Vice 02

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Revision as of 06:15, 15 March 2006 by Callmeanewb (Talk | contribs)

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Anywhere:
1. D, f+A, hcf+B - 35%
2. D, hcbx2+K - 40%
3. D, qcb+C, qcf+P - 30%
4. A/B, hcf+P, qcf+P - 25%
5. Crouch B, Crouch AA, qcb+A, qcf+A - 25-30%

Max Mode Activation:
1. D/f+A, BC, walk D, hcbx2+BD - 65%

Counterhit:
1. CD(counter), qcb+D - 30%
2. qcb+C(counter, ground or air), qcb+A, qcf+P - 25%

Attack Strings:
1. Crouch D, qcb+B/hcf+B
2. D, f+A, hcf+B
3. CD, hcf+B/qcb+D
4. Far B, Far B, hcf+B

Move Properties:
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D, jump A, jump C
-CD is cancellable into specials and DMs
-f+A is an overhead; knocks down if it hits opponent in the air

Strategies: