Difference between revisions of "Ultra Street Fighter IV/Yang"

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(Matchups)
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{{USFIVHeader}}
 
{{USFIVHeader}}
 +
 
{{USFIVCharacterHeader|Yang|Yang|
 
{{USFIVCharacterHeader|Yang|Yang|
 
Yang is the younger of the Lee twins.  Unlike his brother Yun, Yang is quiet, reserved, and more analytical.  When Yun sets out after Chun-Li, Yang follows in order to keep his brother out of trouble.   
 
Yang is the younger of the Lee twins.  Unlike his brother Yun, Yang is quiet, reserved, and more analytical.  When Yun sets out after Chun-Li, Yang follows in order to keep his brother out of trouble.   
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== Moves ==
+
== Move List ==
 +
 
 +
==== Normal Attacks ====
 +
 
 +
{{SSFIVMoveListHeader}}
 +
{{SSFIVMoveListRow | Standing Light Punch | lp |  }}
 +
{{SSFIVMoveListRow | Standing Medium Punch | mp |  }}
 +
{{SSFIVMoveListRow | Standing Hard Punch | hp |  }}
 +
{{SSFIVMoveListRow | Standing Light Kick | lk | }}
 +
{{SSFIVMoveListRow | Standing Medium Kick | mk |  }}
 +
{{SSFIVMoveListRow | Standing Hard Kick | hk |  }}
 +
{{SSFIVMoveListRow | Close Light Punch | (near opponent) lp |  }}
 +
{{SSFIVMoveListRow | Close Medium Punch | (near opponent) mp |  }}
 +
{{SSFIVMoveListRow | Close Hard Punch | (near opponent) hp |  }}
 +
{{SSFIVMoveListRow | Close Light Kick | (near opponent) lk | }}
 +
{{SSFIVMoveListRow | Close Medium Kick | (near opponent) mk |  }}
 +
{{SSFIVMoveListRow | Close Hard Kick | (near opponent) hk |  }}
 +
{{SSFIVMoveListRow | Crouching Light Punch | d + lp |  }}
 +
{{SSFIVMoveListRow | Crouching Medium Punch | d + mp |  }}
 +
{{SSFIVMoveListRow | Crouching Hard Punch | d + hp |  }}
 +
{{SSFIVMoveListRow | Crouching Light Kick | d + lk |  }}
 +
{{SSFIVMoveListRow | Crouching Medium Kick | d + mk |  }}
 +
{{SSFIVMoveListRow | Crouching Hard Kick | d + hk |  }}
 +
{{SSFIVMoveListRow | Neutral Jump Light Punch | u + lp |  }}
 +
{{SSFIVMoveListRow | Neutral Jump Medium Punch | u + mp |  }}
 +
{{SSFIVMoveListRow | Neutral Jump Hard Punch | u + hp |  }}
 +
{{SSFIVMoveListRow | Neutral Jump Light Kick | u + lk |  }}
 +
{{SSFIVMoveListRow | Neutral Jump Medium Kick | u + mk |  }}
 +
{{SSFIVMoveListRow | Neutral Jump Hard Kick | u + hk |  }}
 +
{{SSFIVMoveListRow | Angled Jump Light Punch | ub / uf + lp |  }}
 +
{{SSFIVMoveListRow | Angled Jump Medium Punch | ub / uf + mp |  }}
 +
{{SSFIVMoveListRow | Angled Jump Hard Punch | ub / uf + hp |  }}
 +
{{SSFIVMoveListRow | Angled Jump Light Kick | ub / uf + lk |  }}
 +
{{SSFIVMoveListRow | Angled Jump Medium Kick | ub / uf + mk |  }}
 +
{{SSFIVMoveListRow | Angled Jump Hard Kick | ub / uf + hk |  }}
 +
{{MoveListFooter}}
  
 
==== Unique Attacks ====
 
==== Unique Attacks ====
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==The Basics==  
+
== Move Analysis ==
  
==Combos==
+
=== Normal Moves ===
 +
N/A
 +
 
 +
 
 +
=== Unique Attacks ===
 +
N/A
 +
 
 +
 
 +
=== Normal Throws ===
 +
N/A
 +
 
 +
 
 +
=== Focus Attack ===
 +
N/A
 +
 
 +
 
 +
=== Special Moves ===
 +
N/A
 +
 
 +
 
 +
=== Super Combos ===
 +
N/A
 +
 
 +
 
 +
=== Ultra Combos ===
 +
N/A
 +
 
 +
 
 +
== The Basics ==
 +
 
 +
== Combos ==
  
 
You can start with Dive Kick on most of these combos.
 
You can start with Dive Kick on most of these combos.
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<br>
 
<br>
  
==Strategy==
+
== Strategy ==
 +
 
 +
== Costumes and Colors ==
  
 
== Matchups ==
 
== Matchups ==

Revision as of 14:22, 10 September 2013

Ultra Street Fighter IVUSFIV-Header.png
Ultra Street Fighter IV#CharactersUltra Street Fighter IV/Controls and TerminologyUltra Street Fighter IV/Basic ElementsUltra Street Fighter IV/Universal AbilitiesUltra Street Fighter IV/Game SystemsUSFIVHeaderButtons.png


Yang

SSFIV-Yang Face.jpg

Yang is the younger of the Lee twins. Unlike his brother Yun, Yang is quiet, reserved, and more analytical. When Yun sets out after Chun-Li, Yang follows in order to keep his brother out of trouble.


In a nutshell

While Yun focuses more on extreme offense, Yang takes a simpler, more balanced approach. Yang's Mantis Slashes are easy to use and very effective both in and out of combos. His command dashes enable him to quickly surprise the opponent and punish them while shocked. Although Yang's Seiei Enbu is no Genei Jin, it is still very potent and can often lead into simple Ultra combos. If Yun just isn't your cup of tea, definitely give Yang a try.


Ultra SFIV Changes

TBW


Move List

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Standing Medium Punch
Mp.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Close Light Punch
(near opponent) Lp.png
Close Medium Punch
(near opponent) Mp.png
Close Hard Punch
(near opponent) Hp.png
Close Light Kick
(near opponent) Lk.png
Close Medium Kick
(near opponent) Mk.png
Close Hard Kick
(near opponent) Hk.png
Crouching Light Punch
D.png + Lp.png
Crouching Medium Punch
D.png + Mp.png
Crouching Hard Punch
D.png + Hp.png
Crouching Light Kick
D.png + Lk.png
Crouching Medium Kick
D.png + Mk.png
Crouching Hard Kick
D.png + Hk.png
Neutral Jump Light Punch
U.png + Lp.png
Neutral Jump Medium Punch
U.png + Mp.png
Neutral Jump Hard Punch
U.png + Hp.png
Neutral Jump Light Kick
U.png + Lk.png
Neutral Jump Medium Kick
U.png + Mk.png
Neutral Jump Hard Kick
U.png + Hk.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
Angled Jump Hard Punch
Ub.png / Uf.png + Hp.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png

Unique Attacks

  Name Nickname Command Notes
File:Example.png lk is steep
mk is not so steep
hk is not steep at all
{{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png Overhead {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}} </div>

Throws

  Name Nickname Command Notes
File:Example.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}} </div>

Special Moves

  Name Nickname Command Notes
File:Example.png ex ( p 5x)
armorbreak
{{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png ex
lk kicks straight up
mk rolls
hk rolls farther
{{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png ex
lp version is a feint
armorbreak
{{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png ex
Command grab
{{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}} </div>

Super Combo

  Name Nickname Command Notes
File:Example.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}} </div>

Ultra Combos

  Name Nickname Command Notes
File:Example.png armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:Example.png armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}} </div>


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

Combos

You can start with Dive Kick on most of these combos.

1. crouching LK x3, HP Slashes (Tourou Zan)

2. crouching LP, standing LP, crouching MK, EX Dragon Kicks (Senkyuutai)

3. close standing MP, crouching MK xx Slashes

4. Command Grab, Standing HP, Slashes

5. Crouching LK, Standing LP, Crouching MK, Slashes

6. Crouching LP x3, Crouching MK, Slashes

7. Standing LP x2, Crouching MK, Slashes

8. Dive Kick, Crouching LP, Standing LP, Crouching LP, Crouching MK, Slashes

9. (Corner) - Close MK, Palm (Byakou), EX Dragon Kick

10. (Corner) - Standing LP x2, Crouching MK, Slashes (2-hits) xx FADC, Close MK, MP Palm, Dragon Kicks

11. (Corner) - EX Palm, MP Palm, st.HP (if near wall)

12. (Corner) - EX Palm, st.MK Launcher, HK Dragon Kick

13. (Corner) - Target Combo 2, EX Dragon Kicks (only works on Seth, Honda, Rose, DJ, Gouken, Cammy, Balrog, Dhalsim)

14. (Corner) - Jump in HP or HK, Close MK Launcher x2, LK Dragon Kick, EX Dragon Kick

15. (Corner) - Jump in HP or HK, st.HP xx HP Slashes (3 hits) xx FADC, EX Dragon Kick

16. Close MK, Dive Kick (whiff), jump cancel, Ultra 1 or 2

17. crouching MK, HP Slashes (first two hits) xx FADC xx Ultra 2

18. crouching MK, HP Slashes (first two hits) xx FADC xx close MK, dash, Ultra 1

19. (Corner) - EX Slashes, Ultra 2


Sei'ei Enbu combos:

Corner: Standing MP, MP Palm xx Super, crouching MP, Dash, [crouching LK, crouching MP, dash, repeat until end]


Strategy

Costumes and Colors

Matchups

  • Vs. Abel

TBW


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. Elena

TBW


  • Vs. El Fuerte

TBW


  • Vs. Evil Ryu

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Hugo

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. Makoto

TBW


  • Vs. M. Bison

TBW


  • Vs. Oni

TBW


  • Vs. Poison

TBW


  • Vs. Rolento

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Yang

TBW


  • Vs. Yun

TBW


  • Vs. Zangief

TBW

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +4 +8
Close Strong.gif HL 55 100 40 sp/su 5 2 12 +4 +6
Close Fierce.gif HL 70*50 100*50 60*20 sp/su*- 6 1*3 17 -5 +2 Seiei Enbu damage 40*65
Close Short.gif HL 30 50 20 sp/su 5[3] 2 8 +1 +4 [] refers to Seiei Enbu
Close Forward.gif HL 50 100 40 Jump 7 4 12 -2 - Floats opponent, 7f~ Jump cancellable
Close Roundhouse.gif HL 110 200 60 - 10 4 18 -8 -4
Far Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +4 +8
Far Strong.gif HL 55 100 40 - 6 2 13 -1 +2 Can juggle
Far Fierce.gif HL 100 200 60 - 9 4 19 -4 +1 Can juggle
Far Short.gif HL 30 50 20 sp/su 5[3] 2 8 +1 +4 [] refers to Seiei Enbu
Far Forward.gif HL 70 100 40 - 7 3 10 -1 +1
Far Roundhouse.gif HL 110 200 60 - 10 4 18 -8 -4
crouch Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +3 +6
crouch Strong.gif L 70[60] 100 40 - 5 2 10 -2 +2 [] refers to damage during Seiei Enbu
crouch Fierce.gif HL 75*50 125*75 60*20 - 9 3(3)2 14 -2 +1 [2nd Ground hit] forces stand / Seiei Enbu damage 60*40
crouch Short.gif L 20 50 20 sp/su 3 2 8 +1 +4
crouch Forward.gif L 60 100 40 sp/su 6 2 14 -1 +1
crouch Roundhouse.gif L 90 150 60 - 8 2 23 -7 - Hard knockdown
Jump Jab.gif H 50 50 20 - 4 11 - - -
Jump Strong.gif H 80 100 40 - 4 7 - - -
Jump Fierce.gif H 100 200 60 - 7 6 - - -
Jump Short.gif H 40 50 20 - 4 8 - - -
Jump Forward.gif H 70 100 40 - 6 5 - - -
Jump Roundhouse.gif H 100 200 60 - 5 6 - - -
Jump up Fierce.gif H 100 200 60 - 8 7 - - -
Senpuukyaku (Right.gif+Forward.gif ) H 80 100 40 - 20 4 13 -2 0 10~19f feet invincible, 8~23f airborne
Raigekishuu (Downright.gif+Short.gif ) HL 60 50 40 - 7 until ground After landing 6 - - Can juggle
Raigekishuu (Downright.gif+Forward.gif ) HL 60 50 40 - 7 until ground After landing 6 - - Can juggle
Raigekishuu (Downright.gif+Roundhouse.gif ) HL 60 50 40 - 7 until ground After landing 6 - - Can juggle
close Short.gif > Forward.gif HL 40 60 40 J 7 4 19 -5 +1 11f~ Jump cancellable
close Short.gif > Forward.gif > Roundhouse.gif HL 87 100 40 - 5 3 17 -2 +2
Strong.gif > Fierce.gif HL 35 50 20 - 10 4 23 -7 +1
Strong.gif > Fierce.gif > Left.gif+Fierce.gif HL 50 50 20 su 15 4 22 -8 - Floats opponent, projectile hitbox
Jump forward Forward.gif > Downright.gif+Forward.gif HL 60 150 60 - 4 until ground After landing 6 - -
Focus Attack LVL1 HL 60 100 20 - 10+11 2 34 -20 -20
Focus Attack LVL2 HL 80 150 40 - 18+11 2 34 -14 -
Focus Attack LVL3 - 140 200 60 - 65 2 34 - -
Forward Throw 0.9 120 100 40 - 3 2 20 - -
Back Throw 0.9 130 120 40 - 3 2 20 - -
Tourou Zan Jab.gif HL 30 50 10/20 su 8 2 22 -2 +1 19f~ cancellable into next attack
Tourou Zan Jab.gif (2 hit) HL 40 50 10/20 su 8 2 25 -5 -1 19f~ cancellable into next attack
Tourou Zan Jab.gif (3 hit) HL 60 80 10/20 su 8 2 29 -8 -
Tourou Zan Strong.gif HL 35 50 10/20 su 8 2 25 -4 -1 19f~ cancellable into next attack
Tourou Zan Strong.gif (2 hit) HL 50 50 10/20 su 8 2 28 -8 -4 19f~ cancellable into next attack
Tourou Zan Strong.gif (3 hit) HL 60 80 10/40 su 8 2 33 -12 -
Tourou Zan Fierce.gif HL 40 50 10/20 su 8 2 30 -6 -3 19f~ cancellable into next attack
Tourou Zan Fierce.gif (2 hit) HL 55 50 10/20 su 8 2 35 -10 -6 19f~ cancellable into next attack
Tourou Zan Fierce.gif (3 hit) HL 60 80 10/40 su 8 2 35 -14 -
Tourou Zan EX.gif HL 60 50 -250/0 su 7 1 18 -1 0 Can juggle, 15f~ cancellable into next attack
Tourou Zan EX.gif (2 hit) HL 32 50 0 su 5 1 20 -3 -2 Can juggle, 13f~ cancellable into next attack
Tourou Zan EX.gif (3 hit) HL 32 70 0 su 6 2 18[22] -8 -1 Can juggle, 15f~ cancellable into next attack, [] refers to Seiei Enbu
Tourou Zan EX.gif (4 hit) HL 32 80 0 su 5 1 23[27] -11 -5 Can juggle, 13f~ cancellable into next attack, [] refers to Seiei Enbu
Tourou Zan EX.gif (5 hit) HL 40 46 0 su 8 2 29 -13 - Can juggle
Kaihou Short.gif - - - 0 - - - Total 27 - - 11~15f Invincible, 11~15f (translate)
Kaihou Forward.gif - - - 0 - - - Total 34 - - 13~19f Invincible, 13~19f (translate)
Kaihou Roundhouse.gif - - - 0 - - - Total 42 - - 14~23f Invincible, 14~23f (translate)
Kaihou EX.gif - - - -250/0 - - - Total 32 - - 1~13f strike and projectile invincible, 14~22f invincible, 14~22f (translate)
Byakko Soushouda Jab.gif - - - - - - - Total 26[24] - - 1~24f lower body strike and projectile invincible, [] refers to Seiei Enbu
Byakko Soushouda Strong.gif HL 120 150 10/60 su 16 9 17[15] -7 0 Armor break, projectile hitbox, [] refers to Seiei Enbu
Byakko Soushouda Fierce.gif HL 140 200 10/60 su 22 9 15[13] 0 - Floats opponent, armor break, projectile hitbox, [] refers to Seiei Enbu
Byakko Soushouda EX.gif HL 150 250 0 su 25 13 13 -10 - 1~20f lowerbody strike and projectile invincible, floats opponent, armor break, projectile hitbox,
Senkyuutai Short.gif HL 70*50 100*50 30/30*30 su*- 5 3*3 33+14 -29 - 1~5f invincible, 5f~ airborne, 6~10f immune to projectiles, can juggle
Senkyuutai Forward.gif HL 70*55 100*50 30/30*30 su*- 6~24 3*3 27+14 -24 - [6~24f]~ airborne, can juggle, (translate), (translate)
Senkyuutai Roundhouse.gif HL 70*60 100*100 30/30*30 su*- 7~38 3*3 23+14 -21 - 6~[11~43f] projectile invincible, [7~38f]~ airborne, can juggle, (translate), (translate)
Senkyuutai EX.gif HL 45*45*65 50*100*100 -250/0 su*su*- 4~31 1*1*2 27+17 -25 - 1~[11~34f] projectile invincible, [4~31f]~ airborne, can juggle, (translate), (translate)
Zenpou Tenshin 0.96 0 0 10/30 - 10 2 48 - +7 Forces stand
Zenpou Tenshin EX.gif 1.19 0 0 -250/0 - 8 2 48 - +7 Forces stand
Super Combo - - - -1000/0 - 1+0 370 Total 7 - - 1~2f Invincible, (translate), (translate) follows 10f and 20f, (translate), (translate) damage 1/4, lasts 370 frames
Ultra Combo 1 HL 480 0 0/0 - 0+8 5 43 -28 - 1~9f Invincible, Hard knockdown, on hit goes into animation
Ultra Combo 2 HL 60*45x2*90[440] 0 0/0 - 0+7~32 2(2)5(7)3(7)3(9)3 37+20 -79 - 1~32f projectile invincible, untechable juggle knockdown on [1st-5th air hit], can juggle, [1st ground hit] goes into animation
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: