Ultra Street Fighter IV/Sagat

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Ultra Street Fighter IVUSFIV-Header.png
Ultra Street Fighter IV#CharactersUltra Street Fighter IV/Controls and TerminologyUltra Street Fighter IV/Basic ElementsUltra Street Fighter IV/Universal AbilitiesUltra Street Fighter IV/Game SystemsUSFIVHeaderButtons.png


Sagat

SSFIV-Sagat Face.jpg

Sagat held the title of World Champion of the Street Fighter circuit until his defeat at the hands of Ryu. The defeat not only scarred him physically, but mentally as well as Sagat became obsessed with revenge. In fact, his desire to defeat Ryu grew so strong that he joined M. Bison's Shadaloo organization solely on the promise of a rematch with Ryu. However, as Sagat's goals of defeating Ryu continued, he began to question himself and whether the obsession was eating away at his very soul. After seeing what effects the desire for revenge had on Dan Hibiki, Sagat slowly began turning his hatred of Ryu into a form respect. Has Sagat turned a new leaf?


In a nutshell

Sagat is a zoning character who specializes in confusing his opponents with his unique high/low fireball mixup, then punishing the opponent when they think they have room to breathe. Sagat's high/low Tiger Shots have always been a force to be reckoned with ever since Street Fighter II. They allow him to control the pace of the battle and eliminate many of the opponent's options. Despite being slow, the reach on his normals is incredible, second only to Dhalsim and Seth by extension. In addition, he can also apply offensive pressure with his ambiguous Tiger Knees and a variety of feints. His greatest weakness is against characters who can keep up with the speed of his fireballs, or have good defensive games, or have speedy rushdown offensive games.


Ultra SFIV Changes

TBW


Moves

Unique Attacks

  Name Nickname Command Notes
File:Example.png high {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png low {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}} </div>

Throws

  Name Nickname Command Notes
File:Example.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}} </div>

Special Moves

  Name Nickname Command Notes
File:Example.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png ex armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png Consumes 1/4 Super Combo Gauge; Powers up next Tiger Uppercut {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}} </div>

Super Combo

  Name Nickname Command Notes
File:Example.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}} </div>

Ultra Combos

  Name Nickname Command Notes
File:Example.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}} </div>


The Basics

Combos

Strategy

Matchups

  • Vs. Abel

TBW


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. Elena

TBW


  • Vs. El Fuerte

TBW


  • Vs. Evil Ryu

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Hugo

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. Makoto

TBW


  • Vs. M. Bison

TBW


  • Vs. Oni

TBW


  • Vs. Poison

TBW


  • Vs. Rolento

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Yang

TBW


  • Vs. Yun

TBW


  • Vs. Zangief

TBW

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 40 50 20 sp/su 6 3 4 +4 +7
Close Strong.gif HL 85 100 40 sp/su 7 4 11 -1 +2
Close Fierce.gif HL 110 200 60 - 10 3 15 0 +4
Close Short.gif HL 20*30 30*20 20*20 sp/su*- 4 1*3 9 -1 +2
Close Forward.gif HL 60*60 50*50 40*40 sp/su*- 7 2*2 12 0 +3
Close Roundhouse.gif HL 80*40 100*100 60*20 sp/su*- 5 2*3 18 -3 +1 [1st hit] forces stand
Far Jab.gif HL 40 50 20 sp/su 5 3 5 +3 +6
Far Strong.gif HL 90 100 40 - 10 4 9 +1 +4
Far Fierce.gif HL 120 200 60 - 10 3 15 0 +4
Far Short.gif HL 20*30 30*20 20*20 sp/su*- 5 1*3 9 -1 +2
Far Forward.gif HL 80 100 40 - 9 3 11 0 +3
Far Roundhouse.gif HL 80*40 100*100 60*20 su*- 5 2*3 18 -3 +1 [1st hit] forces stand
crouch Jab.gif HL 30 50 20 sp/su 3 2 9 0 +3
crouch Strong.gif HL 70 100 40 sp/su 5 3 10 +1 +4
crouch Fierce.gif HL 110 200 60 - 8 3 15 0 +4
crouch Short.gif L 30 50 20 sp/su 5 3 5 +3 +6
crouch Forward.gif L 65 100 40 sp/su 7 3 15 -4 -1
crouch Roundhouse.gif L 100 100 60 - 8 3 21 -6 - Hard knockdown
Jump up Jab.gif H 50 50 20 - 5 12 - - -
Jump up Strong.gif H 90 100 40 - 6 4 - - -
Jump up Fierce.gif H 140 200 60 - 7 5 - - -
Jump up Short.gif H 50 50 20 - 7 7 - - -
Jump up Forward.gif H 90 100 40 - 5 6 - - -
Jump up Roundhouse.gif H 130 200 60 - 7 6 - - -
Jump forward Jab.gif H 50 50 20 - 7 7 - - -
Jump forward Strong.gif H 90 100 40 - 11 10 - - -
Jump forward Fierce.gif H 120 200 60 - 7 5 - - -
Jump forward Short.gif H 50 50 20 - 7 6 - - -
Jump forward Forward.gif H 90 100 40 - 7 11 - - -
Jump forward Roundhouse.gif H 120 200 60 - 7 4 - - -
Overhead Right.gif+Fierce.gif H 100 150 60 - 20 5 16 -3 +2 Only +1 hit advantage vs. crouching opponents
Right.gif+Short.gif L 50 50 20 sp/su 16 3 16 -1 +3 Forces stand, 15~16f cancellable
Right.gif+Roundhouse.gif HL 100 200 60 sp/su 13 3 16 -1 +3 [Air hit] limited juggle knockdown, pursuit property, 1~11f cancellable
Fake Kick - - - - - - - Total 16 - - Activated by pressing HK twice within 3f
Focus Attack LVL 1 HL 60 100 20 - 10+11 2 35 -21 -21
Focus Attack LVL 2 HL 90 150 40 - 18+11 2 35 -15 -
Focus Attack LVL 3 - 150 200 60 - 65 2 35 - -
Forward Throw 0.94 140 160 40 - 3 2 20 - - Hard knockdown
Back Throw 0.94 140 120 40 - 3 2 20 - - Hard knockdown
Tiger Shot Punch.gif HL 65 100 10/20 su 11 - Total 39 -2 +2 14~15f cancellable, cannot hit crouching opponent
Tiger Shot Punch.gif EX.gif HL 70*50 50*50 -250/0 su 11 - Total 39 +1 - pursuit property, 14~15f cancellable, cannot hit crouching opponent
Tiger Shot Kick.gif HL 60 100 10/20 su 12 - Total 45 -7 -3 pursuit property, 14~15f cancellable
Tiger Shot Kick.gif EX.gif HL 70*50 50*50 -250/0 su 12 - Total 45 -4 - pursuit property, 14~15f cancellable
Tiger Uppercut Jab.gif HL 120[130](AC 150) 200[100] 30/40 su 5 8 28 + After landing 16 -31 - 1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~8
Tiger Uppercut Strong.gif HL 120[140](AC 170) 200[100] 30/40 su 5 10 28 + After landing 16 -33 - 1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~10
Tiger Uppercut Fierce.gif HL 120[160](AC 180) 200[100] 30/40 su 5 12 27 + After landing 16 -34 - 1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~12
Tiger Uppercut EX.gif HL 120*20x4(AC 170+20x4) 150*20x4 -250/0 su 5 5*2x4 30 + After landing 17 -39 - 1~11f Invincible, 9f~ airborne, [counter-hit] opponent floats higher, 2nd-5th hit pursuit property, block advantage based on 1st hit
Tiger Knee Short.gif HL 90*30 100*100 20/16*16 su 7 2*12 3 + After landing 13 -10 - 13f~ airborne, armor break, 2nd hit pursuit property
Tiger Knee Forward.gif HL 100*40 100*100 20/16*16 su 7 2*14 3 + After landing 14 -13 - 13f~ airborne, armor break, 2nd hit pursuit property
Tiger Knee Roundhouse.gif HL 110*50 100*100 20/16*16 su 7 2*12 8 + After landing 16 -18 - 11f~ airborne, armor break, 2nd hit pursuit property
Tiger Knee EX.gif HL 100*40*40 100*50*50 -250/0 su 7 3*6*6 3 + After landing 10 -1 - 10f~ airborne, armor break, 2nd-3rd hit pursuit property
Angry Scar - - - -250/- - 1+0 - Total 13 - - Increases next Tiger Uppercut damage to LP:150 MP:170 HP:180 EX:170+20x4 and gives armor break,
Super Combo Jab.gif HL 50x7 0 -1000/0 - 1+0 3(1)3(2)3(16)2(1)3(1)2(1)2 43 + After landing 14 -38 - 1~2f Invincible, 1~17f 31f~ airborne, untechable limited juggle knockdown, pursuit property
Super Combo Strong.gif HL 50x7 0 -1000/0 - 1+1 3(1)3(2)3(16)2(1)3(1)2(1)2 39 + After landing 14 -34 - 1f Invincible, 2~18f 33f~ airborne, untechable limited juggle knockdown, pursuit property
Super Combo Fierce.gif HL 50x7 0 -1000/0 - 1+2 3(1)3(2)3(16)2(1)3(1)2(1)2 45 + After landing 15 -42 - 1~2f Invincible, 3~19f 34f~ airborne, untechable limited juggle knockdown, pursuit property
Ultra Combo 1 HL 35x7*42x5*45 0 0/0 - 0+10 5x4(12)3(2)3*10 15 + After landing 36 -48 - 1~14f Invincible, 15~35 50f~ airborne, untechable limited juggle knockdown, pursuit property, 7th hit goes into animation, guard advantage based on 4th hit
Ultra Combo 2 HL 48x8 0 0/0 - 0+11 - Total 104 -25 - 1~10f Invincible, pursuit property
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: