Ultimate Marvel vs Capcom 3/Wesker
Albert Wesker was a brilliant scientist working for Umbrella, creating (and stealing the creations of others) horrible monsters and viruses to unleash on the world. Eventually, he lead the members of S.T.A.R.S. as their field leader, only to get field data on the monsters he had helped create. However, his plans fell apart, and S.T.A.R.S. members Barry, Jill, Chris, and Rebecca survived, and Wesker was left mortally wounded by one of his beasts. With no other choice, he took a virus himself, eventually becoming one of the most powerful villains / creatures the world had ever seen - or not seen...
In a nutshell
Wesker is back, and as potent as ever. His specific changes affected him little, while the overall game changes left him in a very powerful spot. His gunfire is as irritating as always, his mobilty and sheer speed make his rushdown, mixups, and pressure game a menace, and his damage output is through the roof. Couple this with the most useful OTG assist in the game, Albert Wesker is an amazing addition to any team.
see Phantom Move
Special Move below
(*28,700 per hit*)
- Any time Wesker is without his shades, he gains a speed boost and a 15% damage boost.
- Shades are removed during the Hyper Flash (startup animation) for Phantom Dance, so the 15% damage boost affects Phantom Dance.
- Wesker's shades are removed whenever he uses Phantom Dance, or when he is damaged enough to get his shades knocked off. However, this is not an exact damage value - the exact conditions are currently unknown.
- The minimum damage noted so far is 400,000 (forty Deadpool taunts / four Wesker Cobra Strikes); however, his shades can survive up to 500,000 damage (or maybe more ) - it seems that the types of attacks used influence this stat.