Ultra Street Fighter IV
Ultra Street Fighter IV
Ultra Street Fighter IV is an upcoming follow up to Capcom's 2011's Super Street Fighter IV AE and it's v2012 update. Ultra Street Fighter IV keeps the same general gameplay as previous versions of Street Fighter IV with new balance changes, 5 new characters, and 6 new stages. Ultra Street Fighter IV will be released in 2014 for PS3, 360, and PC through Steam. It will be available as a $14.99 add on for any version of Ultra Street Fighter 4 and as a $39.99 disc which includes the full game and all DLC costumes.
NOTE: CURRENTLY THE INFO CONTAINED HERE WITHIN THIS ULTRA STREET FIGHTER IV WIKI IS EXACTLY THE SAME DATA FOR SUPER STREET FIGHTER IV AE 2012 SINCE WE DO NOT YET KNOW THE CHANGES FOR ULTRA. ALL DATA WILL BE UPDATED TO ULTRA ONCE IT IS RELEASED.
Controls and Terminology
Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we begin, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense.
This half of the FAQ will tell you just about how everything in Ultra Street Fighter IV works. From Dashing to Focus Attacks to Blocking to Throws to Ultra Combos to Stuns... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Ultra Street Fighter IV works from the insides....
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.
Universal Abilities are the abilities that are shared by all characters in Ultra Street Fighter IV. These include your most basic of abilities, such as Walking, Blocking, Crouching, Jumping, Buffering, Taunting, and Throwing.
Ultra Street Fighter IV contains many rules and systems that drive the gameplay. This section talks about the hows and whys of those systems, as well as covering some really obscure rules that you may not be aware of.
No Fighting Game is complete without a bunch of techniques and strategies centered around things that the developer most likely had no idea existed. Here, you'll learn about a lot of these techniques like "Plinking" and tactical strategies like "Frame Traps."
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