation) for Phantom Dance, so the 15% damage boost affects Phantom Dance.
Wesker's shades are removed whenever he uses Phantom Dance, or when he is damaged enough to get his shades knocked off. However, this is not an exact damage value - the exact conditions are currently unknown.
The minimum damage noted so far is 400,000 (forty Deadpool taunts / four Wesker Cobra Strikes); however, his shades can survive up to 500,000 damage (or maybe more ) - it seems that the types of attacks used influence this stat.